kitchen: README + MISSIONS/engine-c keep-drop notes

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# Task
- **started:** 2026-07-22T06:30:56Z
- **host:** amanita
- **workdir:** `/home/vx/src/openkknd2-am-coder`
## Brief
# MISSION (immutable — do not renegotiate)
# Mission (immutable) — openkknd2
Build and grow **openkknd2**: an original open-source post-apoc RTS scaffold (genre-inspired only; **not** commercial KKnD).
## Fixed goals
1. Work only under the designated workdir (`openkknd2-am-coder` / `$OPENKKND2_ROOT`).
2. Keep `./scripts/ci-headless.sh` **GREEN** after meaningful changes.
3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics.
4. **Legal:** MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files.
5. Always append `AGENT_LOG.md` and keep `STATUS.md` current.
## Non-goals (do not replace the mission with these)
- Rewriting the project as a different game
- Asking the user for permission to continue
- Stopping after planning without code/test changes
This mission text is **law** for all models and all meta rounds.
---
# This round
CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).
Headless smoke is GREEN (map + units). You implement the next milestones yourself.
This turn must produce REAL file changes (not just plans):
1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
2. Add a simple faction AI tick (gather / build / train)
3. Wire into `ok_world_tick` or main smoke
4. Run `./scripts/ci-headless.sh` and keep it GREEN
5. Append AGENT_LOG.md + update STATUS.md
Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done.
Read src/ and include/ first.
---
## Protocol
- Work thoroughly; no empty turns.
- Emit ## AUTONOMOUS_STOP only when DONE or truly blocked.
- If missing *actionable* rules would unlock autonomy (not a rewrite of the mission),
append exactly one block:
## NEED_INSTRUCTIONS
why: <one line>
need:
- <concrete rule or checklist item the next rounds should remember>
Do not use NEED_INSTRUCTIONS to change the mission goal.
## Instruction refs
(filled by launcher if any)
## Notes
- Always append to `AGENT_LOG.md` after each chunk.
- Keep `STATUS.md` current.
- On finish or hard stop, set STATUS and log `AUTONOMOUS_STOP` / DONE.