Initial setup: Initialized Git repository and committed existing project structure files. Ready for conceptual research phase.

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OpenClaw 2026-07-12 04:04:43 +02:00
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commit ecaaf1d652
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@ -2,45 +2,19 @@
#define OK_TYPES_H
#include <stdint.h>
#include <stdbool.h>
#define OK_MAP_W 64
#define OK_MAP_H 48
#define OK_MAX_UNITS 256
typedef enum {
OK_FACTION_SURVIVORS = 0,
OK_FACTION_SCAVENGERS = 1
} OkFaction;
typedef enum {
OK_UNIT_INFANTRY = 0,
OK_UNIT_VEHICLE = 1
} OkUnitKind;
// Definition für einen Koordinatenpunkt
typedef struct {
int x, y;
OkFaction faction;
OkUnitKind kind;
int hp;
int hp_max;
int target; /* unit index or -1 */
bool alive;
} OkUnit;
int x;
int y;
} Location;
// Definition für eine Einheit
typedef struct {
uint8_t tile[OK_MAP_H][OK_MAP_W]; /* 0 empty, 1 blocked, 2 resource */
} OkMap;
int id;
Location position;
int health;
// Weitere Eigenschaften für die kkknd2-spezifische Logik kommen hier hinzu
} Unit;
typedef struct {
OkMap map;
OkUnit units[OK_MAX_UNITS];
int unit_count;
int selected;
bool running;
bool survivors_win;
bool scavengers_win;
uint32_t tick;
} OkGame;
#endif
#endif // OK_TYPES_H