engine-c: denser BT_RESEARCH lab/dish/instrument silhouettes
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ed96144ee5
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5f63b079fe
2 changed files with 40 additions and 12 deletions
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@ -1377,11 +1377,13 @@ static void draw_bld(Building *b, int sx, int sy) {
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fill_rect(sx + W/2 - 2, sy + 6, 4, 2, 90, 100, 110); /* roof vent */
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break;
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case BT_RESEARCH:
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/* dense lab: pad, hull, windows, dish mast, annex, instruments (KKND) */
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/* denser lab: pad, hull, windows, dish mast, annex, instruments (KKND) */
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fill_rect(sx + 3, sy + H - 8, W - 6, 6, ok, og, ob); /* pad */
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fill_rect(sx + 4, sy + H - 7, W - 8, 4, 55, 50, 40);
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fill_rect(sx + 5, sy + H - 6, 2, 2, 35, 32, 28); /* pad bolt L */
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fill_rect(sx + W - 7, sy + H - 6, 2, 2, 35, 32, 28); /* pad bolt R */
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fill_rect(sx + 7, sy + H - 5, 2, 1, 45, 40, 32); /* pad plate L */
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fill_rect(sx + W - 9, sy + H - 5, 2, 1, 45, 40, 32); /* pad plate R */
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/* main hull + upper band + rivets */
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fill_rect(sx + 5, sy + 12, W - 10, H - 18, ok, og, ob);
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fill_rect(sx + 7, sy + 14, W - 14, H - 22, br, bg, bb);
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@ -1390,8 +1392,10 @@ static void draw_bld(Building *b, int sx, int sy) {
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fill_rect(sx + W - 12, sy + 15, 2, 2, 90, 85, 70);
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fill_rect(sx + 8, sy + H - 20, 2, 2, 90, 85, 70);
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fill_rect(sx + W - 12, sy + H - 20, 2, 2, 90, 85, 70);
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fill_rect(sx + W/2 - 1, sy + 15, 2, 2, 90, 85, 70); /* mid rivet */
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line(sx + 7, sy + 26, sx + W - 8, sy + 26, 70, 65, 55); /* hull seam */
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/* glowing lab windows (2 rows + mullions + glow) */
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fill_rect(sx + 7, sy + 27, W - 14, 1, 50, 48, 42); /* seam shadow */
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/* glowing lab windows (2 rows + mullions + glow + frames) */
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fill_rect(sx + 10, sy + H/2 - 6, 8, 5, 180, 230, 255);
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fill_rect(sx + 22, sy + H/2 - 6, 8, 5, 160, 220, 250);
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fill_rect(sx + 34, sy + H/2 - 6, 8, 5, 180, 230, 255);
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@ -1401,6 +1405,9 @@ static void draw_bld(Building *b, int sx, int sy) {
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fill_rect(sx + 12, sy + H/2 - 4, 4, 2, 240, 250, 255);
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fill_rect(sx + 24, sy + H/2 - 4, 4, 2, 230, 245, 255);
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fill_rect(sx + 36, sy + H/2 - 4, 4, 2, 240, 250, 255);
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fill_rect(sx + 12, sy + H/2 + 4, 4, 1, 220, 240, 255); /* lower glow */
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fill_rect(sx + 24, sy + H/2 + 4, 4, 1, 210, 235, 255);
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fill_rect(sx + 36, sy + H/2 + 4, 4, 1, 220, 240, 255);
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line(sx + 14, sy + H/2 - 6, sx + 14, sy + H/2 - 1, 90, 140, 180);
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line(sx + 26, sy + H/2 - 6, sx + 26, sy + H/2 - 1, 90, 140, 180);
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line(sx + 38, sy + H/2 - 6, sx + 38, sy + H/2 - 1, 90, 140, 180);
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@ -1409,7 +1416,9 @@ static void draw_bld(Building *b, int sx, int sy) {
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fill_rect(sx + W/2 - 4, sy + H - 21, 8, 10, 40, 38, 45);
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fill_rect(sx + W/2 - 4, sy + H - 21, 8, 2, 200, 160, 40);
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fill_rect(sx + W/2 - 1, sy + H - 16, 2, 3, 180, 170, 90); /* handle */
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/* primary dish on tall mast + braces */
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fill_rect(sx + W/2 - 3, sy + H - 12, 6, 1, 200, 160, 40); /* door stripe */
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/* primary dish on tall mast + braces + mount */
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fill_rect(sx + W/2 + 2, sy + 18, 9, 3, ok, og, ob); /* mast base */
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fill_rect(sx + W/2 + 4, sy + 2, 5, 18, ok, og, ob);
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fill_rect(sx + W/2 + 5, sy + 3, 3, 16, 110, 100, 75);
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line(sx + W/2 + 2, sy + 14, sx + W/2 + 5, sy + 8, 80, 75, 55);
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@ -1427,11 +1436,12 @@ static void draw_bld(Building *b, int sx, int sy) {
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disc(sx + 9, sy + 8, 3, 190, 160, 70);
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disc(sx + 9, sy + 8, 1, 255, 240, 160);
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line(sx + 12, sy + 10, sx + W/2 + 4, sy + 14, 90, 85, 60); /* coax */
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/* roof vents / AC + floodlight */
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/* roof vents / AC + floodlight + grille */
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fill_rect(sx + 16, sy + 8, 6, 4, ok, og, ob);
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fill_rect(sx + 17, sy + 9, 4, 2, 120, 115, 95);
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fill_rect(sx + 24, sy + 7, 5, 3, 70, 68, 60);
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fill_rect(sx + 25, sy + 6, 3, 2, 90, 88, 78);
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fill_rect(sx + 18, sy + 10, 2, 1, 40, 38, 35); /* vent slot */
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fill_rect(sx + W - 14, sy + 4, 2, 2, 220, 200, 80); /* floodlight */
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fill_rect(sx + W - 13, sy + 3, 1, 3, 90, 85, 70);
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/* side antenna array */
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@ -1441,7 +1451,7 @@ static void draw_bld(Building *b, int sx, int sy) {
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disc(sx + 11, sy + 5, 2, 255, 240, 120);
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disc(sx + 19, sy + 3, 2, 255, 230, 100);
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disc(sx + 15, sy + 4, 1, 255, 220, 90);
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/* side annex / sample bay */
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/* side annex / sample bay + shelf */
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{
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uint8_t dr, dg, db;
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darken3(br, bg, bb, 0.5f, &dr, &dg, &db);
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@ -1451,11 +1461,14 @@ static void draw_bld(Building *b, int sx, int sy) {
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fill_rect(sx + W - 13, sy + H - 25, 6, 4, 140, 200, 255); /* annex window */
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fill_rect(sx + W - 12, sy + H - 24, 2, 2, 230, 245, 255);
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fill_rect(sx + W - 14, sy + H - 18, 8, 2, 200, 160, 40); /* hazard */
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/* cooling pipes along hull */
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fill_rect(sx + W - 14, sy + H - 20, 8, 1, 90, 85, 70); /* shelf */
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/* cooling pipes along hull + clamps */
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line(sx + 6, sy + 20, sx + 6, sy + H - 14, 100, 140, 180);
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line(sx + W - 8, sy + 20, sx + W - 8, sy + H - 14, 100, 140, 180);
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fill_rect(sx + 5, sy + H/2, 3, 3, 80, 110, 140); /* valve L */
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fill_rect(sx + W - 9, sy + H/2 + 4, 3, 3, 80, 110, 140);
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fill_rect(sx + 5, sy + H/2 + 8, 3, 2, 70, 100, 130); /* clamp L */
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fill_rect(sx + W - 9, sy + H/2 - 2, 3, 2, 70, 100, 130); /* clamp R */
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/* instrument bank / console strip denser */
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{
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uint8_t dr, dg, db;
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@ -1467,6 +1480,7 @@ static void draw_bld(Building *b, int sx, int sy) {
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fill_rect(sx + 22, sy + H - 14, 3, 3, 255, 180, 80);
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fill_rect(sx + 27, sy + H - 14, 3, 3, 200, 100, 255);
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fill_rect(sx + 32, sy + H - 14, 3, 3, 255, 80, 120);
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fill_rect(sx + 37, sy + H - 14, 2, 2, 100, 255, 200); /* extra LED */
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fill_rect(sx + 12, sy + H - 10, 22, 1, 60, 55, 50); /* LED rail */
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break;
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default:
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@ -1175,11 +1175,13 @@ SDL_Texture *sprites_make_bld(SDL_Renderer *r, BuildingType t, Faction f) {
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fill_rect(s, W/2 - 2, 6, 4, 2, 90, 100, 110, 255); /* roof vent */
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break;
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case BT_RESEARCH:
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/* dense lab: pad, hull, windows, dish mast, annex, instruments (KKND) */
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/* denser lab: pad, hull, windows, dish mast, annex, instruments (KKND) */
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fill_rect(s, 3, H - 8, W - 6, 6, ok, og, ob, 255); /* pad */
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fill_rect(s, 4, H - 7, W - 8, 4, 55, 50, 40, 255);
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fill_rect(s, 5, H - 6, 2, 2, 35, 32, 28, 255); /* pad bolt L */
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fill_rect(s, W - 7, H - 6, 2, 2, 35, 32, 28, 255); /* pad bolt R */
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fill_rect(s, 7, H - 5, 2, 1, 45, 40, 32, 255); /* pad plate L */
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fill_rect(s, W - 9, H - 5, 2, 1, 45, 40, 32, 255); /* pad plate R */
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/* main hull + upper band + rivets */
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fill_rect(s, 5, 12, W - 10, H - 18, ok, og, ob, 255);
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fill_rect(s, 7, 14, W - 14, H - 22, base.r, base.g, base.b, 255);
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@ -1188,8 +1190,10 @@ SDL_Texture *sprites_make_bld(SDL_Renderer *r, BuildingType t, Faction f) {
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fill_rect(s, W - 12, 15, 2, 2, 90, 85, 70, 255);
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fill_rect(s, 8, H - 20, 2, 2, 90, 85, 70, 255);
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fill_rect(s, W - 12, H - 20, 2, 2, 90, 85, 70, 255);
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fill_rect(s, W/2 - 1, 15, 2, 2, 90, 85, 70, 255); /* mid rivet */
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line(s, 7, 26, W - 8, 26, 70, 65, 55, 255); /* hull seam */
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/* glowing lab windows (2 rows + mullions + glow) */
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fill_rect(s, 7, 27, W - 14, 1, 50, 48, 42, 255); /* seam shadow */
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/* glowing lab windows (2 rows + mullions + glow + frames) */
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fill_rect(s, 10, H/2 - 6, 8, 5, 180, 230, 255, 255);
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fill_rect(s, 22, H/2 - 6, 8, 5, 160, 220, 250, 255);
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fill_rect(s, 34, H/2 - 6, 8, 5, 180, 230, 255, 255);
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@ -1199,6 +1203,9 @@ SDL_Texture *sprites_make_bld(SDL_Renderer *r, BuildingType t, Faction f) {
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fill_rect(s, 12, H/2 - 4, 4, 2, 240, 250, 255, 255);
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fill_rect(s, 24, H/2 - 4, 4, 2, 230, 245, 255, 255);
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fill_rect(s, 36, H/2 - 4, 4, 2, 240, 250, 255, 255);
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fill_rect(s, 12, H/2 + 4, 4, 1, 220, 240, 255, 255); /* lower glow */
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fill_rect(s, 24, H/2 + 4, 4, 1, 210, 235, 255, 255);
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fill_rect(s, 36, H/2 + 4, 4, 1, 220, 240, 255, 255);
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line(s, 14, H/2 - 6, 14, H/2 - 1, 90, 140, 180, 255);
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line(s, 26, H/2 - 6, 26, H/2 - 1, 90, 140, 180, 255);
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line(s, 38, H/2 - 6, 38, H/2 - 1, 90, 140, 180, 255);
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@ -1207,7 +1214,9 @@ SDL_Texture *sprites_make_bld(SDL_Renderer *r, BuildingType t, Faction f) {
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fill_rect(s, W/2 - 4, H - 21, 8, 10, 40, 38, 45, 255);
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fill_rect(s, W/2 - 4, H - 21, 8, 2, 200, 160, 40, 255);
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fill_rect(s, W/2 - 1, H - 16, 2, 3, 180, 170, 90, 255); /* handle */
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/* primary dish on tall mast + braces */
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fill_rect(s, W/2 - 3, H - 12, 6, 1, 200, 160, 40, 255); /* door stripe */
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/* primary dish on tall mast + braces + mount */
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fill_rect(s, W/2 + 2, 18, 9, 3, ok, og, ob, 255); /* mast base */
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fill_rect(s, W/2 + 4, 2, 5, 18, ok, og, ob, 255);
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fill_rect(s, W/2 + 5, 3, 3, 16, 110, 100, 75, 255);
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line(s, W/2 + 2, 14, W/2 + 5, 8, 80, 75, 55, 255);
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@ -1225,11 +1234,12 @@ SDL_Texture *sprites_make_bld(SDL_Renderer *r, BuildingType t, Faction f) {
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disc(s, 9, 8, 3, 190, 160, 70, 255);
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disc(s, 9, 8, 1, 255, 240, 160, 255);
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line(s, 12, 10, W/2 + 4, 14, 90, 85, 60, 255); /* coax */
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/* roof vents / AC + floodlight */
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/* roof vents / AC + floodlight + grille */
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fill_rect(s, 16, 8, 6, 4, ok, og, ob, 255);
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fill_rect(s, 17, 9, 4, 2, 120, 115, 95, 255);
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fill_rect(s, 24, 7, 5, 3, 70, 68, 60, 255);
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fill_rect(s, 25, 6, 3, 2, 90, 88, 78, 255);
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fill_rect(s, 18, 10, 2, 1, 40, 38, 35, 255); /* vent slot */
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fill_rect(s, W - 14, 4, 2, 2, 220, 200, 80, 255); /* floodlight */
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fill_rect(s, W - 13, 3, 1, 3, 90, 85, 70, 255);
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/* side antenna array */
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@ -1239,17 +1249,20 @@ SDL_Texture *sprites_make_bld(SDL_Renderer *r, BuildingType t, Faction f) {
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disc(s, 11, 5, 2, 255, 240, 120, 255);
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disc(s, 19, 3, 2, 255, 230, 100, 255);
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disc(s, 15, 4, 1, 255, 220, 90, 255);
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/* side annex / sample bay */
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/* side annex / sample bay + shelf */
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fill_rect(s, W - 16, H - 28, 12, 14, ok, og, ob, 255);
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fill_rect(s, W - 15, H - 27, 10, 12, dark.r, dark.g, dark.b, 255);
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fill_rect(s, W - 13, H - 25, 6, 4, 140, 200, 255, 255); /* annex window */
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fill_rect(s, W - 12, H - 24, 2, 2, 230, 245, 255, 255);
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fill_rect(s, W - 14, H - 18, 8, 2, 200, 160, 40, 255); /* hazard */
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/* cooling pipes along hull */
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fill_rect(s, W - 14, H - 20, 8, 1, 90, 85, 70, 255); /* shelf */
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/* cooling pipes along hull + clamps */
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line(s, 6, 20, 6, H - 14, 100, 140, 180, 255);
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line(s, W - 8, 20, W - 8, H - 14, 100, 140, 180, 255);
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fill_rect(s, 5, H/2, 3, 3, 80, 110, 140, 255); /* valve L */
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fill_rect(s, W - 9, H/2 + 4, 3, 3, 80, 110, 140, 255);
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fill_rect(s, 5, H/2 + 8, 3, 2, 70, 100, 130, 255); /* clamp L */
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fill_rect(s, W - 9, H/2 - 2, 3, 2, 70, 100, 130, 255); /* clamp R */
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/* instrument bank / console strip denser */
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fill_rect(s, 10, H - 16, W - 30, 7, dark.r, dark.g, dark.b, 255);
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fill_rect(s, 12, H - 14, 3, 3, 80, 220, 120, 255);
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@ -1257,6 +1270,7 @@ SDL_Texture *sprites_make_bld(SDL_Renderer *r, BuildingType t, Faction f) {
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fill_rect(s, 22, H - 14, 3, 3, 255, 180, 80, 255);
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fill_rect(s, 27, H - 14, 3, 3, 200, 100, 255, 255);
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fill_rect(s, 32, H - 14, 3, 3, 255, 80, 120, 255);
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fill_rect(s, 37, H - 14, 2, 2, 100, 255, 200, 255); /* extra LED */
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fill_rect(s, 12, H - 10, 22, 1, 60, 55, 50, 255); /* LED rail */
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break;
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default:
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