#include "ok_map.h" #include void ok_map_generate(OkMap *m) { for (int y = 0; y < OK_MAP_H; y++) { for (int x = 0; x < OK_MAP_W; x++) { m->tile[y][x] = 0; if (x == 0 || y == 0 || x == OK_MAP_W - 1 || y == OK_MAP_H - 1) m->tile[y][x] = 1; else if ((x * 17 + y * 31) % 47 == 0) m->tile[y][x] = 2; /* scrap pile */ } } } bool ok_map_walkable(const OkMap *m, int x, int y) { if (x < 0 || y < 0 || x >= OK_MAP_W || y >= OK_MAP_H) return false; return m->tile[y][x] != 1; }