engine-c: SDL live arid+scale+tracers parity with KKND_SHOT
This commit is contained in:
parent
5201f49d1d
commit
b03cd2a0e3
4 changed files with 129 additions and 63 deletions
|
|
@ -175,9 +175,9 @@ const char *unit_name(UnitType t, Faction f) {
|
|||
|
||||
SDL_Color faction_color(Faction f) {
|
||||
switch (f) {
|
||||
case FACTION_SURVIVOR: return (SDL_Color){ 90, 160, 70, 255 }; /* olive green */
|
||||
case FACTION_EVOLVED: return (SDL_Color){170, 70, 180, 255 }; /* mutant purple */
|
||||
case FACTION_SERIES9: return (SDL_Color){200, 200, 60, 255 };
|
||||
case FACTION_SURVIVOR: return (SDL_Color){ 55, 235, 55, 255 }; /* lime Survivors */
|
||||
case FACTION_EVOLVED: return (SDL_Color){255, 40, 255, 255 }; /* hot magenta Evolved */
|
||||
case FACTION_SERIES9: return (SDL_Color){240, 55, 240, 255 };
|
||||
default: return (SDL_Color){140, 140, 140, 255 };
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue