# KKND2 Auftrag — openkknd-qwen14b (qwen2.5-coder:14b) You own this tree: `/home/vx/src/openkknd-qwen14b` ## Goal Continue / improve **openkknd** — Krush Kill 'n' Destroy–style **2D RTS** in **C11 + SDL2** (+ SDL2_ttf, zlib). Reference (read-only): `/home/vx/openkknd` — do **not** modify it. Work only here. ## Required outcomes 1. Project builds with `./build.sh` (fix compile/link errors with write/edit). 2. Keep modular layout: `src/*.c`, `include/*.h`, `assets/` as needed. 3. Fix warnings if cheap (e.g. MAX_PARTICLES redefinition) after green build. 4. Add/update `README.md` with build/run instructions. 5. `git init` if missing; commit when something works. 6. Prefer real shell tools (`exec`) — do not only print tool JSON as text. ## Constraints - Linux (CachyOS), user vx, gcc + sdl2 + SDL2_ttf. No sudo. - Stay inside this directory. ## First steps 1. cd /home/vx/src/openkknd-qwen14b && ls -la 2. ./build.sh — fix failures 3. README + git commit after green build