engine-c: richer procedural unit silhouettes (snapshot+sprites)
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2f5ad59d45
commit
60161ae9c7
2 changed files with 195 additions and 58 deletions
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@ -69,7 +69,8 @@ static SDL_Color lighten(SDL_Color c, float f) {
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}
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/* ---------------- unit sprites ---------------- */
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/* Near-black outline first (KKND2 silhouette), then bright faction fill. */
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/* Near-black outline first (KKND2 silhouette), then bright faction fill.
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* Geometry mirrors snapshot.c draw_unit atlas coords (center 15,15); SDL rotates live. */
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SDL_Texture *sprites_make_unit(SDL_Renderer *r, UnitType t, Faction f) {
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int S = 30;
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SDL_Surface *s = new_surf(S, S);
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@ -83,91 +84,158 @@ SDL_Texture *sprites_make_unit(SDL_Renderer *r, UnitType t, Faction f) {
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switch (t) {
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case UT_INFANTRY:
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disc(s, 15, 15, 9, ok, og, ob, 255);
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disc(s, 15, 15, 7, base.r, base.g, base.b, 255);
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disc(s, 15, 11, 4, lite.r, lite.g, lite.b, 255);
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line(s, 15, 15, 15, 1, ok, og, ob, 255); /* rifle */
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/* legs → torso → helmet → rifle */
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disc(s, 11, 23, 3, ok, og, ob, 255);
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disc(s, 19, 23, 3, ok, og, ob, 255);
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disc(s, 11, 23, 2, base.r, base.g, base.b, 255);
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disc(s, 19, 23, 2, base.r, base.g, base.b, 255);
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disc(s, 15, 15, 8, ok, og, ob, 255);
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disc(s, 15, 15, 6, base.r, base.g, base.b, 255);
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disc(s, 15, 9, 4, ok, og, ob, 255);
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disc(s, 15, 9, 3, lite.r, lite.g, lite.b, 255);
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line(s, 16, 14, 16, 1, 40, 36, 30, 255);
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line(s, 17, 14, 17, 2, 55, 50, 40, 255);
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break;
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case UT_BUGGY:
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/* cabin + windshield + chassis + wheels */
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fill_rect(s, 3, 7, 24, 16, ok, og, ob, 255);
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fill_rect(s, 5, 9, 20, 12, base.r, base.g, base.b, 255);
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fill_rect(s, 7, 11, 16, 8, lite.r, lite.g, lite.b, 255); /* mid body */
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fill_rect(s, 6, 9, 10, 6, lite.r, lite.g, lite.b, 255); /* cabin */
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fill_rect(s, 7, 8, 8, 3, 35, 55, 75, 255); /* windshield */
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disc(s, 8, 7, 4, tr, tg, tb, 255);
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disc(s, 22, 7, 4, tr, tg, tb, 255);
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disc(s, 8, 23, 4, tr, tg, tb, 255);
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disc(s, 22, 23, 4, tr, tg, tb, 255);
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line(s, 15, 15, 29, 15, ok, og, ob, 255);
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line(s, 15, 15, 29, 15, 40, 36, 30, 255);
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break;
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case UT_TANK:
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fill_rect(s, 2, 8, 26, 14, ok, og, ob, 255);
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fill_rect(s, 4, 10, 22, 10, base.r, base.g, base.b, 255);
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disc(s, 15, 15, 7, lite.r, lite.g, lite.b, 255);
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line(s, 15, 15, 30, 15, ok, og, ob, 255);
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/* side tracks + hull + cupola + thick barrel */
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fill_rect(s, 2, 8, 5, 12, ok, og, ob, 255);
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fill_rect(s, 23, 8, 5, 12, ok, og, ob, 255);
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fill_rect(s, 3, 10, 3, 10, tr, tg, tb, 255);
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fill_rect(s, 24, 10, 3, 10, tr, tg, tb, 255);
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fill_rect(s, 4, 10, 22, 10, ok, og, ob, 255);
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fill_rect(s, 6, 11, 18, 8, base.r, base.g, base.b, 255);
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disc(s, 15, 15, 6, ok, og, ob, 255);
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disc(s, 15, 15, 5, lite.r, lite.g, lite.b, 255); /* cupola */
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disc(s, 15, 12, 2, 40, 38, 32, 255); /* hatch */
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line(s, 15, 14, 29, 14, 50, 45, 35, 255);
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line(s, 15, 15, 29, 15, 50, 45, 35, 255);
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line(s, 15, 16, 28, 16, 50, 45, 35, 255);
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disc(s, 8, 23, 4, tr, tg, tb, 255);
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disc(s, 22, 23, 4, tr, tg, tb, 255);
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break;
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case UT_ARTILLERY:
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/* chassis + long barrel tube + muzzle */
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fill_rect(s, 2, 10, 26, 12, ok, og, ob, 255);
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fill_rect(s, 4, 12, 22, 8, base.r, base.g, base.b, 255);
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disc(s, 15, 15, 6, lite.r, lite.g, lite.b, 255);
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line(s, 15, 15, 3, 3, ok, og, ob, 255);
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line(s, 15, 15, 27, 27, ok, og, ob, 255);
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disc(s, 15, 15, 5, ok, og, ob, 255);
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disc(s, 15, 15, 4, lite.r, lite.g, lite.b, 255);
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line(s, 15, 14, 4, 3, 50, 45, 35, 255);
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line(s, 15, 15, 3, 2, 55, 50, 40, 255);
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line(s, 15, 16, 4, 4, 50, 45, 35, 255);
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disc(s, 4, 3, 2, 60, 55, 45, 255); /* muzzle */
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disc(s, 8, 23, 3, tr, tg, tb, 255);
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disc(s, 22, 23, 3, tr, tg, tb, 255);
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break;
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case UT_HARVESTER:
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/* cabin nose + scrap bed ridges + wheels */
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fill_rect(s, 1, 6, 28, 18, ok, og, ob, 255);
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fill_rect(s, 3, 8, 24, 14, base.r, base.g, base.b, 255);
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fill_rect(s, 5, 10, 20, 10, 200, 170, 90, 255); /* scrap bed */
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fill_rect(s, 3, 8, 8, 8, lite.r, lite.g, lite.b, 255); /* cabin */
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fill_rect(s, 4, 8, 6, 3, 35, 55, 75, 255); /* cabin glass */
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fill_rect(s, 11, 10, 14, 10, 200, 170, 90, 255); /* bed */
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line(s, 14, 10, 26, 10, 160, 130, 70, 255);
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line(s, 14, 13, 26, 13, 160, 130, 70, 255);
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line(s, 14, 16, 26, 16, 160, 130, 70, 255);
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disc(s, 8, 23, 4, tr, tg, tb, 255);
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disc(s, 22, 23, 4, tr, tg, tb, 255);
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line(s, 5, 7, 5, 2, lite.r, lite.g, lite.b, 255);
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break;
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case UT_JEEP:
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/* open cabin + roll bar + MG */
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fill_rect(s, 4, 9, 22, 12, ok, og, ob, 255);
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fill_rect(s, 6, 11, 18, 8, base.r, base.g, base.b, 255);
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fill_rect(s, 7, 10, 8, 5, lite.r, lite.g, lite.b, 255);
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disc(s, 9, 22, 4, tr, tg, tb, 255);
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disc(s, 21, 22, 4, tr, tg, tb, 255);
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line(s, 15, 11, 15, 3, lite.r, lite.g, lite.b, 255); /* roll bar */
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line(s, 15, 15, 28, 15, ok, og, ob, 255);
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line(s, 11, 11, 11, 3, lite.r, lite.g, lite.b, 255);
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line(s, 19, 11, 19, 3, lite.r, lite.g, lite.b, 255);
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line(s, 11, 3, 19, 3, lite.r, lite.g, lite.b, 255);
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line(s, 15, 15, 28, 15, 50, 45, 35, 255);
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break;
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case UT_MUTANT:
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disc(s, 15, 16, 10, ok, og, ob, 255);
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disc(s, 15, 14, 8, base.r, base.g, base.b, 255);
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disc(s, 15, 10, 4, lite.r, lite.g, lite.b, 255);
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line(s, 15, 16, 24, 9, ok, og, ob, 255); /* arm/club */
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/* hunched body + spikes + claws */
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disc(s, 15, 17, 10, ok, og, ob, 255);
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disc(s, 15, 15, 8, base.r, base.g, base.b, 255);
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disc(s, 15, 9, 4, ok, og, ob, 255);
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disc(s, 15, 9, 3, lite.r, lite.g, lite.b, 255);
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line(s, 12, 6, 10, 1, 40, 36, 30, 255); /* back spike */
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line(s, 15, 5, 15, 0, 40, 36, 30, 255);
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line(s, 18, 6, 20, 1, 40, 36, 30, 255);
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line(s, 15, 16, 26, 8, 40, 36, 30, 255); /* claw arm */
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line(s, 24, 9, 28, 6, 55, 50, 40, 255);
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line(s, 24, 9, 28, 11, 55, 50, 40, 255);
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disc(s, 10, 22, 3, ok, og, ob, 255);
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disc(s, 20, 22, 3, ok, og, ob, 255);
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disc(s, 10, 22, 2, base.r, base.g, base.b, 255);
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disc(s, 20, 22, 2, base.r, base.g, base.b, 255);
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break;
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case UT_BEAST:
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/* chunky body + snout + multi-wheel */
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fill_rect(s, 5, 9, 20, 12, ok, og, ob, 255);
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fill_rect(s, 7, 11, 16, 8, base.r, base.g, base.b, 255);
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disc(s, 9, 21, 3, tr, tg, tb, 255);
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disc(s, 14, 22, 3, tr, tg, tb, 255);
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disc(s, 19, 21, 3, tr, tg, tb, 255);
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disc(s, 23, 22, 3, tr, tg, tb, 255);
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disc(s, 23, 12, 5, lite.r, lite.g, lite.b, 255);
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disc(s, 24, 12, 5, ok, og, ob, 255);
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disc(s, 24, 12, 4, lite.r, lite.g, lite.b, 255); /* snout */
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line(s, 26, 12, 29, 12, 40, 36, 30, 255);
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break;
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case UT_RAVAGER:
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fill_rect(s, 0, 7, 30, 16, ok, og, ob, 255);
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fill_rect(s, 2, 9, 26, 12, base.r, base.g, base.b, 255);
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disc(s, 15, 15, 8, lite.r, lite.g, lite.b, 255);
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line(s, 15, 15, 29, 15, ok, og, ob, 255); /* big barrel */
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/* heavy hull + side skirts + big barrel */
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fill_rect(s, 0, 7, 5, 14, ok, og, ob, 255);
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fill_rect(s, 25, 7, 5, 14, ok, og, ob, 255);
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fill_rect(s, 2, 9, 26, 12, ok, og, ob, 255);
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fill_rect(s, 4, 10, 22, 10, base.r, base.g, base.b, 255);
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disc(s, 15, 15, 7, ok, og, ob, 255);
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disc(s, 15, 15, 6, lite.r, lite.g, lite.b, 255);
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line(s, 15, 14, 29, 14, 50, 45, 35, 255);
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line(s, 15, 15, 29, 15, 50, 45, 35, 255);
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line(s, 15, 16, 28, 16, 50, 45, 35, 255);
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disc(s, 7, 23, 4, tr, tg, tb, 255);
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disc(s, 23, 23, 4, tr, tg, tb, 255);
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break;
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case UT_FLAME:
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fill_rect(s, 5, 11, 20, 15, ok, og, ob, 255);
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fill_rect(s, 7, 13, 16, 11, base.r, base.g, base.b, 255);
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disc(s, 15, 10, 5, lite.r, lite.g, lite.b, 255);
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line(s, 15, 15, 28, 20, 255, 150, 50, 255); /* flame nozzle */
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/* backpack fuel tank + nozzle + body */
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fill_rect(s, 7, 12, 16, 12, ok, og, ob, 255);
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fill_rect(s, 9, 14, 12, 9, base.r, base.g, base.b, 255);
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disc(s, 15, 9, 4, ok, og, ob, 255);
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disc(s, 15, 9, 3, lite.r, lite.g, lite.b, 255);
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disc(s, 8, 14, 5, ok, og, ob, 255); /* fuel tank */
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disc(s, 8, 14, 4, 90, 70, 40, 255);
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disc(s, 8, 14, 2, 200, 120, 40, 255);
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line(s, 18, 15, 28, 20, 255, 150, 50, 255);
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line(s, 18, 16, 27, 21, 255, 180, 60, 255);
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disc(s, 28, 20, 2, 255, 200, 80, 255);
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break;
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case UT_MISSILE:
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/* launcher rails + tubes on wheeled chassis */
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fill_rect(s, 4, 11, 22, 14, ok, og, ob, 255);
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fill_rect(s, 6, 13, 18, 10, base.r, base.g, base.b, 255);
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fill_rect(s, 11, 6, 10, 4, ok, og, ob, 255);
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fill_rect(s, 12, 6, 8, 2, 255, 80, 60, 255);
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fill_rect(s, 11, 11, 10, 4, ok, og, ob, 255);
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fill_rect(s, 12, 11, 8, 2, 255, 100, 70, 255);
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disc(s, 9, 23, 4, tr, tg, tb, 255);
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disc(s, 21, 23, 4, tr, tg, tb, 255);
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line(s, 15, 15, 28, 6, 255, 80, 60, 255); /* launcher */
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line(s, 15, 15, 28, 6, 255, 80, 60, 255);
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break;
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case UT_MEDIC:
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fill_rect(s, 5, 10, 20, 15, ok, og, ob, 255);
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fill_rect(s, 7, 12, 16, 11, 245, 245, 245, 255); /* white ambulance */
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fill_rect(s, 6, 9, 6, 4, 200, 220, 240, 255); /* cab glass */
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disc(s, 10, 24, 4, tr, tg, tb, 255);
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disc(s, 20, 24, 4, tr, tg, tb, 255);
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disc(s, 15, 9, 5, 240, 50, 50, 255); /* red cross */
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