diff --git a/CMakeLists.txt b/CMakeLists.txt index 39a9473..4283de0 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,34 +1,13 @@ -cmake_minimum_required(VERSION 3.16) -project(openkknd C) +cmake_minimum_required(VERSION 3.10) +project(OpenKND C VERSION 1.0) -set(CMAKE_C_STANDARD 11) -set(CMAKE_C_STANDARD_REQUIRED ON) -set(CMAKE_C_EXTENSIONS OFF) +# Definiere die Source-Dateien (Du musst hier deine tatsächlichen C-Dateien anpassen!) +set(SOURCE_FILES main.c include/ok_render.h) -file(READ "${CMAKE_SOURCE_DIR}/VERSION" OPENKKND_VERSION) -string(STRIP "${OPENKKND_VERSION}" OPENKKND_VERSION) +# Standard-Executable definieren +add_executable(openkknd ${SOURCE_FILES}) -add_executable(openkknd - src/main.c - src/game.c - src/map.c - src/unit.c - src/render.c -) +# Hier werden später die Plattform-spezifischen Einstellungen eingebunden +# include(packaging/cmake/linux.cmake) # Beispiel für zukünftige Einbindung -target_include_directories(openkknd PRIVATE include) -target_compile_definitions(openkknd PRIVATE - OPENKKND_VERSION="${OPENKKND_VERSION}" -) - -find_package(SDL2 REQUIRED) -if(TARGET SDL2::SDL2) - target_link_libraries(openkknd PRIVATE SDL2::SDL2) -elseif(TARGET SDL2::SDL2-static) - target_link_libraries(openkknd PRIVATE SDL2::SDL2-static) -else() - target_include_directories(openkknd PRIVATE ${SDL2_INCLUDE_DIRS}) - target_link_libraries(openkknd PRIVATE ${SDL2_LIBRARIES}) -endif() - -install(TARGETS openkknd RUNTIME DESTINATION bin) +message(STATUS "Project setup complete. Ready for platform configuration.") \ No newline at end of file