sim: deltoid-loop D3 pitch economy
This commit is contained in:
parent
8419b35ba7
commit
37460e86c1
4 changed files with 102 additions and 0 deletions
67
game/sim/pitch_economy.py
Normal file
67
game/sim/pitch_economy.py
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
"""Pitch economy stub — numbers from docs/GAMEPLAY.md (Sump Wells / Start / Carry)."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from dataclasses import dataclass, field
|
||||
|
||||
|
||||
# GAMEPLAY.md: Start 500 Pitch
|
||||
START_PITCH: float = 500.0
|
||||
# GAMEPLAY.md: Worker load 100
|
||||
WORKER_LOAD: int = 100
|
||||
# GAMEPLAY.md: Sump Wells finite 2500, seep +0.4/s while claimed
|
||||
WELL_CAPACITY: float = 2500.0
|
||||
SEEP_PER_SEC: float = 0.4
|
||||
|
||||
|
||||
@dataclass
|
||||
class SumpWell:
|
||||
"""Finite Pitch node. Claim via finished refinery in radius (GAMEPLAY.md)."""
|
||||
|
||||
remaining: float = WELL_CAPACITY
|
||||
claimed: bool = False
|
||||
has_refinery: bool = False
|
||||
|
||||
def claim_via_refinery(self) -> None:
|
||||
"""Claim well by finishing a refinery flag (GAMEPLAY.md)."""
|
||||
self.has_refinery = True
|
||||
self.claimed = True
|
||||
|
||||
def tick_seep(self, dt: float) -> float:
|
||||
"""Seep +0.4/s while claimed; depletes remaining. Returns Pitch extracted."""
|
||||
if not self.claimed or self.remaining <= 0.0 or dt <= 0.0:
|
||||
return 0.0
|
||||
extracted = min(self.remaining, SEEP_PER_SEC * dt)
|
||||
self.remaining -= extracted
|
||||
return extracted
|
||||
|
||||
|
||||
@dataclass
|
||||
class Worker:
|
||||
"""Carry load 100 (GAMEPLAY.md). Stub — load cap only for now."""
|
||||
|
||||
load: int = 0
|
||||
capacity: int = WORKER_LOAD
|
||||
|
||||
def can_pick(self, amount: int) -> int:
|
||||
return max(0, min(amount, self.capacity - self.load))
|
||||
|
||||
|
||||
@dataclass
|
||||
class Economy:
|
||||
"""Faction Pitch pool + claimed wells."""
|
||||
|
||||
pitch: float = START_PITCH
|
||||
wells: list[SumpWell] = field(default_factory=list)
|
||||
|
||||
def add_well(self, well: SumpWell | None = None) -> SumpWell:
|
||||
w = well if well is not None else SumpWell()
|
||||
self.wells.append(w)
|
||||
return w
|
||||
|
||||
def tick(self, dt: float) -> float:
|
||||
gained = 0.0
|
||||
for w in self.wells:
|
||||
gained += w.tick_seep(dt)
|
||||
self.pitch += gained
|
||||
return gained
|
||||
Loading…
Add table
Add a link
Reference in a new issue