#ifndef OK_UNIT_H #define OK_UNIT_H #include "ok_types.h" int ok_unit_spawn(OkWorld *w, OkFaction f, OkUnitKind k, int x, int y); void ok_unit_step_toward(OkWorld *w, int uid, int tx, int ty); void ok_world_tick(OkWorld *w); int ok_world_alive_count(const OkWorld *w, OkFaction f); #endif