sim: Pitchwell match foundation (open/seed/T1/HQ) + smoke
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7 changed files with 708 additions and 41 deletions
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@ -1,16 +1,9 @@
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#!/usr/bin/env bash
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# Headless Pitchwell smoke — no Godot GUI. docs/GAMEPLAY.md: 20 Hz sim, seep +0.4/s.
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# Headless Pitchwell smoke — no Godot GUI. Uses game.sim.match (20 Hz).
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set -euo pipefail
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ROOT="$(cd "$(dirname "$0")/../.." && pwd)"
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N_TICKS="${1:-40}"
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HZ=20
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# GAMEPLAY.md Economy: Sump Wells slow seep (+0.4/s while claimed)
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SEEP_PER_S=0.4
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# GAMEPLAY.md Match open: HQ + 4 workers, 500 Pitch start
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START_PITCH=500
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DT="$(python3 -c "print(1.0/${HZ})")"
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STUB="${ROOT}/assets/cinematics/first-contact/out/first-contact-stub.mp4"
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fail() {
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@ -18,7 +11,6 @@ fail() {
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exit 1
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}
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# Optional cinematic probe (GAMEPLAY.md: briefings ≥1280×720)
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if [[ -f "${STUB}" ]]; then
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if command -v ffprobe >/dev/null 2>&1; then
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wh="$(ffprobe -v error -select_streams v:0 -show_entries stream=width,height -of csv=p=0 "${STUB}" || true)"
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@ -31,44 +23,43 @@ if [[ -f "${STUB}" ]]; then
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fi
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fi
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# Pure-Python 20 Hz tick loop: match open — HQ exists, claimed well seeps Pitch
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OUT="$(
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N_TICKS="${N_TICKS}" HZ="${HZ}" SEEP_PER_S="${SEEP_PER_S}" START_PITCH="${START_PITCH}" DT="${DT}" python3 - <<'PY'
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N_TICKS="${N_TICKS}" python3 - <<'PY'
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import os, sys
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[2] if "__file__" in dir() else Path.cwd()
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# when stdin script, cwd is ROOT from caller
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sys.path.insert(0, str(Path.cwd()))
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from game.sim.catalog import FACTION_STAFF, HZ, START_PITCH
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from game.sim.match import open_match
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n = int(os.environ["N_TICKS"])
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hz = int(os.environ["HZ"])
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seep = float(os.environ["SEEP_PER_S"])
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pitch = float(os.environ["START_PITCH"])
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dt = float(os.environ["DT"])
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hq_alive = True
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well_claimed = True # conceptual: refinery radius holds seep (GAMEPLAY.md)
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if n < 1:
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print("bad N_TICKS", n, file=sys.stderr)
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sys.exit(2)
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for t in range(n):
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if not hq_alive:
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print("HQ dead mid-sim", file=sys.stderr)
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sys.exit(1)
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if well_claimed:
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pitch += seep * dt # +0.4 Pitch/s → +0.02/tick at 20 Hz
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# Expect: start 500 + N*(0.4/20)
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expect = float(os.environ["START_PITCH"]) + n * (seep / hz)
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# float tolerance
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if abs(pitch - expect) > 1e-6:
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print(f"pitch {pitch} != expect {expect}", file=sys.stderr)
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m = open_match()
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staff = m.side(FACTION_STAFF)
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# claim well via finished font so seep applies (match open alone has neutral well)
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r = m.enqueue_building(FACTION_STAFF, "pitch_font", well_index=0)
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if r != "ok":
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print("enqueue font", r, file=sys.stderr)
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sys.exit(1)
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if not hq_alive:
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# finish 15s build
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m.tick_hz(int(15 * HZ) + 1)
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if not m.wells[0].claimed:
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print("well not claimed", file=sys.stderr)
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sys.exit(1)
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before = staff.pitch
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m.tick_hz(n)
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# Staff harvest 0.85 * 0.4/s
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expect_gain = n * (0.4 / HZ) * 0.85
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got = staff.pitch - before
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if abs(got - expect_gain) > 1e-6:
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print(f"pitch gain {got} != expect {expect_gain}", file=sys.stderr)
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sys.exit(1)
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if not staff.hq_alive:
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print("HQ missing", file=sys.stderr)
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sys.exit(1)
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print(f"ticks={n} hz={hz} pitch={pitch:.4f} hq=1 seep={seep}/s")
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print(f"ticks={n} hz={HZ} pitch={staff.pitch:.4f} hq=1 gain={got:.4f}")
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PY
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)" || fail "sim ${OUT}"
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)" || fail "sim"
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echo "SMOKE PASS headless ${OUT}"
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exit 0
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