engine-c: denser mid-fight fire/smoke/muzzle/impact for KKND2 combat read

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local-model/engine-L2-grok-4.5 2026-09-19 14:45:47 +02:00
parent 72b2c0dc0a
commit 01c7ab8b76
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5 changed files with 112 additions and 57 deletions

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@ -282,7 +282,7 @@ typedef struct {
float rot;
} Wreck;
#define MAX_PARTICLES 2048
/* MAX_PARTICLES set above (4000) — keep one SoT for denser clash FX */
/* ----------------------------------------------------------------------- */
/* Buildings */