engine-c: denser mid-fight fire/smoke/muzzle/impact for KKND2 combat read
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5 changed files with 112 additions and 57 deletions
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@ -282,7 +282,7 @@ typedef struct {
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float rot;
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} Wreck;
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#define MAX_PARTICLES 2048
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/* MAX_PARTICLES set above (4000) — keep one SoT for denser clash FX */
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/* ----------------------------------------------------------------------- */
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/* Buildings */
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