kitchen: README + MISSIONS/engine-c keep-drop notes
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openkknd2-am-coder/docs/BUILD.md
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openkknd2-am-coder/docs/BUILD.md
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# Build openkknd2
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```bash
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cd ~/src/openkknd2-am-coder
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./scripts/ci-headless.sh
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# or:
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cmake -S . -B build && cmake --build build
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./build/openkknd2 --headless --smoke
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```
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Deps: CMake, C compiler. SDL2 optional (not required for headless sim).
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openkknd2-am-coder/docs/LORE.md
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# Lore (original)
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Working names (change freely; **do not** use commercial KKnD faction trademarks as official names):
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- Faction A: **Ashcoat Compact** (scrap tech, discipline)
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- Faction B: **Bloomed** (mutated ecology, swarm tactics)
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Tone: dry wasteland humor, not a copy of any commercial script.
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