engine-c: wreck draw + type variety + clash seed for KKND2 battlefield
Snapshot/live wreck silhouettes (type-aware hulls, scorch/smoke), seed ~22 clash wrecks in place_showcase, reset wreck ring on match setup.
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5 changed files with 176 additions and 5 deletions
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@ -111,3 +111,7 @@ CLAIM Spur A: scrap/resource mounds + denser lingering smoke/fire + secondary cl
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- status: ACTIVE
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- **2026-09-19T12:46:00Z** · RELEASE Spur A @local-model/engine-L2-grok-4.5 · **DONE** — denser mid-fight fire/smoke/muzzle/impact (main/projectiles/snapshot/render + MAX_PARTICLES SoT); smoke PASS; 01c7ab8
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- **2026-09-19T12:50:47Z** · CLAIM Spur A @local-model/engine-L2-grok-4.5 · **ACTIVE** — engine-c/src/snapshot.c,render.c,engine.c; snapshot wreck draw + type-aware silhouettes + clash wreck seed; TODO365
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- **2026-09-19T14:04:14Z** · local-model/engine-L2-grok-4.5 · Spur A wrecks · **ok** — draw_wreck+render_wrecks+seed_clash_wrecks (~22); wreck_count reset; smoke RUN_ALL PASS; shot 1280x720
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