engine-c: clearer BASE/REFINERY silhouettes

This commit is contained in:
local-model/engine-L2-grok-4.5 2026-09-19 18:14:39 +02:00
parent db8f55f88d
commit f59d5bb30d
No known key found for this signature in database
2 changed files with 178 additions and 44 deletions

View file

@ -586,7 +586,7 @@ static void draw_bld(Building *b, int sx, int sy) {
switch (b->type) {
case BT_BASE:
if (b->faction == FACTION_EVOLVED) {
/* organic lobes + dark central pit (mutant hive) */
/* hive: lobes + membrane ridges + spine + pit eye (KKND HQ read) */
disc(sx + 14, sy + 18, 14, ok, og, ob);
disc(sx + 14, sy + 18, 12, br, bg, bb);
disc(sx + W - 14, sy + 18, 14, ok, og, ob);
@ -597,29 +597,71 @@ static void draw_bld(Building *b, int sx, int sy) {
disc(sx + W - 16, sy + H - 16, 10, br, bg, bb);
disc(sx + W/2, sy + H/2, 16, ok, og, ob);
disc(sx + W/2, sy + H/2, 14, br, bg, bb);
disc(sx + W/2, sy + H/2, 8, 28, 18, 22); /* dark pit */
disc(sx + W/2, sy + H/2, 4, 60, 20, 30);
disc(sx + W/2 - 10, sy + 10, 5, lr, lg, lb); /* blister */
/* membrane ridges between lobes */
line(sx + 18, sy + 20, sx + W/2 - 8, sy + H/2 - 4, ok, og, ob);
line(sx + W - 18, sy + 20, sx + W/2 + 8, sy + H/2 - 4, ok, og, ob);
line(sx + 18, sy + H - 18, sx + W/2 - 6, sy + H/2 + 6, ok, og, ob);
line(sx + W - 18, sy + H - 18, sx + W/2 + 6, sy + H/2 + 6, ok, og, ob);
/* dorsal spine + tendrils */
fill_rect(sx + W/2 - 2, sy + 4, 4, H/2 - 8, ok, og, ob);
fill_rect(sx + W/2 - 1, sy + 5, 2, H/2 - 10, 90, 40, 55);
line(sx + W/2, sy + 8, sx + W/2 - 10, sy + 18, 70, 30, 45);
line(sx + W/2, sy + 8, sx + W/2 + 10, sy + 18, 70, 30, 45);
/* dark pit + glowing eye */
disc(sx + W/2, sy + H/2, 8, 28, 18, 22);
disc(sx + W/2, sy + H/2, 5, 60, 20, 30);
disc(sx + W/2, sy + H/2, 3, 220, 60, 90);
disc(sx + W/2, sy + H/2, 1, 255, 180, 200);
ring(sx + W/2, sy + H/2, 10, 2, 50, 25, 35); /* pit rim */
/* extra blisters */
disc(sx + W/2 - 10, sy + 10, 5, lr, lg, lb);
disc(sx + W/2 + 12, sy + H - 12, 4, lr, lg, lb);
disc(sx + 10, sy + H/2 + 2, 3, lr, lg, lb);
disc(sx + W - 10, sy + H/2 - 4, 3, lr, lg, lb);
disc(sx + W/2 + 8, sy + 14, 2, 180, 70, 100);
} else {
/* Survivors: lime body + corner towers + central mast */
fill_rect(sx + 4, sy + 4, 14, 14, ok, og, ob); /* NW tower */
/* Survivors HQ: towers + walkways + dome + dish + entry (KKND HQ read) */
fill_rect(sx + 4, sy + 4, 14, 14, ok, og, ob);
fill_rect(sx + 6, sy + 6, 10, 10, br, bg, bb);
fill_rect(sx + W - 18, sy + 4, 14, 14, ok, og, ob); /* NE */
fill_rect(sx + W - 18, sy + 4, 14, 14, ok, og, ob);
fill_rect(sx + W - 16, sy + 6, 10, 10, br, bg, bb);
fill_rect(sx + 4, sy + H - 18, 14, 14, ok, og, ob); /* SW */
fill_rect(sx + 4, sy + H - 18, 14, 14, ok, og, ob);
fill_rect(sx + 6, sy + H - 16, 10, 10, br, bg, bb);
fill_rect(sx + W - 18, sy + H - 18, 14, 14, ok, og, ob); /* SE */
fill_rect(sx + W - 18, sy + H - 18, 14, 14, ok, og, ob);
fill_rect(sx + W - 16, sy + H - 16, 10, 10, br, bg, bb);
/* tower windows + corner lights */
fill_rect(sx + 8, sy + 8, 3, 3, 200, 230, 255);
fill_rect(sx + W - 13, sy + 8, 3, 3, 200, 230, 255);
fill_rect(sx + 8, sy + H - 13, 3, 3, 200, 230, 255);
fill_rect(sx + W - 13, sy + H - 13, 3, 3, 200, 230, 255);
disc(sx + 7, sy + 5, 2, 255, 220, 80);
disc(sx + W - 7, sy + 5, 2, 255, 220, 80);
/* courtyard body + roof band */
fill_rect(sx + 14, sy + 14, W - 28, H - 28, ok, og, ob);
fill_rect(sx + 16, sy + 16, W - 32, H - 32, br, bg, bb);
fill_rect(sx + 18, sy + 18, W - 36, 8, lr, lg, lb); /* roof band */
fill_rect(sx + 18, sy + 18, W - 36, 8, lr, lg, lb);
/* walkways between towers */
fill_rect(sx + 16, sy + 8, W - 32, 3, 90, 85, 70);
fill_rect(sx + 16, sy + H - 11, W - 32, 3, 90, 85, 70);
fill_rect(sx + 8, sy + 16, 3, H - 32, 90, 85, 70);
fill_rect(sx + W - 11, sy + 16, 3, H - 32, 90, 85, 70);
/* command dome + mast + radar dish */
disc(sx + W/2, sy + H/2 - 2, 10, ok, og, ob);
disc(sx + W/2, sy + H/2 - 2, 8, lr, lg, lb);
disc(sx + W/2, sy + H/2 - 2, 4, 255, 250, 180); /* command dome */
fill_rect(sx + W/2 - 2, sy + 2, 4, H/2 - 6, 200, 180, 60); /* mast */
fill_rect(sx + W/2 - 6, sy + 2, 12, 3, 220, 210, 80); /* antenna */
fill_rect(sx + W/2 - 6, sy + H - 12, 12, 6, 40, 38, 34); /* entry */
disc(sx + W/2, sy + H/2 - 2, 4, 255, 250, 180);
fill_rect(sx + W/2 - 2, sy + 2, 4, H/2 - 6, 200, 180, 60);
fill_rect(sx + W/2 - 6, sy + 2, 12, 3, 220, 210, 80);
disc(sx + W/2 + 8, sy + 8, 5, ok, og, ob); /* dish */
disc(sx + W/2 + 8, sy + 8, 3, 180, 200, 220);
line(sx + W/2 + 2, sy + 6, sx + W/2 + 8, sy + 8, 160, 150, 100);
/* entry bunker + blast doors */
fill_rect(sx + W/2 - 8, sy + H - 14, 16, 8, ok, og, ob);
fill_rect(sx + W/2 - 6, sy + H - 12, 12, 6, 40, 38, 34);
fill_rect(sx + W/2 - 4, sy + H - 11, 3, 4, 70, 65, 55);
fill_rect(sx + W/2 + 1, sy + H - 11, 3, 4, 70, 65, 55);
/* side annex windows */
fill_rect(sx + 18, sy + H/2 + 2, 6, 4, 160, 200, 230);
fill_rect(sx + W - 24, sy + H/2 + 2, 6, 4, 160, 200, 230);
}
break;
case BT_WARFACTORY:
@ -657,34 +699,57 @@ static void draw_bld(Building *b, int sx, int sy) {
fill_rect(sx + 12, sy + H - 9, W - 24, 2, 90, 75, 45);
break;
case BT_REFINERY:
/* latticed derrick tower + gantry + hopper + scrap tank (KKND oil-field read) */
fill_rect(sx + 6, sy + H - 14, W - 12, 10, ok, og, ob); /* slab */
fill_rect(sx + 8, sy + H - 12, W - 16, 6, 70, 62, 48);
/* derrick mast + lattice */
/* oil-field: derrick + pumpjack + twin tanks + pipes + hopper (KKND read) */
fill_rect(sx + 4, sy + H - 12, W - 8, 10, ok, og, ob); /* slab */
fill_rect(sx + 6, sy + H - 10, W - 12, 6, 70, 62, 48);
/* latticed derrick mast */
fill_rect(sx + W/2 - 3, sy + 4, 6, H - 18, ok, og, ob);
fill_rect(sx + W/2 - 2, sy + 5, 4, H - 20, 95, 85, 65);
line(sx + W/2 - 6, sy + 10, sx + W/2 + 6, sy + 22, 55, 48, 38);
line(sx + W/2 + 6, sy + 10, sx + W/2 - 6, sy + 22, 55, 48, 38);
line(sx + W/2 - 6, sy + 24, sx + W/2 + 6, sy + 36, 55, 48, 38);
line(sx + W/2 + 6, sy + 24, sx + W/2 - 6, sy + 36, 55, 48, 38);
line(sx + W/2 - 6, sy + 38, sx + W/2 + 6, sy + H - 18, 55, 48, 38);
line(sx + W/2 + 6, sy + 38, sx + W/2 - 6, sy + H - 18, 55, 48, 38);
line(sx + W/2 - 5, sy + 8, sx + W/2 - 5, sy + H - 16, 40, 36, 30);
line(sx + W/2 + 5, sy + 8, sx + W/2 + 5, sy + H - 16, 40, 36, 30);
fill_rect(sx + W/2 - 7, sy + 2, 14, 5, ok, og, ob); /* crown */
fill_rect(sx + W/2 - 5, sy + 3, 10, 3, 200, 170, 80); /* beacon */
/* gantry arm toward hopper */
/* pumpjack horse-head (left of mast) */
fill_rect(sx + 8, sy + H/2 - 2, 4, H/2 - 8, ok, og, ob);
fill_rect(sx + 9, sy + H/2, 2, H/2 - 12, 90, 80, 60);
fill_rect(sx + 6, sy + H/2 - 6, 14, 4, ok, og, ob);
fill_rect(sx + 7, sy + H/2 - 5, 12, 2, 110, 95, 70);
disc(sx + 8, sy + H/2 - 8, 4, ok, og, ob); /* horse head */
disc(sx + 8, sy + H/2 - 8, 2, 130, 110, 80);
line(sx + 10, sy + H/2 - 4, sx + W/2 - 4, sy + 16, 80, 70, 50); /* bridle cable */
/* gantry arm + walkway toward hopper */
fill_rect(sx + W/2 + 2, sy + 14, W/2 - 10, 4, ok, og, ob);
fill_rect(sx + W/2 + 3, sy + 15, W/2 - 12, 2, 120, 100, 60);
fill_rect(sx + W/2 + 4, sy + 18, W/2 - 16, 2, 70, 60, 45); /* catwalk */
line(sx + W/2 + 4, sy + 18, sx + W - 12, sy + H - 22, 90, 75, 50);
/* hopper / processing shed */
fill_rect(sx + W - 22, sy + H - 30, 16, 16, ok, og, ob);
fill_rect(sx + W - 20, sy + H - 28, 12, 12, br, bg, bb);
fill_rect(sx + W - 18, sy + H - 26, 8, 6, 140, 110, 55);
/* hopper / processing shed + windows */
fill_rect(sx + W - 24, sy + H - 32, 18, 18, ok, og, ob);
fill_rect(sx + W - 22, sy + H - 30, 14, 14, br, bg, bb);
fill_rect(sx + W - 20, sy + H - 28, 10, 6, 140, 110, 55);
fill_rect(sx + W - 18, sy + H - 26, 3, 3, 180, 220, 255); /* window */
fill_rect(sx + W - 13, sy + H - 26, 3, 3, 180, 220, 255);
fill_rect(sx + W - 16, sy + H - 18, 4, 4, 40, 36, 30); /* chute */
/* scrap tank (left) */
disc(sx + 14, sy + H - 20, 10, ok, og, ob);
disc(sx + 14, sy + H - 20, 8, 200, 165, 85);
ring(sx + 14, sy + H - 20, 5, 2, 90, 70, 45);
line(sx + 20, sy + H - 18, sx + W/2 - 4, sy + H - 14, 110, 90, 50);
/* twin scrap tanks */
disc(sx + 14, sy + H - 18, 9, ok, og, ob);
disc(sx + 14, sy + H - 18, 7, 200, 165, 85);
ring(sx + 14, sy + H - 18, 4, 2, 90, 70, 45);
disc(sx + 28, sy + H - 16, 7, ok, og, ob);
disc(sx + 28, sy + H - 16, 5, 180, 150, 75);
ring(sx + 28, sy + H - 16, 3, 1, 80, 60, 40);
/* pipe runs tank→mast→hopper */
line(sx + 20, sy + H - 16, sx + W/2 - 4, sy + H - 12, 110, 90, 50);
line(sx + 28, sy + H - 14, sx + W/2 - 2, sy + H - 14, 100, 85, 45);
line(sx + W/2 + 4, sy + H - 14, sx + W - 20, sy + H - 20, 100, 85, 45);
fill_rect(sx + W/2 - 1, sy + H - 16, 3, 4, 80, 70, 50); /* valve */
/* oil stain pool under slab */
disc(sx + W/2 - 8, sy + H - 6, 4, 40, 32, 20);
disc(sx + W/2 + 6, sy + H - 5, 3, 35, 28, 18);
break;
case BT_POWER:
/* tall cooling towers + reactor block + steam plumes (KKND plant read) */

View file

@ -398,7 +398,7 @@ SDL_Texture *sprites_make_bld(SDL_Renderer *r, BuildingType t, Faction f) {
switch (t) {
case BT_BASE:
if (f == FACTION_EVOLVED) {
/* organic lobes + dark central pit (parity draw_bld) */
/* hive: lobes + membrane ridges + spine + pit eye (KKND HQ read) */
disc(s, 14, 18, 14, ok, og, ob, 255);
disc(s, 14, 18, 12, base.r, base.g, base.b, 255);
disc(s, W - 14, 18, 14, ok, og, ob, 255);
@ -409,12 +409,30 @@ SDL_Texture *sprites_make_bld(SDL_Renderer *r, BuildingType t, Faction f) {
disc(s, W - 16, H - 16, 10, base.r, base.g, base.b, 255);
disc(s, W/2, H/2, 16, ok, og, ob, 255);
disc(s, W/2, H/2, 14, base.r, base.g, base.b, 255);
/* membrane ridges between lobes */
line(s, 18, 20, W/2 - 8, H/2 - 4, ok, og, ob, 255);
line(s, W - 18, 20, W/2 + 8, H/2 - 4, ok, og, ob, 255);
line(s, 18, H - 18, W/2 - 6, H/2 + 6, ok, og, ob, 255);
line(s, W - 18, H - 18, W/2 + 6, H/2 + 6, ok, og, ob, 255);
/* dorsal spine + tendrils */
fill_rect(s, W/2 - 2, 4, 4, H/2 - 8, ok, og, ob, 255);
fill_rect(s, W/2 - 1, 5, 2, H/2 - 10, 90, 40, 55, 255);
line(s, W/2, 8, W/2 - 10, 18, 70, 30, 45, 255);
line(s, W/2, 8, W/2 + 10, 18, 70, 30, 45, 255);
/* dark pit + glowing eye */
disc(s, W/2, H/2, 8, 28, 18, 22, 255);
disc(s, W/2, H/2, 4, 60, 20, 30, 255);
disc(s, W/2, H/2, 5, 60, 20, 30, 255);
disc(s, W/2, H/2, 3, 220, 60, 90, 255);
disc(s, W/2, H/2, 1, 255, 180, 200, 255);
ring(s, W/2, H/2, 10, 2, 50, 25, 35, 255); /* pit rim */
/* extra blisters */
disc(s, W/2 - 10, 10, 5, lite.r, lite.g, lite.b, 255);
disc(s, W/2 + 12, H - 12, 4, lite.r, lite.g, lite.b, 255);
disc(s, 10, H/2 + 2, 3, lite.r, lite.g, lite.b, 255);
disc(s, W - 10, H/2 - 4, 3, lite.r, lite.g, lite.b, 255);
disc(s, W/2 + 8, 14, 2, 180, 70, 100, 255);
} else {
/* Survivors: corner towers + central mast (parity draw_bld) */
/* Survivors HQ: towers + walkways + dome + dish + entry (KKND HQ read) */
fill_rect(s, 4, 4, 14, 14, ok, og, ob, 255);
fill_rect(s, 6, 6, 10, 10, base.r, base.g, base.b, 255);
fill_rect(s, W - 18, 4, 14, 14, ok, og, ob, 255);
@ -423,15 +441,39 @@ SDL_Texture *sprites_make_bld(SDL_Renderer *r, BuildingType t, Faction f) {
fill_rect(s, 6, H - 16, 10, 10, base.r, base.g, base.b, 255);
fill_rect(s, W - 18, H - 18, 14, 14, ok, og, ob, 255);
fill_rect(s, W - 16, H - 16, 10, 10, base.r, base.g, base.b, 255);
/* tower windows + corner lights */
fill_rect(s, 8, 8, 3, 3, 200, 230, 255, 255);
fill_rect(s, W - 13, 8, 3, 3, 200, 230, 255, 255);
fill_rect(s, 8, H - 13, 3, 3, 200, 230, 255, 255);
fill_rect(s, W - 13, H - 13, 3, 3, 200, 230, 255, 255);
disc(s, 7, 5, 2, 255, 220, 80, 255);
disc(s, W - 7, 5, 2, 255, 220, 80, 255);
/* courtyard body + roof band */
fill_rect(s, 14, 14, W - 28, H - 28, ok, og, ob, 255);
fill_rect(s, 16, 16, W - 32, H - 32, base.r, base.g, base.b, 255);
fill_rect(s, 18, 18, W - 36, 8, lite.r, lite.g, lite.b, 255);
/* walkways between towers */
fill_rect(s, 16, 8, W - 32, 3, 90, 85, 70, 255);
fill_rect(s, 16, H - 11, W - 32, 3, 90, 85, 70, 255);
fill_rect(s, 8, 16, 3, H - 32, 90, 85, 70, 255);
fill_rect(s, W - 11, 16, 3, H - 32, 90, 85, 70, 255);
/* command dome + mast + radar dish */
disc(s, W/2, H/2 - 2, 10, ok, og, ob, 255);
disc(s, W/2, H/2 - 2, 8, lite.r, lite.g, lite.b, 255);
disc(s, W/2, H/2 - 2, 4, 255, 250, 180, 255);
fill_rect(s, W/2 - 2, 2, 4, H/2 - 6, 200, 180, 60, 255);
fill_rect(s, W/2 - 6, 2, 12, 3, 220, 210, 80, 255);
disc(s, W/2 + 8, 8, 5, ok, og, ob, 255); /* dish */
disc(s, W/2 + 8, 8, 3, 180, 200, 220, 255);
line(s, W/2 + 2, 6, W/2 + 8, 8, 160, 150, 100, 255);
/* entry bunker + blast doors */
fill_rect(s, W/2 - 8, H - 14, 16, 8, ok, og, ob, 255);
fill_rect(s, W/2 - 6, H - 12, 12, 6, 40, 38, 34, 255);
fill_rect(s, W/2 - 4, H - 11, 3, 4, 70, 65, 55, 255);
fill_rect(s, W/2 + 1, H - 11, 3, 4, 70, 65, 55, 255);
/* side annex slits */
fill_rect(s, 18, H/2 + 2, 6, 4, 160, 200, 230, 255);
fill_rect(s, W - 24, H/2 + 2, 6, 4, 160, 200, 230, 255);
}
break;
case BT_WARFACTORY:
@ -465,30 +507,57 @@ SDL_Texture *sprites_make_bld(SDL_Renderer *r, BuildingType t, Faction f) {
fill_rect(s, 12, H - 9, W - 24, 2, 90, 75, 45, 255);
break;
case BT_REFINERY:
/* latticed derrick tower + gantry + hopper + scrap tank (parity draw_bld) */
fill_rect(s, 6, H - 14, W - 12, 10, ok, og, ob, 255);
fill_rect(s, 8, H - 12, W - 16, 6, 70, 62, 48, 255);
/* oil-field: derrick + pumpjack + twin tanks + pipes + hopper (KKND read) */
fill_rect(s, 4, H - 12, W - 8, 10, ok, og, ob, 255); /* slab */
fill_rect(s, 6, H - 10, W - 12, 6, 70, 62, 48, 255);
/* latticed derrick mast */
fill_rect(s, W/2 - 3, 4, 6, H - 18, ok, og, ob, 255);
fill_rect(s, W/2 - 2, 5, 4, H - 20, 95, 85, 65, 255);
line(s, W/2 - 6, 10, W/2 + 6, 22, 55, 48, 38, 255);
line(s, W/2 + 6, 10, W/2 - 6, 22, 55, 48, 38, 255);
line(s, W/2 - 6, 24, W/2 + 6, 36, 55, 48, 38, 255);
line(s, W/2 + 6, 24, W/2 - 6, 36, 55, 48, 38, 255);
line(s, W/2 - 6, 38, W/2 + 6, H - 18, 55, 48, 38, 255);
line(s, W/2 + 6, 38, W/2 - 6, H - 18, 55, 48, 38, 255);
line(s, W/2 - 5, 8, W/2 - 5, H - 16, 40, 36, 30, 255);
line(s, W/2 + 5, 8, W/2 + 5, H - 16, 40, 36, 30, 255);
fill_rect(s, W/2 - 7, 2, 14, 5, ok, og, ob, 255);
fill_rect(s, W/2 - 5, 3, 10, 3, 200, 170, 80, 255);
fill_rect(s, W/2 - 7, 2, 14, 5, ok, og, ob, 255); /* crown */
fill_rect(s, W/2 - 5, 3, 10, 3, 200, 170, 80, 255); /* beacon */
/* pumpjack horse-head (left of mast) */
fill_rect(s, 8, H/2 - 2, 4, H/2 - 8, ok, og, ob, 255);
fill_rect(s, 9, H/2, 2, H/2 - 12, 90, 80, 60, 255);
fill_rect(s, 6, H/2 - 6, 14, 4, ok, og, ob, 255);
fill_rect(s, 7, H/2 - 5, 12, 2, 110, 95, 70, 255);
disc(s, 8, H/2 - 8, 4, ok, og, ob, 255); /* horse head */
disc(s, 8, H/2 - 8, 2, 130, 110, 80, 255);
line(s, 10, H/2 - 4, W/2 - 4, 16, 80, 70, 50, 255); /* bridle cable */
/* gantry arm + walkway toward hopper */
fill_rect(s, W/2 + 2, 14, W/2 - 10, 4, ok, og, ob, 255);
fill_rect(s, W/2 + 3, 15, W/2 - 12, 2, 120, 100, 60, 255);
fill_rect(s, W/2 + 4, 18, W/2 - 16, 2, 70, 60, 45, 255); /* catwalk */
line(s, W/2 + 4, 18, W - 12, H - 22, 90, 75, 50, 255);
fill_rect(s, W - 22, H - 30, 16, 16, ok, og, ob, 255);
fill_rect(s, W - 20, H - 28, 12, 12, base.r, base.g, base.b, 255);
fill_rect(s, W - 18, H - 26, 8, 6, 140, 110, 55, 255);
fill_rect(s, W - 16, H - 18, 4, 4, 40, 36, 30, 255);
disc(s, 14, H - 20, 10, ok, og, ob, 255);
disc(s, 14, H - 20, 8, 200, 165, 85, 255);
ring(s, 14, H - 20, 5, 2, 90, 70, 45, 255);
line(s, 20, H - 18, W/2 - 4, H - 14, 110, 90, 50, 255);
/* hopper / processing shed + windows */
fill_rect(s, W - 24, H - 32, 18, 18, ok, og, ob, 255);
fill_rect(s, W - 22, H - 30, 14, 14, base.r, base.g, base.b, 255);
fill_rect(s, W - 20, H - 28, 10, 6, 140, 110, 55, 255);
fill_rect(s, W - 18, H - 26, 3, 3, 180, 220, 255, 255); /* window */
fill_rect(s, W - 13, H - 26, 3, 3, 180, 220, 255, 255);
fill_rect(s, W - 16, H - 18, 4, 4, 40, 36, 30, 255); /* chute */
/* twin scrap tanks */
disc(s, 14, H - 18, 9, ok, og, ob, 255);
disc(s, 14, H - 18, 7, 200, 165, 85, 255);
ring(s, 14, H - 18, 4, 2, 90, 70, 45, 255);
disc(s, 28, H - 16, 7, ok, og, ob, 255);
disc(s, 28, H - 16, 5, 180, 150, 75, 255);
ring(s, 28, H - 16, 3, 1, 80, 60, 40, 255);
/* pipe runs tank→mast→hopper */
line(s, 20, H - 16, W/2 - 4, H - 12, 110, 90, 50, 255);
line(s, 28, H - 14, W/2 - 2, H - 14, 100, 85, 45, 255);
line(s, W/2 + 4, H - 14, W - 20, H - 20, 100, 85, 45, 255);
fill_rect(s, W/2 - 1, H - 16, 3, 4, 80, 70, 50, 255); /* valve */
/* oil stain pool under slab */
disc(s, W/2 - 8, H - 6, 4, 40, 32, 20, 255);
disc(s, W/2 + 6, H - 5, 3, 35, 28, 18, 255);
break;
case BT_POWER:
/* tall cooling towers + reactor block + steam plumes (KKND plant read) */