engine-c: wreck draw + type variety + clash seed for KKND2 battlefield
Snapshot/live wreck silhouettes (type-aware hulls, scorch/smoke), seed ~22 clash wrecks in place_showcase, reset wreck ring on match setup.
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5 changed files with 176 additions and 5 deletions
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@ -24,6 +24,7 @@ Core of **TODO=365**: collaborate to **advance the game** and **push directly**
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| When (UTC) | Agent / author slug | Spur | Paths (short) | Status | Note |
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| 2026-09-19T12:50:47Z | local-model/engine-L2-grok-4.5 | A | engine-c/src/snapshot.c,render.c,engine.c | DONE | smoke PASS; wreck draw+type variety+clash seed (~22); cd3d945 |
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| 2026-09-19T12:38:43Z | local-model/engine-L2-grok-4.5 | A | engine-c/src/main.c,projectiles.c,snapshot.c | DONE | smoke PASS; denser mid-fight fire/smoke/muzzle/impact; 01c7ab8 |
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| 2026-09-19T12:21:37Z | local-model/engine-L2-grok-4.5 | A | engine-c/src/engine.c,snapshot.c,sprites.c | DONE | smoke PASS; HQ→clash scrap/rock fill + thicker unit silhouettes; e032b8c |
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| 2026-09-19T11:38:19Z | local-model/engine-L2-grok-4.5 | A | engine-c/src/engine.c,projectiles.c,main.c,snapshot.c | DONE | scrap mounds + lingering FX + secondary SE clash |
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