Initial setup: Initialized Git repository and committed existing project structure files. Ready for conceptual research phase.
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1 changed files with 11 additions and 37 deletions
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#define OK_TYPES_H
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#include <stdint.h>
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#include <stdbool.h>
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#define OK_MAP_W 64
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#define OK_MAP_H 48
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#define OK_MAX_UNITS 256
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typedef enum {
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OK_FACTION_SURVIVORS = 0,
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OK_FACTION_SCAVENGERS = 1
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} OkFaction;
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typedef enum {
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OK_UNIT_INFANTRY = 0,
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OK_UNIT_VEHICLE = 1
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} OkUnitKind;
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// Definition für einen Koordinatenpunkt
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typedef struct {
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int x, y;
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OkFaction faction;
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OkUnitKind kind;
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int hp;
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int hp_max;
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int target; /* unit index or -1 */
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bool alive;
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} OkUnit;
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int x;
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int y;
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} Location;
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// Definition für eine Einheit
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typedef struct {
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uint8_t tile[OK_MAP_H][OK_MAP_W]; /* 0 empty, 1 blocked, 2 resource */
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} OkMap;
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int id;
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Location position;
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int health;
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// Weitere Eigenschaften für die kkknd2-spezifische Logik kommen hier hinzu
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} Unit;
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typedef struct {
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OkMap map;
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OkUnit units[OK_MAX_UNITS];
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int unit_count;
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int selected;
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bool running;
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bool survivors_win;
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bool scavengers_win;
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uint32_t tick;
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} OkGame;
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#endif
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#endif // OK_TYPES_H
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