sim: deltoid-loop D3 pitch economy

This commit is contained in:
deltoid-loop 2026-09-07 01:17:41 +02:00
parent 8419b35ba7
commit 37460e86c1
4 changed files with 102 additions and 0 deletions

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game/__init__.py Normal file
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"""Pitchwell game package (sim stubs; no Godot required)."""

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game/sim/__init__.py Normal file
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"""Godot-less Pitchwell sim stubs."""
from .pitch_economy import Economy, SumpWell, Worker, START_PITCH, WORKER_LOAD, WELL_CAPACITY, SEEP_PER_SEC
__all__ = [
"Economy",
"SumpWell",
"Worker",
"START_PITCH",
"WORKER_LOAD",
"WELL_CAPACITY",
"SEEP_PER_SEC",
]

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game/sim/pitch_economy.py Normal file
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"""Pitch economy stub — numbers from docs/GAMEPLAY.md (Sump Wells / Start / Carry)."""
from __future__ import annotations
from dataclasses import dataclass, field
# GAMEPLAY.md: Start 500 Pitch
START_PITCH: float = 500.0
# GAMEPLAY.md: Worker load 100
WORKER_LOAD: int = 100
# GAMEPLAY.md: Sump Wells finite 2500, seep +0.4/s while claimed
WELL_CAPACITY: float = 2500.0
SEEP_PER_SEC: float = 0.4
@dataclass
class SumpWell:
"""Finite Pitch node. Claim via finished refinery in radius (GAMEPLAY.md)."""
remaining: float = WELL_CAPACITY
claimed: bool = False
has_refinery: bool = False
def claim_via_refinery(self) -> None:
"""Claim well by finishing a refinery flag (GAMEPLAY.md)."""
self.has_refinery = True
self.claimed = True
def tick_seep(self, dt: float) -> float:
"""Seep +0.4/s while claimed; depletes remaining. Returns Pitch extracted."""
if not self.claimed or self.remaining <= 0.0 or dt <= 0.0:
return 0.0
extracted = min(self.remaining, SEEP_PER_SEC * dt)
self.remaining -= extracted
return extracted
@dataclass
class Worker:
"""Carry load 100 (GAMEPLAY.md). Stub — load cap only for now."""
load: int = 0
capacity: int = WORKER_LOAD
def can_pick(self, amount: int) -> int:
return max(0, min(amount, self.capacity - self.load))
@dataclass
class Economy:
"""Faction Pitch pool + claimed wells."""
pitch: float = START_PITCH
wells: list[SumpWell] = field(default_factory=list)
def add_well(self, well: SumpWell | None = None) -> SumpWell:
w = well if well is not None else SumpWell()
self.wells.append(w)
return w
def tick(self, dt: float) -> float:
gained = 0.0
for w in self.wells:
gained += w.tick_seep(dt)
self.pitch += gained
return gained

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kitchen/patches/D3.md Normal file
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# D3 — `@deltoid-loop` Pitch economy stub
**When:** 2026-09-05 ~22:10:20Z
**Scope:** Godot-less sim matching `docs/GAMEPLAY.md` Pitch numbers. No Nintendo/KKnD assets. No push.
## Files
| Path | Role |
|------|------|
| `game/sim/pitch_economy.py` | SumpWell (2500, seep +0.4/s claimed), Worker load 100, start Pitch 500, claim via refinery |
| `game/sim/__init__.py` | exports |
| `game/__init__.py` | package |
| `scripts/smoke/economy_smoke.py` | 500 → claim → 10s seep → assert gain; exit 0/1 |
| `scripts/smoke/run_all.sh` | runs economy_smoke (+ hooks if other smokes appear); no `D3-HOOK` in missing headless |
## Verify
```bash
python3 scripts/smoke/economy_smoke.py
# expect PASS, exit 0
```