#include #include #include #include "unit_card.h" int main() { printf("=== openkknd - Demo Game ===\n"); printf("KKND-style RTS Game Engine\n"); printf("Version 1.0.0\n"); printf("\n"); // Create unit registry UnitRegistry* registry = create_registry(); // Test unit creation UnitCard* marine = create_unit_card( "Terran Marine", "Allied", 100, 100, 15, 12, 4, 6, "Standard Terran infantry", "assets/units/marine.png", UNIT_INFANTRY ); if (marine) { printf("✓ Created unit: %s (%s)\n", marine->name, marine->faction); printf(" Cost: %d, HP: %d, Attack: %d, Defense: %d, Speed: %d, Range: %d\n", marine->cost, marine->hp, marine->attack, marine->defense, marine->speed, marine->range); } // Test unit addition if (add_unit(registry, marine) == 0) { printf("✓ Unit added to registry\n"); // Print registry statistics print_performance_stats(registry); // Test unit lookup UnitCard* found = get_unit_by_name(registry, "Terran Marine"); if (found) { printf("✓ Unit lookup successful: %s\n", found->name); } // Clean up destroy_registry(registry); free_unit_card(marine); printf("\n✓ Demo game completed successfully!\n"); return 0; } printf("\n✗ Demo game failed\n"); destroy_registry(registry); if (marine) free_unit_card(marine); return 1; }