kitchen: README + MISSIONS/engine-c keep-drop notes

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Hernâni Marques 2026-09-17 21:48:48 +02:00
parent 1d351918da
commit 575d7d29b8
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "unit_card.h"
int main() {
printf("=== openkknd - Demo Game ===\n");
printf("KKND-style RTS Game Engine\n");
printf("Version 1.0.0\n");
printf("\n");
// Create unit registry
UnitRegistry* registry = create_registry();
// Test unit creation
UnitCard* marine = create_unit_card(
"Terran Marine", "Allied", 100, 100, 15,
12, 4, 6, "Standard Terran infantry",
"assets/units/marine.png", UNIT_INFANTRY
);
if (marine) {
printf("✓ Created unit: %s (%s)\n", marine->name, marine->faction);
printf(" Cost: %d, HP: %d, Attack: %d, Defense: %d, Speed: %d, Range: %d\n",
marine->cost, marine->hp, marine->attack, marine->defense,
marine->speed, marine->range);
}
// Test unit addition
if (add_unit(registry, marine) == 0) {
printf("✓ Unit added to registry\n");
// Print registry statistics
print_performance_stats(registry);
// Test unit lookup
UnitCard* found = get_unit_by_name(registry, "Terran Marine");
if (found) {
printf("✓ Unit lookup successful: %s\n", found->name);
}
// Clean up
destroy_registry(registry);
free_unit_card(marine);
printf("\n✓ Demo game completed successfully!\n");
return 0;
}
printf("\n✗ Demo game failed\n");
destroy_registry(registry);
if (marine) free_unit_card(marine);
return 1;
}