wip: packaging + scripts before archive into OpenKKnD
This commit is contained in:
parent
820813e24b
commit
769d779571
11 changed files with 177 additions and 7 deletions
|
|
@ -1,9 +1,15 @@
|
|||
#ifndef OK_RENDER_H
|
||||
#define OK_RENDER_H
|
||||
#include "ok_types.h"
|
||||
#include <SDL.h>
|
||||
bool ok_render_init(int w, int h);
|
||||
void ok_render_draw(const OkGame *g);
|
||||
void ok_render_shutdown(void);
|
||||
SDL_Window *ok_render_window(void);
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
// Funktion zum Initialisieren des Render-Systems
|
||||
void render_init();
|
||||
|
||||
// Funktion zum Zeichnen des aktuellen Spielzustands (vereinfacht)
|
||||
void render_draw_state(void);
|
||||
|
||||
// Funktion zum Beenden des Render-Systems
|
||||
void render_shutdown();
|
||||
|
||||
#endif // OK_RENDER_H
|
||||
8
packaging/cmake/linux.cmake
Normal file
8
packaging/cmake/linux.cmake
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
# Konfiguration für Linux (GCC/G++)
|
||||
set(CMAKE_C_STANDARD 11)
|
||||
set(CMAKE_C_STANDARD_REQUIRED ON)
|
||||
|
||||
# Hier könnten spezifische Compiler-Flags für Linux hinzugefügt werden, z.B. für spezifische Bibliotheken
|
||||
# set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wextra -std=c11")
|
||||
|
||||
message(STATUS "Configured CMake for Linux (GCC)")
|
||||
9
packaging/cmake/macos.cmake
Normal file
9
packaging/cmake/macos.cmake
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
# Konfiguration für macOS (Clang)
|
||||
set(CMAKE_C_STANDARD 11)
|
||||
set(CMAKE_C_STANDARD_REQUIRED ON)
|
||||
|
||||
# Hier werden spezifische Compiler-Flags für macOS/Clang hinzugefügt.
|
||||
# z.B. für bestimmte Apple-APIs oder spezifische Optimierungen.
|
||||
# set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wextra -std=c11 -mmacosx-version=13.0")
|
||||
|
||||
message(STATUS "Configured CMake for macOS (Clang)")
|
||||
4
packaging/dragonfly/README.md
Normal file
4
packaging/dragonfly/README.md
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
# DragonFly BSD
|
||||
|
||||
Use the FreeBSD-style port under `../freebsd` as a starting point, or pkgsrc.
|
||||
Document DPorts differences when a public distfile exists.
|
||||
11
packaging/freebsd/Makefile
Normal file
11
packaging/freebsd/Makefile
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
PORTNAME= openkknd
|
||||
DISTVERSION= 0.1.0
|
||||
CATEGORIES= games
|
||||
MAINTAINER= ports@FreeBSD.org
|
||||
COMMENT= Original post-apoc RTS (portable C, SDL2)
|
||||
LICENSE= MIT
|
||||
|
||||
USES= cmake sdl
|
||||
USE_SDL= sdl2
|
||||
|
||||
.include <bsd.port.mk>
|
||||
12
packaging/linux-static/README.md
Normal file
12
packaging/linux-static/README.md
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
# GNU/Linux static-ish build
|
||||
|
||||
Prefer a mostly static binary when distro matrix is large:
|
||||
|
||||
```bash
|
||||
cmake -S . -B build-static -DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_EXE_LINKER_FLAGS="-static-libgcc"
|
||||
cmake --build build-static -j
|
||||
```
|
||||
|
||||
Full static SDL2 is painful; document dynamic SDL2 `.so` + rpath as interim.
|
||||
Ship AppImage later if needed.
|
||||
10
packaging/openbsd/Makefile
Normal file
10
packaging/openbsd/Makefile
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
COMMENT = original post-apoc RTS (portable C, SDL2)
|
||||
DISTNAME = openkknd-0.1.0
|
||||
CATEGORIES = games
|
||||
HOMEPAGE = https://localhost/openkknd
|
||||
# OpenBSD port skeleton — fill MASTER_SITES when released
|
||||
PERMIT_PACKAGE = Yes
|
||||
WANTLIB = c SDL2
|
||||
MODULES = devel/cmake
|
||||
LIB_DEPENDS = devel/sdl2
|
||||
.include <bsd.port.mk>
|
||||
15
packaging/pkgsrc/Makefile
Normal file
15
packaging/pkgsrc/Makefile
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
# $NetBSD$
|
||||
# OpenKKND — pkgsrc skeleton (NetBSD and pkgsrc on other OS)
|
||||
DISTNAME= openkknd-0.1.0
|
||||
CATEGORIES= games
|
||||
MASTER_SITES= # local / github later
|
||||
MAINTAINER= pkgsrc-users@NetBSD.org
|
||||
HOMEPAGE= https://localhost/openkknd
|
||||
COMMENT= Original post-apoc RTS (portable C, SDL2)
|
||||
LICENSE= mit
|
||||
|
||||
USE_LANGUAGES= c11
|
||||
USE_CMAKE= yes
|
||||
.include "../../devel/cmake/build.mk"
|
||||
.include "../../devel/SDL2/buildlink3.mk"
|
||||
.include "../../mk/bsd.pkg.mk"
|
||||
22
packaging/windows-msi/README.md
Normal file
22
packaging/windows-msi/README.md
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
# Windows MSI (7 / 8 / 10)
|
||||
|
||||
## Intent
|
||||
|
||||
Ship `openkknd.exe` + SDL2 DLLs via **WiX** MSI.
|
||||
|
||||
## Cross-build from macOS
|
||||
|
||||
Not fully automated on firecuda yet. Options:
|
||||
|
||||
1. CI on Windows runners (GitHub Actions) building with MSVC or MinGW + WiX.
|
||||
2. MinGW-w64 cross toolchain + `makensis` / WiX on Linux CI.
|
||||
|
||||
## Local script placeholder
|
||||
|
||||
`build-msi.ps1` (to be added) should:
|
||||
|
||||
- build Release with CMake + VS or MinGW
|
||||
- harvest files with heat/candle/light
|
||||
- produce `OpenKKND-<version>-win.msi`
|
||||
|
||||
Target OS: Windows 7 SP1+, 8, 10 (avoid APIs newer than Win7 for the baseline binary).
|
||||
40
scripts/bump-and-build.sh
Executable file
40
scripts/bump-and-build.sh
Executable file
|
|
@ -0,0 +1,40 @@
|
|||
#!/usr/bin/env bash
|
||||
# Bump patch version and release-build for this host. Run by LaunchAgent every 4h.
|
||||
set -euo pipefail
|
||||
export PATH="/opt/homebrew/bin:/usr/local/bin:/usr/bin:/bin"
|
||||
ROOT="$(cd "$(dirname "$0")/.." && pwd)"
|
||||
cd "$ROOT"
|
||||
mkdir -p logs dist
|
||||
LOG="$ROOT/logs/build.log"
|
||||
exec >>"$LOG" 2>&1
|
||||
echo "==== $(date -R) bump-and-build start ===="
|
||||
|
||||
ver=$(tr -d "[:space:]" < VERSION)
|
||||
IFS=. read -r maj min pat <<<"$ver"
|
||||
pat=${pat:-0}
|
||||
pat=$((pat + 1))
|
||||
new="${maj}.${min}.${pat}"
|
||||
echo "$new" > VERSION
|
||||
echo "version $ver -> $new"
|
||||
|
||||
rm -rf build
|
||||
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build build -j"$(sysctl -n hw.ncpu 2>/dev/null || echo 2)"
|
||||
outdir="$ROOT/dist/$new"
|
||||
mkdir -p "$outdir"
|
||||
cp -f build/openkknd "$outdir/"
|
||||
# record
|
||||
{
|
||||
echo "version=$new"
|
||||
echo "built=$(date -R)"
|
||||
echo "host=$(hostname)"
|
||||
echo "uname=$(uname -a)"
|
||||
file "$outdir/openkknd" 2>/dev/null || true
|
||||
ls -la "$outdir/openkknd"
|
||||
} | tee "$outdir/BUILDINFO.txt"
|
||||
|
||||
if git rev-parse --is-inside-work-tree >/dev/null 2>&1; then
|
||||
git add VERSION
|
||||
git commit -m "build: release $new (autobuild)" || true
|
||||
fi
|
||||
echo "==== $(date -R) done $new ===="
|
||||
33
scripts/install-autobuild-launchd.sh
Executable file
33
scripts/install-autobuild-launchd.sh
Executable file
|
|
@ -0,0 +1,33 @@
|
|||
#!/usr/bin/env bash
|
||||
set -euo pipefail
|
||||
ROOT="$(cd "$(dirname "$0")/.." && pwd)"
|
||||
PLIST="$HOME/Library/LaunchAgents/ch.openkknd.autobuild.plist"
|
||||
mkdir -p "$HOME/Library/LaunchAgents"
|
||||
cat > "$PLIST" << PL
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>Label</key>
|
||||
<string>ch.openkknd.autobuild</string>
|
||||
<key>ProgramArguments</key>
|
||||
<array>
|
||||
<string>$ROOT/scripts/bump-and-build.sh</string>
|
||||
</array>
|
||||
<key>StartInterval</key>
|
||||
<integer>14400</integer>
|
||||
<key>RunAtLoad</key>
|
||||
<false/>
|
||||
<key>StandardOutPath</key>
|
||||
<string>$ROOT/logs/launchd.out.log</string>
|
||||
<key>StandardErrorPath</key>
|
||||
<string>$ROOT/logs/launchd.err.log</string>
|
||||
<key>WorkingDirectory</key>
|
||||
<string>$ROOT</string>
|
||||
</dict>
|
||||
</plist>
|
||||
PL
|
||||
launchctl bootout "gui/$(id -u)/ch.openkknd.autobuild" 2>/dev/null || true
|
||||
launchctl bootstrap "gui/$(id -u)" "$PLIST"
|
||||
launchctl enable "gui/$(id -u)/ch.openkknd.autobuild" 2>/dev/null || true
|
||||
echo "Installed $PLIST (every 14400s = 4h)"
|
||||
Loading…
Add table
Add a link
Reference in a new issue