AGENT_WORKDIR=/home/vx/src/openkknd2-am-coder logs: /home/vx/src/openkknd2-am-coder/AGENT_LOG.md /home/vx/src/openkknd2-am-coder/STATUS.md /home/vx/src/openkknd2-am-coder/TASK.md detached pid=1723577 log=/tmp/agent-coder-detach-20260722T052143Z.log control: am-task list | am-task stop latest | am-task resume latest ### ACTIVE (/home/vx/.am-agent-tasks/active) ════════════════════════════════════════════════════════════ id: 20260722T052138Z-1723242 status: running [process alive] kind: agent-coder host: amanita model: ollama/devstral:latest session: ok2meta-r1-devstral pid / pgid: 1722763 / 1722243 started: 2026-07-22T05:21:38Z stopped: — (still running) elapsed: 6s title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train)