engine-c: dense scrap oil-field + latticed derrick BT_REFINERY near clash
Forward HQ REFINERY + harvesters; denser clash scrap flecks; derrick/gantry/hopper silhouette in snapshot+sprites.
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4c5e34510c
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57f95fe3a0
3 changed files with 83 additions and 29 deletions
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@ -256,12 +256,39 @@ static void place_showcase(Game *g, Faction human, Faction enemy) {
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bld_spawn(g, BT_BASE, human, hqx + 3, hqy);
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bld_spawn(g, BT_POWER, human, hqx - 1, hqy + 2);
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bld_spawn(g, BT_WARFACTORY, human, hqx + 1, hqy + 3);
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bld_spawn(g, BT_REFINERY, human, hqx + 4, hqy + 3); /* derrick near clash crop */
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bld_spawn(g, BT_TURRET, human, hqx + 2, hqy - 1);
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bld_spawn(g, BT_TURRET, human, hqx + 5, hqy + 1);
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bld_spawn(g, BT_WALL, human, hqx - 1, hqy);
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bld_spawn(g, BT_WALL, human, hqx - 1, hqy + 1);
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bld_spawn(g, BT_WALL, human, hqx + 5, hqy);
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bld_force_complete(g);
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/* dense scrap oil-field SE of derrick (visible in clash crop) */
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for (int dy = 3; dy <= 8; dy++) {
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for (int dx = 4; dx <= 11; dx++) {
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int tx = hqx + dx, ty = hqy + dy;
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if (!map_in_bounds(&g->map, tx, ty)) continue;
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Tile *t = map_tile(&g->map, tx, ty);
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if (!t || !t->walkable || t->occupied) continue;
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int d2 = (dx - 7) * (dx - 7) + (dy - 5) * (dy - 5);
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if (d2 > 20) continue;
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t->terrain = T_SCRAP;
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t->scrap = (uint8_t)(140 + ((dx * 17 + dy * 11) & 95));
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}
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}
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/* harvesters on the scrap oil-field approach (cargo seeded) */
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{
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float rwx, rwy;
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map_tile_to_world(hqx + 6, hqy + 5, &rwx, &rwy);
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for (int hi = 0; hi < 2; hi++) {
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int ui = unit_spawn(g, UT_HARVESTER, human,
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rwx + (hi * 22 - 8), rwy + 6.0f);
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if (ui >= 0 && ui < MAX_UNITS) {
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Unit *hu = &g->units[ui];
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if (hu && !hu->dead) hu->cargo = (uint16_t)(620 + hi * 9);
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}
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}
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}
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}
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}
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@ -282,10 +309,11 @@ static void place_showcase(Game *g, Faction human, Faction enemy) {
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} else if (d2 <= 12) {
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t->terrain = T_RUBBLE;
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t->scrap = 0;
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} else if (d2 <= 28 && ((dx + dy * 3) & 3) == 0) {
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} else if (d2 <= 30 && ((dx + dy * 3) & 1) == 0) {
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/* denser scrap flecks around clash (oil-field read) */
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t->terrain = T_SCRAP;
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t->scrap = (uint8_t)(90 + ((dx * 13 + dy * 7) & 127));
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} else if (d2 <= 32 && ((dx * 5 + dy) & 2) == 0) {
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t->scrap = (uint8_t)(110 + ((dx * 13 + dy * 7) & 127));
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} else if (d2 <= 36 && ((dx * 5 + dy) & 2) == 0) {
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t->terrain = T_RUBBLE;
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t->scrap = 0;
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}
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@ -604,19 +604,34 @@ static void draw_bld(Building *b, int sx, int sy) {
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fill_rect(sx + 8, sy + H - 10, W - 16, 4, 50, 48, 42); /* ramp lip */
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break;
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case BT_REFINERY:
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/* twin silos + pipe/conveyor slab + hopper */
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disc(sx + 18, sy + H/2 - 2, 14, ok, og, ob);
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disc(sx + 18, sy + H/2 - 2, 12, 200, 165, 85);
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ring(sx + 18, sy + H/2 - 2, 9, 2, 90, 70, 45);
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disc(sx + W - 18, sy + H/2 - 2, 14, ok, og, ob);
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disc(sx + W - 18, sy + H/2 - 2, 12, 190, 155, 75);
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ring(sx + W - 18, sy + H/2 - 2, 9, 2, 90, 70, 45);
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fill_rect(sx + 14, sy + H - 16, W - 28, 10, ok, og, ob);
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fill_rect(sx + 16, sy + H - 14, W - 32, 6, 140, 110, 55); /* conveyor */
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line(sx + 18, sy + H/2 + 8, sx + W - 18, sy + H - 12, 110, 90, 50);
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line(sx + 18, sy + H/2 + 10, sx + W - 18, sy + H - 10, 110, 90, 50);
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fill_rect(sx + W/2 - 6, sy + 8, 12, 14, ok, og, ob);
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fill_rect(sx + W/2 - 4, sy + 10, 8, 10, br, bg, bb); /* hopper */
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/* latticed derrick tower + gantry + hopper + scrap tank (KKND oil-field read) */
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fill_rect(sx + 6, sy + H - 14, W - 12, 10, ok, og, ob); /* slab */
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fill_rect(sx + 8, sy + H - 12, W - 16, 6, 70, 62, 48);
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/* derrick mast + lattice */
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fill_rect(sx + W/2 - 3, sy + 4, 6, H - 18, ok, og, ob);
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fill_rect(sx + W/2 - 2, sy + 5, 4, H - 20, 95, 85, 65);
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line(sx + W/2 - 6, sy + 10, sx + W/2 + 6, sy + 22, 55, 48, 38);
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line(sx + W/2 + 6, sy + 10, sx + W/2 - 6, sy + 22, 55, 48, 38);
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line(sx + W/2 - 6, sy + 24, sx + W/2 + 6, sy + 36, 55, 48, 38);
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line(sx + W/2 + 6, sy + 24, sx + W/2 - 6, sy + 36, 55, 48, 38);
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line(sx + W/2 - 5, sy + 8, sx + W/2 - 5, sy + H - 16, 40, 36, 30);
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line(sx + W/2 + 5, sy + 8, sx + W/2 + 5, sy + H - 16, 40, 36, 30);
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fill_rect(sx + W/2 - 7, sy + 2, 14, 5, ok, og, ob); /* crown */
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fill_rect(sx + W/2 - 5, sy + 3, 10, 3, 200, 170, 80); /* beacon */
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/* gantry arm toward hopper */
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fill_rect(sx + W/2 + 2, sy + 14, W/2 - 10, 4, ok, og, ob);
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fill_rect(sx + W/2 + 3, sy + 15, W/2 - 12, 2, 120, 100, 60);
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line(sx + W/2 + 4, sy + 18, sx + W - 12, sy + H - 22, 90, 75, 50);
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/* hopper / processing shed */
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fill_rect(sx + W - 22, sy + H - 30, 16, 16, ok, og, ob);
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fill_rect(sx + W - 20, sy + H - 28, 12, 12, br, bg, bb);
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fill_rect(sx + W - 18, sy + H - 26, 8, 6, 140, 110, 55);
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fill_rect(sx + W - 16, sy + H - 18, 4, 4, 40, 36, 30); /* chute */
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/* scrap tank (left) */
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disc(sx + 14, sy + H - 20, 10, ok, og, ob);
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disc(sx + 14, sy + H - 20, 8, 200, 165, 85);
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ring(sx + 14, sy + H - 20, 5, 2, 90, 70, 45);
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line(sx + 20, sy + H - 18, sx + W/2 - 4, sy + H - 14, 110, 90, 50);
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break;
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case BT_POWER:
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/* cooling towers + reactor core + steam cross */
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@ -414,19 +414,30 @@ SDL_Texture *sprites_make_bld(SDL_Renderer *r, BuildingType t, Faction f) {
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fill_rect(s, 8, H - 10, W - 16, 4, 50, 48, 42, 255);
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break;
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case BT_REFINERY:
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/* twin silos + pipe/conveyor slab + hopper */
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disc(s, 18, H/2 - 2, 14, ok, og, ob, 255);
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disc(s, 18, H/2 - 2, 12, 200, 165, 85, 255);
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ring(s, 18, H/2 - 2, 9, 2, 90, 70, 45, 255);
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disc(s, W - 18, H/2 - 2, 14, ok, og, ob, 255);
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disc(s, W - 18, H/2 - 2, 12, 190, 155, 75, 255);
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ring(s, W - 18, H/2 - 2, 9, 2, 90, 70, 45, 255);
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fill_rect(s, 14, H - 16, W - 28, 10, ok, og, ob, 255);
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fill_rect(s, 16, H - 14, W - 32, 6, 140, 110, 55, 255);
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line(s, 18, H/2 + 8, W - 18, H - 12, 110, 90, 50, 255);
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line(s, 18, H/2 + 10, W - 18, H - 10, 110, 90, 50, 255);
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fill_rect(s, W/2 - 6, 8, 12, 14, ok, og, ob, 255);
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fill_rect(s, W/2 - 4, 10, 8, 10, base.r, base.g, base.b, 255);
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/* latticed derrick tower + gantry + hopper + scrap tank (parity draw_bld) */
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fill_rect(s, 6, H - 14, W - 12, 10, ok, og, ob, 255);
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fill_rect(s, 8, H - 12, W - 16, 6, 70, 62, 48, 255);
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fill_rect(s, W/2 - 3, 4, 6, H - 18, ok, og, ob, 255);
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fill_rect(s, W/2 - 2, 5, 4, H - 20, 95, 85, 65, 255);
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line(s, W/2 - 6, 10, W/2 + 6, 22, 55, 48, 38, 255);
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line(s, W/2 + 6, 10, W/2 - 6, 22, 55, 48, 38, 255);
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line(s, W/2 - 6, 24, W/2 + 6, 36, 55, 48, 38, 255);
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line(s, W/2 + 6, 24, W/2 - 6, 36, 55, 48, 38, 255);
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line(s, W/2 - 5, 8, W/2 - 5, H - 16, 40, 36, 30, 255);
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line(s, W/2 + 5, 8, W/2 + 5, H - 16, 40, 36, 30, 255);
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fill_rect(s, W/2 - 7, 2, 14, 5, ok, og, ob, 255);
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fill_rect(s, W/2 - 5, 3, 10, 3, 200, 170, 80, 255);
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fill_rect(s, W/2 + 2, 14, W/2 - 10, 4, ok, og, ob, 255);
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fill_rect(s, W/2 + 3, 15, W/2 - 12, 2, 120, 100, 60, 255);
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line(s, W/2 + 4, 18, W - 12, H - 22, 90, 75, 50, 255);
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fill_rect(s, W - 22, H - 30, 16, 16, ok, og, ob, 255);
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fill_rect(s, W - 20, H - 28, 12, 12, base.r, base.g, base.b, 255);
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fill_rect(s, W - 18, H - 26, 8, 6, 140, 110, 55, 255);
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fill_rect(s, W - 16, H - 18, 4, 4, 40, 36, 30, 255);
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disc(s, 14, H - 20, 10, ok, og, ob, 255);
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disc(s, 14, H - 20, 8, 200, 165, 85, 255);
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ring(s, 14, H - 20, 5, 2, 90, 70, 45, 255);
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line(s, 20, H - 18, W/2 - 4, H - 14, 110, 90, 50, 255);
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break;
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case BT_POWER:
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/* cooling towers + reactor core + steam cross */
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