engine-c: arid KKND2-like showcase shot + kitchen claim DONE

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local-model/engine-L2-grok-4.5 2026-09-19 10:04:41 +02:00 committed by Hernâni Marques
parent 575d7d29b8
commit b5a89c9b47
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11 changed files with 739 additions and 84 deletions

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@ -19,8 +19,11 @@
#include <time.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
/* SDL_image is optional; engine uses procedural sprites + custom PNG writer. */
#if defined(KKND_HAVE_SDL_IMAGE) && KKND_HAVE_SDL_IMAGE
#include <SDL2/SDL_image.h>
#endif
#include "unit_card.h"

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@ -2,7 +2,7 @@
// Header file for unit card implementation
#include <stdint.h>
#include <immintrin.h>
#include <stddef.h>
typedef struct {
char name[32];
@ -33,8 +33,8 @@ typedef struct {
#define UNIT_SPECIAL 3
#define UNIT_ALL 0
// Flag for SIMD instructions
#define HAVE_AVX2 1
/* Scalar batch helpers in unit_card.c; no AVX2 dependency. */
#define HAVE_AVX2 0
#ifdef __cplusplus
extern "C" {