kitchen: README + MISSIONS/engine-c keep-drop notes
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openkknd2-am-coder/STATUS.md
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# Status
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- **state:** RUNNING
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- **updated:** 2026-07-22T06:30:56Z
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- **host:** amanita
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- **workdir:** `/home/vx/src/openkknd2-am-coder`
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- **title:** # MISSION (immutable — do not renegotiate)
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# Mission (immutable) — openkknd2
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Build and grow **openkknd2**: an original open-source post-apoc RTS scaffold (genre-inspired only; **not** commercial KKnD).
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## Fixed goals
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1. Work only under the designated workdir (`openkknd2-am-coder` / `$OPENKKND2_ROOT`).
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2. Keep `./scripts/ci-headless.sh` **GREEN** after meaningful changes.
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3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics.
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4. **Legal:** MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files.
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5. Always append `AGENT_LOG.md` and keep `STATUS.md` current.
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## Non-goals (do not replace the mission with these)
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- Rewriting the project as a different game
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- Asking the user for permission to continue
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- Stopping after planning without code/test changes
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This mission text is **law** for all models and all meta rounds.
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---
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# This round
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CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).
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Headless smoke is GREEN (map + units). You implement the next milestones yourself.
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This turn must produce REAL file changes (not just plans):
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1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
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2. Add a simple faction AI tick (gather / build / train)
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3. Wire into `ok_world_tick` or main smoke
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4. Run `./scripts/ci-headless.sh` and keep it GREEN
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5. Append AGENT_LOG.md + update STATUS.md
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Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done.
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Read src/ and include/ first.
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---
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## Protocol
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- Work thoroughly; no empty turns.
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- Emit ## AUTONOMOUS_STOP only when DONE or truly blocked.
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- If missing *actionable* rules would unlock autonomy (not a rewrite of the mission),
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append exactly one block:
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## NEED_INSTRUCTIONS
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why: <one line>
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need:
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- <concrete rule or checklist item the next rounds should remember>
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Do not use NEED_INSTRUCTIONS to change the mission goal.
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## Last note
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Session started.
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