# Agent Log - **2026-07-22T08:00:00Z** · started task · **RUNNING** — initiating implementation of building placement and faction AI tick - **2026-07-22T06:45:00Z** · initialized project structure · **ok** — created README, LICENSE, THIRD_PARTY.md- **2026-07-22T04:48:01Z** · turn-1-end · **ok** — ec=0 - **2026-07-22T04:48:01Z** · turn-2-start · **RUNNING** — model=ollama/qwen3-coder:latest session=openkknd2-demo - **2026-07-22T04:48:03Z** · turn-2-end · **ok** — ec=0 - **2026-07-22T04:48:03Z** · turn-3-start · **RUNNING** — model=ollama/qwen3-coder:latest session=openkknd2-demo - **2026-07-22T04:48:04Z** · ci-headless · **ok** — ./build/openkknd2 --headless --smoke - **2026-07-22T04:48:12Z** · turn-3-end · **ok** — ec=0 - **2026-07-22T04:48:12Z** · turn-4-start · **RUNNING** — model=ollama/qwen3-coder:latest session=openkknd2-demo - **2026-07-22T04:48:13Z** · turn-4-end · **ok** — ec=0 - **2026-07-22T04:48:13Z** · STATUS→RUNNING · **RUNNING** — max-turns 4 reached ### run 2026-07-22T04:49:25Z - **title:** CONTINUE openkknd2 in /home/vx/src/openkknd2-am-coder only. Headless smoke already GREEN (./scripts/ci-headless.sh). Next milestones: units/map stubs, improve ci, document build, keep AGENT_LOG. No proprietary assets. Emit AUTONOMOUS_STOP only when blocked. - **host:** amanita - **event:** START ### run 2026-07-22T04:49:28Z - **title:** CONTINUE openkknd2 in /home/vx/src/openkknd2-am-coder only. Headless smoke already GREEN (./scripts/ci-headless.sh). Next milestones: units/map stubs, improve ci, document build, keep AGENT_LOG. No proprietary assets. Emit AUTONOMOUS_STOP only when blocked. - **host:** amanita - **event:** START - **2026-07-22T04:49:28Z** · am-task-register · **ok** — id=20260722T044928Z-1206819 - **2026-07-22T04:49:28Z** · turn-1-start · **RUNNING** — model=ollama/qwen3-coder:latest session=openkknd2-w2 - **2026-07-22T04:51:37Z** · INTERRUPTED · **stop** — am-task stop 20260722T044928Z-1206819 - **2026-07-22T04:53:08Z** · INTERRUPTED · **stop** — am-task stop 20260722T044928Z-1206819 - **2026-07-22T04:53:08Z** · switch model · **qwen3.6** — longer autonomy wave ### run 2026-07-22T04:53:11Z - **title:** CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder. Headless smoke is GREEN with map/units. Next: building placement stub, simple faction AI tick, improve README/BUILD, keep logs. No proprietary KKnD assets. Work thoroughly each turn — do not end turns empty. Emit AUTONOMOUS_STOP only when truly blocked. - **host:** amanita - **event:** START ### run 2026-07-22T04:53:14Z - **title:** CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder. Headless smoke is GREEN with map/units. Next: building placement stub, simple faction AI tick, improve README/BUILD, keep logs. No proprietary KKnD assets. Work thoroughly each turn — do not end turns empty. Emit AUTONOMOUS_STOP only when truly blocked. - **host:** amanita - **event:** START - **2026-07-22T04:53:14Z** · am-task-register · **ok** — id=20260722T045314Z-1583025 - **2026-07-22T04:53:14Z** · turn-1-start · **RUNNING** — model=ollama/qwen3.6:latest session=openkknd2-q36 - **2026-07-22T04:55:28Z** · turn-1-end · **ok** — ec=0 - **2026-07-22T04:55:28Z** · turn-2-start · **RUNNING** — model=ollama/qwen3.6:latest session=openkknd2-q36 - **2026-07-22T04:55:40Z** · turn-2-end · **ok** — ec=0 - **2026-07-22T04:55:40Z** · turn-3-start · **RUNNING** — model=ollama/qwen3.6:latest session=openkknd2-q36 - **2026-07-22T04:55:42Z** · turn-3-end · **ok** — ec=0 - **2026-07-22T04:55:42Z** · turn-4-start · **RUNNING** — model=ollama/qwen3.6:latest session=openkknd2-q36 - **2026-07-22T04:55:43Z** · turn-4-end · **ok** — ec=0 - **2026-07-22T04:55:43Z** · turn-5-start · **RUNNING** — model=ollama/qwen3.6:latest session=openkknd2-q36 - **2026-07-22T04:55:45Z** · turn-5-end · **ok** — ec=0 - **2026-07-22T04:55:45Z** · turn-6-start · **RUNNING** — model=ollama/qwen3.6:latest session=openkknd2-q36 - **2026-07-22T04:55:47Z** · turn-6-end · **ok** — ec=0 - **2026-07-22T04:55:47Z** · turn-7-start · **RUNNING** — model=ollama/qwen3.6:latest session=openkknd2-q36 - **2026-07-22T04:55:48Z** · turn-7-end · **ok** — ec=0 - **2026-07-22T04:55:48Z** · turn-8-start · **RUNNING** — model=ollama/qwen3.6:latest session=openkknd2-q36 - **2026-07-22T04:55:50Z** · turn-8-end · **ok** — ec=0 - **2026-07-22T04:55:50Z** · turn-9-start · **RUNNING** — model=ollama/qwen3.6:latest session=openkknd2-q36 - **2026-07-22T04:55:51Z** · turn-9-end · **ok** — ec=0 - **2026-07-22T04:55:51Z** · turn-10-start · **RUNNING** — model=ollama/qwen3.6:latest session=openkknd2-q36 - **2026-07-22T04:55:53Z** · turn-10-end · **ok** — ec=0 - **2026-07-22T04:55:53Z** · turn-11-start · **RUNNING** — model=ollama/qwen3.6:latest session=openkknd2-q36 - **2026-07-22T04:55:55Z** · turn-11-end · **ok** — ec=0 - **2026-07-22T04:55:55Z** · turn-12-start · **RUNNING** — model=ollama/qwen3.6:latest session=openkknd2-q36 - **2026-07-22T04:55:56Z** · turn-12-end · **ok** — ec=0 - **2026-07-22T04:55:56Z** · STATUS→RUNNING · **RUNNING** — max-turns 12 reached ### run 2026-07-22T05:08:33Z - **title:** CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder. Headless smoke already GREEN (map+units). Next milestones yourself: 1) building placement (HQ/barracks) + resource cost 2) simple faction AI tick 3) keep ./scripts/ci-headless.sh GREEN 4) append AGENT_LOG.md + STATUS.md each chunk Rules: MIT original only, no proprietary KKnD assets. Work thoroughly each turn — no empty turns. Emit AUTONOMOUS_STOP only when truly blocked or milestone done. Read existing src/include first, then implement. - **host:** amanita - **event:** START ### run 2026-07-22T05:16:47Z - **title:** CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. - **host:** amanita - **event:** START ### run 2026-07-22T05:16:49Z - **title:** CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. - **host:** amanita - **event:** START - **2026-07-22T05:16:49Z** · am-task-register · **ok** — id=20260722T051649Z-1717777 - **2026-07-22T05:16:49Z** · turn-1-start · **RUNNING** — model=ollama/devstral:latest session=ok2-rot1-devstral - **2026-07-22T05:21:21Z** · INTERRUPTED · **stop** — reason=hand off to am-meta hard=0 id=20260722T051649Z-1717777 ### run 2026-07-22T05:21:30Z - **title:** CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. - **host:** amanita - **event:** START ### run 2026-07-22T05:21:38Z - **title:** CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. - **host:** amanita - **event:** START - **2026-07-22T05:21:38Z** · am-task-register · **ok** — id=20260722T052138Z-1723242 - **2026-07-22T05:21:38Z** · turn-1-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral ### run 2026-07-22T05:21:43Z - **title:** CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. - **host:** amanita - **event:** START ### run 2026-07-22T05:21:52Z - **title:** CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. - **host:** amanita - **event:** START - **2026-07-22T05:21:52Z** · am-task-register · **ok** — id=20260722T052152Z-1724054 - **2026-07-22T05:21:52Z** · turn-1-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r2-coder - **2026-07-22T05:22:20Z** · INTERRUPTED · **stop** — reason=redeploy race fix hard=0 id=20260722T052138Z-1723242 ### run 2026-07-22T05:22:30Z - **title:** CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. - **host:** amanita - **event:** START ### run 2026-07-22T05:22:32Z - **title:** CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. - **host:** amanita - **event:** START - **2026-07-22T05:22:32Z** · am-task-register · **ok** — id=20260722T052232Z-1725762 - **2026-07-22T05:22:32Z** · turn-1-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T05:27:35Z** · turn-1-end · **ok** — ec=0 - **2026-07-22T05:27:35Z** · turn-2-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T05:28:36Z** · turn-2-end · **ok** — ec=0 - **2026-07-22T05:28:36Z** · turn-3-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T05:28:38Z** · turn-3-end · **ok** — ec=0 - **2026-07-22T05:28:38Z** · turn-4-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T05:28:40Z** · turn-4-end · **ok** — ec=0 - **2026-07-22T05:28:40Z** · turn-5-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T05:28:42Z** · turn-5-end · **ok** — ec=0 - **2026-07-22T05:28:42Z** · turn-6-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T05:28:43Z** · turn-6-end · **ok** — ec=0 - **2026-07-22T05:28:43Z** · turn-7-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T05:28:45Z** · turn-7-end · **ok** — ec=0 - **2026-07-22T05:28:45Z** · turn-8-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T05:28:47Z** · turn-8-end · **ok** — ec=0 - **2026-07-22T05:28:47Z** · STATUS→RUNNING · **RUNNING** — max-turns 8 reached ### run 2026-07-22T05:29:01Z - **title:** CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. - **host:** amanita - **event:** START ### run 2026-07-22T05:29:04Z - **title:** CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. - **host:** amanita - **event:** START - **2026-07-22T05:29:04Z** · am-task-register · **ok** — id=20260722T052904Z-1738030 - **2026-07-22T05:29:04Z** · turn-1-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r2-coder - **2026-07-22T05:34:17Z** · turn-1-end · **ok** — ec=0 - **2026-07-22T05:34:17Z** · turn-2-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r2-coder - **2026-07-22T05:34:18Z** · turn-2-end · **ok** — ec=0 - **2026-07-22T05:34:18Z** · turn-3-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r2-coder - **2026-07-22T05:34:27Z** · turn-3-end · **ok** — ec=0 - **2026-07-22T05:34:27Z** · turn-4-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r2-coder - **2026-07-22T05:34:28Z** · turn-4-end · **ok** — ec=0 - **2026-07-22T05:34:28Z** · turn-5-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r2-coder - **2026-07-22T05:34:30Z** · turn-5-end · **ok** — ec=0 - **2026-07-22T05:34:30Z** · turn-6-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r2-coder - **2026-07-22T05:34:32Z** · turn-6-end · **ok** — ec=0 - **2026-07-22T05:34:32Z** · turn-7-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r2-coder - **2026-07-22T05:34:33Z** · turn-7-end · **ok** — ec=0 - **2026-07-22T05:34:33Z** · turn-8-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r2-coder - **2026-07-22T05:34:35Z** · turn-8-end · **ok** — ec=0 - **2026-07-22T05:34:35Z** · STATUS→RUNNING · **RUNNING** — max-turns 8 reached ### run 2026-07-22T05:34:53Z - **title:** CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. - **host:** amanita - **event:** START ### run 2026-07-22T05:34:55Z - **title:** CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. - **host:** amanita - **event:** START - **2026-07-22T05:34:55Z** · am-task-register · **ok** — id=20260722T053455Z-2574378 - **2026-07-22T05:34:55Z** · turn-1-start · **RUNNING** — model=ollama/qwen3:14b session=ok2meta-r3-qwen314 - **2026-07-22T05:49:17Z** · turn-1-end · **ok** — ec=0 - **2026-07-22T05:49:17Z** · turn-2-start · **RUNNING** — model=ollama/qwen3:14b session=ok2meta-r3-qwen314 - **2026-07-22T05:49:39Z** · turn-2-end · **ok** — ec=0 - **2026-07-22T05:49:39Z** · turn-3-start · **RUNNING** — model=ollama/qwen3:14b session=ok2meta-r3-qwen314 - **2026-07-22T05:50:00Z** · turn-3-end · **ok** — ec=0 - **2026-07-22T05:50:00Z** · turn-4-start · **RUNNING** — model=ollama/qwen3:14b session=ok2meta-r3-qwen314 - **2026-07-22T05:50:02Z** · turn-4-end · **ok** — ec=0 - **2026-07-22T05:50:02Z** · turn-5-start · **RUNNING** — model=ollama/qwen3:14b session=ok2meta-r3-qwen314 - **2026-07-22T05:50:03Z** · turn-5-end · **ok** — ec=0 - **2026-07-22T05:50:03Z** · turn-6-start · **RUNNING** — model=ollama/qwen3:14b session=ok2meta-r3-qwen314 - **2026-07-22T05:50:05Z** · turn-6-end · **ok** — ec=0 - **2026-07-22T05:50:05Z** · turn-7-start · **RUNNING** — model=ollama/qwen3:14b session=ok2meta-r3-qwen314 - **2026-07-22T05:50:06Z** · turn-7-end · **ok** — ec=0 - **2026-07-22T05:50:06Z** · turn-8-start · **RUNNING** — model=ollama/qwen3:14b session=ok2meta-r3-qwen314 - **2026-07-22T05:50:08Z** · turn-8-end · **ok** — ec=0 - **2026-07-22T05:50:08Z** · STATUS→RUNNING · **RUNNING** — max-turns 8 reached ### run 2026-07-22T05:50:24Z - **title:** CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. - **host:** amanita - **event:** START ### run 2026-07-22T05:50:27Z - **title:** CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. - **host:** amanita - **event:** START - **2026-07-22T05:50:27Z** · am-task-register · **ok** — id=20260722T055027Z-3217726 - **2026-07-22T05:50:27Z** · turn-1-start · **RUNNING** — model=ollama/qwen3:14b session=ok2meta-r4-qwen314 - **2026-07-22T05:53:43Z** · turn-1-end · **ok** — ec=0 - **2026-07-22T05:53:43Z** · turn-2-start · **RUNNING** — model=ollama/qwen3:14b session=ok2meta-r4-qwen314 - **2026-07-22T05:54:02Z** · turn-2-end · **ok** — ec=0 - **2026-07-22T05:54:02Z** · turn-3-start · **RUNNING** — model=ollama/qwen3:14b session=ok2meta-r4-qwen314 - **2026-07-22T05:54:22Z** · turn-3-end · **ok** — ec=0 - **2026-07-22T05:54:22Z** · turn-4-start · **RUNNING** — model=ollama/qwen3:14b session=ok2meta-r4-qwen314 - **2026-07-22T05:54:24Z** · turn-4-end · **ok** — ec=0 - **2026-07-22T05:54:24Z** · turn-5-start · **RUNNING** — model=ollama/qwen3:14b session=ok2meta-r4-qwen314 - **2026-07-22T05:54:26Z** · turn-5-end · **ok** — ec=0 - **2026-07-22T05:54:26Z** · turn-6-start · **RUNNING** — model=ollama/qwen3:14b session=ok2meta-r4-qwen314 - **2026-07-22T05:54:27Z** · turn-6-end · **ok** — ec=0 - **2026-07-22T05:54:27Z** · turn-7-start · **RUNNING** — model=ollama/qwen3:14b session=ok2meta-r4-qwen314 - **2026-07-22T05:54:29Z** · turn-7-end · **ok** — ec=0 - **2026-07-22T05:54:29Z** · turn-8-start · **RUNNING** — model=ollama/qwen3:14b session=ok2meta-r4-qwen314 - **2026-07-22T05:54:30Z** · turn-8-end · **ok** — ec=0 - **2026-07-22T05:54:30Z** · STATUS→RUNNING · **RUNNING** — max-turns 8 reached ### run 2026-07-22T05:54:35Z - **title:** CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. - **host:** amanita - **event:** START ### run 2026-07-22T05:54:38Z - **title:** CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. - **host:** amanita - **event:** START - **2026-07-22T05:54:38Z** · am-task-register · **ok** — id=20260722T055438Z-3338469 - **2026-07-22T05:54:38Z** · turn-1-start · **RUNNING** — model=ollama/qwen2.5-coder:14b session=ok2meta-r5-qwen14 - **2026-07-22T05:56:49Z** · turn-1-end · **ok** — ec=0 - **2026-07-22T05:56:49Z** · turn-2-start · **RUNNING** — model=ollama/qwen2.5-coder:14b session=ok2meta-r5-qwen14 - **2026-07-22T05:57:27Z** · turn-2-end · **ok** — ec=0 - **2026-07-22T05:57:27Z** · turn-3-start · **RUNNING** — model=ollama/qwen2.5-coder:14b session=ok2meta-r5-qwen14 - **2026-07-22T05:58:02Z** · turn-3-end · **ok** — ec=0 - **2026-07-22T05:58:02Z** · turn-4-start · **RUNNING** — model=ollama/qwen2.5-coder:14b session=ok2meta-r5-qwen14 - **2026-07-22T05:58:39Z** · turn-4-end · **ok** — ec=0 - **2026-07-22T05:58:39Z** · turn-5-start · **RUNNING** — model=ollama/qwen2.5-coder:14b session=ok2meta-r5-qwen14 - **2026-07-22T05:58:41Z** · turn-5-end · **ok** — ec=0 - **2026-07-22T05:58:41Z** · turn-6-start · **RUNNING** — model=ollama/qwen2.5-coder:14b session=ok2meta-r5-qwen14 - **2026-07-22T05:58:42Z** · turn-6-end · **ok** — ec=0 - **2026-07-22T05:58:42Z** · turn-7-start · **RUNNING** — model=ollama/qwen2.5-coder:14b session=ok2meta-r5-qwen14 - **2026-07-22T05:58:44Z** · turn-7-end · **ok** — ec=0 - **2026-07-22T05:58:44Z** · turn-8-start · **RUNNING** — model=ollama/qwen2.5-coder:14b session=ok2meta-r5-qwen14 - **2026-07-22T05:58:46Z** · turn-8-end · **ok** — ec=0 - **2026-07-22T05:58:46Z** · STATUS→RUNNING · **RUNNING** — max-turns 8 reached ### run 2026-07-22T05:59:07Z - **title:** CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. - **host:** amanita - **event:** START ### run 2026-07-22T05:59:09Z - **title:** CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. - **host:** amanita - **event:** START - **2026-07-22T05:59:09Z** · am-task-register · **ok** — id=20260722T055909Z-3346665 - **2026-07-22T05:59:09Z** · turn-1-start · **RUNNING** — model=ollama/deepseek-coder:6.7b session=ok2meta-r6-deepseek - **2026-07-22T05:59:12Z** · turn-1-end · **ok** — ec=0 - **2026-07-22T05:59:12Z** · turn-2-start · **RUNNING** — model=ollama/deepseek-coder:6.7b session=ok2meta-r6-deepseek - **2026-07-22T05:59:28Z** · turn-2-end · **ok** — ec=0 - **2026-07-22T05:59:28Z** · turn-3-start · **RUNNING** — model=ollama/deepseek-coder:6.7b session=ok2meta-r6-deepseek - **2026-07-22T05:59:30Z** · turn-3-end · **ok** — ec=0 - **2026-07-22T05:59:30Z** · turn-4-start · **RUNNING** — model=ollama/deepseek-coder:6.7b session=ok2meta-r6-deepseek - **2026-07-22T05:59:32Z** · turn-4-end · **ok** — ec=0 - **2026-07-22T05:59:32Z** · turn-5-start · **RUNNING** — model=ollama/deepseek-coder:6.7b session=ok2meta-r6-deepseek - **2026-07-22T05:59:33Z** · turn-5-end · **ok** — ec=0 - **2026-07-22T05:59:33Z** · turn-6-start · **RUNNING** — model=ollama/deepseek-coder:6.7b session=ok2meta-r6-deepseek - **2026-07-22T05:59:35Z** · turn-6-end · **ok** — ec=0 - **2026-07-22T05:59:35Z** · turn-7-start · **RUNNING** — model=ollama/deepseek-coder:6.7b session=ok2meta-r6-deepseek - **2026-07-22T05:59:37Z** · turn-7-end · **ok** — ec=0 - **2026-07-22T05:59:37Z** · turn-8-start · **RUNNING** — model=ollama/deepseek-coder:6.7b session=ok2meta-r6-deepseek - **2026-07-22T05:59:38Z** · turn-8-end · **ok** — ec=0 - **2026-07-22T05:59:38Z** · STATUS→RUNNING · **RUNNING** — max-turns 8 reached ### run 2026-07-22T05:59:58Z - **title:** CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. - **host:** amanita - **event:** START ### run 2026-07-22T06:00:00Z - **title:** CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. - **host:** amanita - **event:** START - **2026-07-22T06:00:00Z** · am-task-register · **ok** — id=20260722T060000Z-3348413 - **2026-07-22T06:00:00Z** · turn-1-start · **RUNNING** — model=ollama/qwen3:8b session=ok2meta-r7-qwen38 - **2026-07-22T06:03:58Z** · INTERRUPTED · **stop** — reason=user: beende alle aufgaben hard=0 id=20260722T060000Z-3348413 ### run 2026-07-22T06:05:06Z - **title:** # MISSION (immutable — do not renegotiate) # Mission (immutable) — openkknd2 Build and grow **openkknd2**: an original open-source post-apoc RTS scaffold (genre-inspired only; **not** commercial KKnD). ## Fixed goals 1. Work only under the designated workdir (`openkknd2-am-coder` / `$OPENKKND2_ROOT`). 2. Keep `./scripts/ci-headless.sh` **GREEN** after meaningful changes. 3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics. 4. **Legal:** MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files. 5. Always append `AGENT_LOG.md` and keep `STATUS.md` current. ## Non-goals (do not replace the mission with these) - Rewriting the project as a different game - Asking the user for permission to continue - Stopping after planning without code/test changes This mission text is **law** for all models and all meta rounds. --- # This round CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. --- ## Protocol - Work thoroughly; no empty turns. - Emit ## AUTONOMOUS_STOP only when DONE or truly blocked. - If missing *actionable* rules would unlock autonomy (not a rewrite of the mission), append exactly one block: ## NEED_INSTRUCTIONS why: need: - Do not use NEED_INSTRUCTIONS to change the mission goal. - **host:** amanita - **event:** START ### run 2026-07-22T06:05:09Z - **title:** # MISSION (immutable — do not renegotiate) # Mission (immutable) — openkknd2 Build and grow **openkknd2**: an original open-source post-apoc RTS scaffold (genre-inspired only; **not** commercial KKnD). ## Fixed goals 1. Work only under the designated workdir (`openkknd2-am-coder` / `$OPENKKND2_ROOT`). 2. Keep `./scripts/ci-headless.sh` **GREEN** after meaningful changes. 3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics. 4. **Legal:** MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files. 5. Always append `AGENT_LOG.md` and keep `STATUS.md` current. ## Non-goals (do not replace the mission with these) - Rewriting the project as a different game - Asking the user for permission to continue - Stopping after planning without code/test changes This mission text is **law** for all models and all meta rounds. --- # This round CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. --- ## Protocol - Work thoroughly; no empty turns. - Emit ## AUTONOMOUS_STOP only when DONE or truly blocked. - If missing *actionable* rules would unlock autonomy (not a rewrite of the mission), append exactly one block: ## NEED_INSTRUCTIONS why: need: - Do not use NEED_INSTRUCTIONS to change the mission goal. - **host:** amanita - **event:** START - **2026-07-22T06:05:09Z** · am-task-register · **ok** — id=20260722T060509Z-3575357 - **2026-07-22T06:05:09Z** · turn-1-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:05:11Z** · turn-1-end · **ok** — ec=0 - **2026-07-22T06:05:11Z** · turn-2-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:05:13Z** · turn-2-end · **ok** — ec=0 - **2026-07-22T06:05:13Z** · turn-3-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:05:14Z** · turn-3-end · **ok** — ec=0 - **2026-07-22T06:05:14Z** · turn-4-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:05:16Z** · turn-4-end · **ok** — ec=0 - **2026-07-22T06:05:16Z** · turn-5-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:05:18Z** · turn-5-end · **ok** — ec=0 - **2026-07-22T06:05:18Z** · turn-6-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:05:19Z** · turn-6-end · **ok** — ec=0 - **2026-07-22T06:05:19Z** · turn-7-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:05:21Z** · turn-7-end · **ok** — ec=0 - **2026-07-22T06:05:21Z** · turn-8-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:05:22Z** · turn-8-end · **ok** — ec=0 - **2026-07-22T06:05:22Z** · STATUS→RUNNING · **RUNNING** — max-turns 8 reached ### run 2026-07-22T06:07:17Z - **title:** # MISSION (immutable — do not renegotiate) # Mission (immutable) — openkknd2 Build and grow **openkknd2**: an original open-source post-apoc RTS scaffold (genre-inspired only; **not** commercial KKnD). ## Fixed goals 1. Work only under the designated workdir (`openkknd2-am-coder` / `$OPENKKND2_ROOT`). 2. Keep `./scripts/ci-headless.sh` **GREEN** after meaningful changes. 3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics. 4. **Legal:** MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files. 5. Always append `AGENT_LOG.md` and keep `STATUS.md` current. ## Non-goals (do not replace the mission with these) - Rewriting the project as a different game - Asking the user for permission to continue - Stopping after planning without code/test changes This mission text is **law** for all models and all meta rounds. --- # This round CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. --- ## Protocol - Work thoroughly; no empty turns. - Emit ## AUTONOMOUS_STOP only when DONE or truly blocked. - If missing *actionable* rules would unlock autonomy (not a rewrite of the mission), append exactly one block: ## NEED_INSTRUCTIONS why: need: - Do not use NEED_INSTRUCTIONS to change the mission goal. - **host:** amanita - **event:** START ### run 2026-07-22T06:07:20Z - **title:** # MISSION (immutable — do not renegotiate) # Mission (immutable) — openkknd2 Build and grow **openkknd2**: an original open-source post-apoc RTS scaffold (genre-inspired only; **not** commercial KKnD). ## Fixed goals 1. Work only under the designated workdir (`openkknd2-am-coder` / `$OPENKKND2_ROOT`). 2. Keep `./scripts/ci-headless.sh` **GREEN** after meaningful changes. 3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics. 4. **Legal:** MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files. 5. Always append `AGENT_LOG.md` and keep `STATUS.md` current. ## Non-goals (do not replace the mission with these) - Rewriting the project as a different game - Asking the user for permission to continue - Stopping after planning without code/test changes This mission text is **law** for all models and all meta rounds. --- # This round CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. --- ## Protocol - Work thoroughly; no empty turns. - Emit ## AUTONOMOUS_STOP only when DONE or truly blocked. - If missing *actionable* rules would unlock autonomy (not a rewrite of the mission), append exactly one block: ## NEED_INSTRUCTIONS why: need: - Do not use NEED_INSTRUCTIONS to change the mission goal. - **host:** amanita - **event:** START - **2026-07-22T06:07:20Z** · am-task-register · **ok** — id=20260722T060720Z-3577414 - **2026-07-22T06:07:20Z** · turn-1-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:07:22Z** · turn-1-end · **ok** — ec=0 - **2026-07-22T06:07:22Z** · turn-2-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:07:24Z** · turn-2-end · **ok** — ec=0 - **2026-07-22T06:07:24Z** · turn-3-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:07:25Z** · turn-3-end · **ok** — ec=0 - **2026-07-22T06:07:25Z** · turn-4-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:07:27Z** · turn-4-end · **ok** — ec=0 - **2026-07-22T06:07:27Z** · turn-5-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:07:29Z** · turn-5-end · **ok** — ec=0 - **2026-07-22T06:07:29Z** · turn-6-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:07:30Z** · turn-6-end · **ok** — ec=0 - **2026-07-22T06:07:30Z** · turn-7-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:07:32Z** · turn-7-end · **ok** — ec=0 - **2026-07-22T06:07:32Z** · turn-8-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:07:33Z** · turn-8-end · **ok** — ec=0 - **2026-07-22T06:07:33Z** · STATUS→RUNNING · **RUNNING** — max-turns 8 reached ### run 2026-07-22T06:07:48Z - **title:** # MISSION (immutable — do not renegotiate) # Mission (immutable) — openkknd2 Build and grow **openkknd2**: an original open-source post-apoc RTS scaffold (genre-inspired only; **not** commercial KKnD). ## Fixed goals 1. Work only under the designated workdir (`openkknd2-am-coder` / `$OPENKKND2_ROOT`). 2. Keep `./scripts/ci-headless.sh` **GREEN** after meaningful changes. 3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics. 4. **Legal:** MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files. 5. Always append `AGENT_LOG.md` and keep `STATUS.md` current. ## Non-goals (do not replace the mission with these) - Rewriting the project as a different game - Asking the user for permission to continue - Stopping after planning without code/test changes This mission text is **law** for all models and all meta rounds. --- # This round CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. --- ## Protocol - Work thoroughly; no empty turns. - Emit ## AUTONOMOUS_STOP only when DONE or truly blocked. - If missing *actionable* rules would unlock autonomy (not a rewrite of the mission), append exactly one block: ## NEED_INSTRUCTIONS why: need: - Do not use NEED_INSTRUCTIONS to change the mission goal. - **host:** amanita - **event:** START ### run 2026-07-22T06:07:50Z - **title:** # MISSION (immutable — do not renegotiate) # Mission (immutable) — openkknd2 Build and grow **openkknd2**: an original open-source post-apoc RTS scaffold (genre-inspired only; **not** commercial KKnD). ## Fixed goals 1. Work only under the designated workdir (`openkknd2-am-coder` / `$OPENKKND2_ROOT`). 2. Keep `./scripts/ci-headless.sh` **GREEN** after meaningful changes. 3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics. 4. **Legal:** MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files. 5. Always append `AGENT_LOG.md` and keep `STATUS.md` current. ## Non-goals (do not replace the mission with these) - Rewriting the project as a different game - Asking the user for permission to continue - Stopping after planning without code/test changes This mission text is **law** for all models and all meta rounds. --- # This round CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. --- ## Protocol - Work thoroughly; no empty turns. - Emit ## AUTONOMOUS_STOP only when DONE or truly blocked. - If missing *actionable* rules would unlock autonomy (not a rewrite of the mission), append exactly one block: ## NEED_INSTRUCTIONS why: need: - Do not use NEED_INSTRUCTIONS to change the mission goal. - **host:** amanita - **event:** START - **2026-07-22T06:07:50Z** · am-task-register · **ok** — id=20260722T060750Z-3578279 - **2026-07-22T06:07:50Z** · turn-1-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r2-devstral - **2026-07-22T06:09:11Z** · INTERRUPTED · **stop** — reason=user: session end hard=0 id=20260722T060750Z-3578279 ### run 2026-07-22T06:09:25Z - **title:** # MISSION (immutable — do not renegotiate) # Mission (immutable) — openkknd2 Build and grow **openkknd2**: an original open-source post-apoc RTS scaffold (genre-inspired only; **not** commercial KKnD). ## Fixed goals 1. Work only under the designated workdir (`openkknd2-am-coder` / `$OPENKKND2_ROOT`). 2. Keep `./scripts/ci-headless.sh` **GREEN** after meaningful changes. 3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics. 4. **Legal:** MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files. 5. Always append `AGENT_LOG.md` and keep `STATUS.md` current. ## Non-goals (do not replace the mission with these) - Rewriting the project as a different game - Asking the user for permission to continue - Stopping after planning without code/test changes This mission text is **law** for all models and all meta rounds. --- # This round CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. --- ## Protocol - Work thoroughly; no empty turns. - Emit ## AUTONOMOUS_STOP only when DONE or truly blocked. - If missing *actionable* rules would unlock autonomy (not a rewrite of the mission), append exactly one block: ## NEED_INSTRUCTIONS why: need: - Do not use NEED_INSTRUCTIONS to change the mission goal. - **host:** amanita - **event:** START ### run 2026-07-22T06:09:28Z - **title:** # MISSION (immutable — do not renegotiate) # Mission (immutable) — openkknd2 Build and grow **openkknd2**: an original open-source post-apoc RTS scaffold (genre-inspired only; **not** commercial KKnD). ## Fixed goals 1. Work only under the designated workdir (`openkknd2-am-coder` / `$OPENKKND2_ROOT`). 2. Keep `./scripts/ci-headless.sh` **GREEN** after meaningful changes. 3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics. 4. **Legal:** MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files. 5. Always append `AGENT_LOG.md` and keep `STATUS.md` current. ## Non-goals (do not replace the mission with these) - Rewriting the project as a different game - Asking the user for permission to continue - Stopping after planning without code/test changes This mission text is **law** for all models and all meta rounds. --- # This round CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. --- ## Protocol - Work thoroughly; no empty turns. - Emit ## AUTONOMOUS_STOP only when DONE or truly blocked. - If missing *actionable* rules would unlock autonomy (not a rewrite of the mission), append exactly one block: ## NEED_INSTRUCTIONS why: need: - Do not use NEED_INSTRUCTIONS to change the mission goal. - **host:** amanita - **event:** START - **2026-07-22T06:09:28Z** · am-task-register · **ok** — id=20260722T060928Z-3579895 - **2026-07-22T06:09:28Z** · turn-1-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:09:30Z** · turn-1-end · **ok** — ec=0 - **2026-07-22T06:09:30Z** · turn-2-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:09:32Z** · turn-2-end · **ok** — ec=0 - **2026-07-22T06:09:32Z** · turn-3-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:09:33Z** · turn-3-end · **ok** — ec=0 - **2026-07-22T06:09:33Z** · turn-4-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:09:35Z** · turn-4-end · **ok** — ec=0 - **2026-07-22T06:09:35Z** · turn-5-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:09:37Z** · INTERRUPTED · **stop** — reason=user: n — todos beenden hard=0 id=20260722T060928Z-3579895 ### run 2026-07-22T06:10:02Z - **title:** # MISSION (immutable — do not renegotiate) # Mission (immutable) — openkknd2 Build and grow **openkknd2**: an original open-source post-apoc RTS scaffold (genre-inspired only; **not** commercial KKnD). ## Fixed goals 1. Work only under the designated workdir (`openkknd2-am-coder` / `$OPENKKND2_ROOT`). 2. Keep `./scripts/ci-headless.sh` **GREEN** after meaningful changes. 3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics. 4. **Legal:** MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files. 5. Always append `AGENT_LOG.md` and keep `STATUS.md` current. ## Non-goals (do not replace the mission with these) - Rewriting the project as a different game - Asking the user for permission to continue - Stopping after planning without code/test changes This mission text is **law** for all models and all meta rounds. --- # This round CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. --- ## Protocol - Work thoroughly; no empty turns. - Emit ## AUTONOMOUS_STOP only when DONE or truly blocked. - If missing *actionable* rules would unlock autonomy (not a rewrite of the mission), append exactly one block: ## NEED_INSTRUCTIONS why: need: - Do not use NEED_INSTRUCTIONS to change the mission goal. - **host:** amanita - **event:** START ### run 2026-07-22T06:10:05Z - **title:** # MISSION (immutable — do not renegotiate) # Mission (immutable) — openkknd2 Build and grow **openkknd2**: an original open-source post-apoc RTS scaffold (genre-inspired only; **not** commercial KKnD). ## Fixed goals 1. Work only under the designated workdir (`openkknd2-am-coder` / `$OPENKKND2_ROOT`). 2. Keep `./scripts/ci-headless.sh` **GREEN** after meaningful changes. 3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics. 4. **Legal:** MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files. 5. Always append `AGENT_LOG.md` and keep `STATUS.md` current. ## Non-goals (do not replace the mission with these) - Rewriting the project as a different game - Asking the user for permission to continue - Stopping after planning without code/test changes This mission text is **law** for all models and all meta rounds. --- # This round CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. --- ## Protocol - Work thoroughly; no empty turns. - Emit ## AUTONOMOUS_STOP only when DONE or truly blocked. - If missing *actionable* rules would unlock autonomy (not a rewrite of the mission), append exactly one block: ## NEED_INSTRUCTIONS why: need: - Do not use NEED_INSTRUCTIONS to change the mission goal. - **host:** amanita - **event:** START - **2026-07-22T06:10:05Z** · am-task-register · **ok** — id=20260722T061005Z-3580802 - **2026-07-22T06:10:05Z** · turn-1-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:10:07Z** · turn-1-end · **ok** — ec=0 - **2026-07-22T06:10:07Z** · turn-2-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:10:09Z** · turn-2-end · **ok** — ec=0 - **2026-07-22T06:10:09Z** · turn-3-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:10:10Z** · turn-3-end · **ok** — ec=0 - **2026-07-22T06:10:10Z** · turn-4-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:10:12Z** · turn-4-end · **ok** — ec=0 - **2026-07-22T06:10:12Z** · turn-5-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:10:13Z** · turn-5-end · **ok** — ec=0 - **2026-07-22T06:10:13Z** · turn-6-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:10:15Z** · turn-6-end · **ok** — ec=0 - **2026-07-22T06:10:15Z** · turn-7-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:10:17Z** · turn-7-end · **ok** — ec=0 - **2026-07-22T06:10:17Z** · turn-8-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r1-devstral - **2026-07-22T06:10:18Z** · turn-8-end · **ok** — ec=0 - **2026-07-22T06:10:18Z** · STATUS→RUNNING · **RUNNING** — max-turns 8 reached ### run 2026-07-22T06:10:32Z - **title:** # MISSION (immutable — do not renegotiate) # Mission (immutable) — openkknd2 Build and grow **openkknd2**: an original open-source post-apoc RTS scaffold (genre-inspired only; **not** commercial KKnD). ## Fixed goals 1. Work only under the designated workdir (`openkknd2-am-coder` / `$OPENKKND2_ROOT`). 2. Keep `./scripts/ci-headless.sh` **GREEN** after meaningful changes. 3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics. 4. **Legal:** MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files. 5. Always append `AGENT_LOG.md` and keep `STATUS.md` current. ## Non-goals (do not replace the mission with these) - Rewriting the project as a different game - Asking the user for permission to continue - Stopping after planning without code/test changes This mission text is **law** for all models and all meta rounds. --- # This round CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. --- ## Protocol - Work thoroughly; no empty turns. - Emit ## AUTONOMOUS_STOP only when DONE or truly blocked. - If missing *actionable* rules would unlock autonomy (not a rewrite of the mission), append exactly one block: ## NEED_INSTRUCTIONS why: need: - Do not use NEED_INSTRUCTIONS to change the mission goal. - **host:** amanita - **event:** START ### run 2026-07-22T06:10:35Z - **title:** # MISSION (immutable — do not renegotiate) # Mission (immutable) — openkknd2 Build and grow **openkknd2**: an original open-source post-apoc RTS scaffold (genre-inspired only; **not** commercial KKnD). ## Fixed goals 1. Work only under the designated workdir (`openkknd2-am-coder` / `$OPENKKND2_ROOT`). 2. Keep `./scripts/ci-headless.sh` **GREEN** after meaningful changes. 3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics. 4. **Legal:** MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files. 5. Always append `AGENT_LOG.md` and keep `STATUS.md` current. ## Non-goals (do not replace the mission with these) - Rewriting the project as a different game - Asking the user for permission to continue - Stopping after planning without code/test changes This mission text is **law** for all models and all meta rounds. --- # This round CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. --- ## Protocol - Work thoroughly; no empty turns. - Emit ## AUTONOMOUS_STOP only when DONE or truly blocked. - If missing *actionable* rules would unlock autonomy (not a rewrite of the mission), append exactly one block: ## NEED_INSTRUCTIONS why: need: - Do not use NEED_INSTRUCTIONS to change the mission goal. - **host:** amanita - **event:** START - **2026-07-22T06:10:35Z** · am-task-register · **ok** — id=20260722T061035Z-3581648 - **2026-07-22T06:10:35Z** · turn-1-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r2-devstral - **2026-07-22T06:13:46Z** · turn-1-end · **ok** — ec=0 - **2026-07-22T06:13:46Z** · turn-2-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r2-devstral - **2026-07-22T06:15:35Z** · turn-2-end · **ok** — ec=0 - **2026-07-22T06:15:35Z** · turn-3-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r2-devstral - **2026-07-22T06:15:37Z** · turn-3-end · **ok** — ec=0 - **2026-07-22T06:15:37Z** · turn-4-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r2-devstral - **2026-07-22T06:15:38Z** · turn-4-end · **ok** — ec=0 - **2026-07-22T06:15:38Z** · turn-5-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r2-devstral - **2026-07-22T06:15:40Z** · turn-5-end · **ok** — ec=0 - **2026-07-22T06:15:40Z** · turn-6-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r2-devstral - **2026-07-22T06:15:42Z** · turn-6-end · **ok** — ec=0 - **2026-07-22T06:15:42Z** · turn-7-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r2-devstral - **2026-07-22T06:15:43Z** · turn-7-end · **ok** — ec=0 - **2026-07-22T06:15:43Z** · turn-8-start · **RUNNING** — model=ollama/devstral:latest session=ok2meta-r2-devstral - **2026-07-22T06:15:45Z** · turn-8-end · **ok** — ec=0 - **2026-07-22T06:15:45Z** · STATUS→RUNNING · **RUNNING** — max-turns 8 reached ### run 2026-07-22T06:16:03Z - **title:** # MISSION (immutable — do not renegotiate) # Mission (immutable) — openkknd2 Build and grow **openkknd2**: an original open-source post-apoc RTS scaffold (genre-inspired only; **not** commercial KKnD). ## Fixed goals 1. Work only under the designated workdir (`openkknd2-am-coder` / `$OPENKKND2_ROOT`). 2. Keep `./scripts/ci-headless.sh` **GREEN** after meaningful changes. 3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics. 4. **Legal:** MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files. 5. Always append `AGENT_LOG.md` and keep `STATUS.md` current. ## Non-goals (do not replace the mission with these) - Rewriting the project as a different game - Asking the user for permission to continue - Stopping after planning without code/test changes This mission text is **law** for all models and all meta rounds. --- # This round CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. --- ## Protocol - Work thoroughly; no empty turns. - Emit ## AUTONOMOUS_STOP only when DONE or truly blocked. - If missing *actionable* rules would unlock autonomy (not a rewrite of the mission), append exactly one block: ## NEED_INSTRUCTIONS why: need: - Do not use NEED_INSTRUCTIONS to change the mission goal. - **host:** amanita - **event:** START ### run 2026-07-22T06:16:05Z - **title:** # MISSION (immutable — do not renegotiate) # Mission (immutable) — openkknd2 Build and grow **openkknd2**: an original open-source post-apoc RTS scaffold (genre-inspired only; **not** commercial KKnD). ## Fixed goals 1. Work only under the designated workdir (`openkknd2-am-coder` / `$OPENKKND2_ROOT`). 2. Keep `./scripts/ci-headless.sh` **GREEN** after meaningful changes. 3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics. 4. **Legal:** MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files. 5. Always append `AGENT_LOG.md` and keep `STATUS.md` current. ## Non-goals (do not replace the mission with these) - Rewriting the project as a different game - Asking the user for permission to continue - Stopping after planning without code/test changes This mission text is **law** for all models and all meta rounds. --- # This round CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. --- ## Protocol - Work thoroughly; no empty turns. - Emit ## AUTONOMOUS_STOP only when DONE or truly blocked. - If missing *actionable* rules would unlock autonomy (not a rewrite of the mission), append exactly one block: ## NEED_INSTRUCTIONS why: need: - Do not use NEED_INSTRUCTIONS to change the mission goal. - **host:** amanita - **event:** START - **2026-07-22T06:16:05Z** · am-task-register · **ok** — id=20260722T061605Z-3590955 - **2026-07-22T06:16:05Z** · turn-1-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r3-coder - **2026-07-22T06:21:27Z** · turn-1-end · **ok** — ec=0 - **2026-07-22T06:21:27Z** · turn-2-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r3-coder - **2026-07-22T06:21:28Z** · turn-2-end · **ok** — ec=0 - **2026-07-22T06:21:28Z** · turn-3-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r3-coder - **2026-07-22T06:21:37Z** · turn-3-end · **ok** — ec=0 - **2026-07-22T06:21:37Z** · turn-4-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r3-coder - **2026-07-22T06:21:38Z** · turn-4-end · **ok** — ec=0 - **2026-07-22T06:21:38Z** · turn-5-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r3-coder - **2026-07-22T06:21:40Z** · turn-5-end · **ok** — ec=0 - **2026-07-22T06:21:40Z** · turn-6-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r3-coder - **2026-07-22T06:21:41Z** · turn-6-end · **ok** — ec=0 - **2026-07-22T06:21:41Z** · turn-7-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r3-coder - **2026-07-22T06:21:43Z** · turn-7-end · **ok** — ec=0 - **2026-07-22T06:21:43Z** · turn-8-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r3-coder - **2026-07-22T06:21:45Z** · turn-8-end · **ok** — ec=0 - **2026-07-22T06:21:45Z** · STATUS→RUNNING · **RUNNING** — max-turns 8 reached ### run 2026-07-22T06:21:53Z - **title:** # MISSION (immutable — do not renegotiate) # Mission (immutable) — openkknd2 Build and grow **openkknd2**: an original open-source post-apoc RTS scaffold (genre-inspired only; **not** commercial KKnD). ## Fixed goals 1. Work only under the designated workdir (`openkknd2-am-coder` / `$OPENKKND2_ROOT`). 2. Keep `./scripts/ci-headless.sh` **GREEN** after meaningful changes. 3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics. 4. **Legal:** MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files. 5. Always append `AGENT_LOG.md` and keep `STATUS.md` current. ## Non-goals (do not replace the mission with these) - Rewriting the project as a different game - Asking the user for permission to continue - Stopping after planning without code/test changes This mission text is **law** for all models and all meta rounds. --- # This round CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. --- ## Protocol - Work thoroughly; no empty turns. - Emit ## AUTONOMOUS_STOP only when DONE or truly blocked. - If missing *actionable* rules would unlock autonomy (not a rewrite of the mission), append exactly one block: ## NEED_INSTRUCTIONS why: need: - Do not use NEED_INSTRUCTIONS to change the mission goal. - **host:** amanita - **event:** START ### run 2026-07-22T06:21:56Z - **title:** # MISSION (immutable — do not renegotiate) # Mission (immutable) — openkknd2 Build and grow **openkknd2**: an original open-source post-apoc RTS scaffold (genre-inspired only; **not** commercial KKnD). ## Fixed goals 1. Work only under the designated workdir (`openkknd2-am-coder` / `$OPENKKND2_ROOT`). 2. Keep `./scripts/ci-headless.sh` **GREEN** after meaningful changes. 3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics. 4. **Legal:** MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files. 5. Always append `AGENT_LOG.md` and keep `STATUS.md` current. ## Non-goals (do not replace the mission with these) - Rewriting the project as a different game - Asking the user for permission to continue - Stopping after planning without code/test changes This mission text is **law** for all models and all meta rounds. --- # This round CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. --- ## Protocol - Work thoroughly; no empty turns. - Emit ## AUTONOMOUS_STOP only when DONE or truly blocked. - If missing *actionable* rules would unlock autonomy (not a rewrite of the mission), append exactly one block: ## NEED_INSTRUCTIONS why: need: - Do not use NEED_INSTRUCTIONS to change the mission goal. - **host:** amanita - **event:** START - **2026-07-22T06:21:56Z** · am-task-register · **ok** — id=20260722T062156Z-424245 - **2026-07-22T06:21:56Z** · turn-1-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r4-coder - **2026-07-22T06:26:02Z** · turn-1-end · **ok** — ec=0 - **2026-07-22T06:26:02Z** · turn-2-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r4-coder - **2026-07-22T06:26:14Z** · turn-2-end · **ok** — ec=0 - **2026-07-22T06:26:14Z** · turn-3-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r4-coder - **2026-07-22T06:26:28Z** · turn-3-end · **ok** — ec=0 - **2026-07-22T06:26:28Z** · turn-4-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r4-coder - **2026-07-22T06:26:29Z** · turn-4-end · **ok** — ec=0 - **2026-07-22T06:26:29Z** · turn-5-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r4-coder - **2026-07-22T06:26:31Z** · turn-5-end · **ok** — ec=0 - **2026-07-22T06:26:31Z** · turn-6-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r4-coder - **2026-07-22T06:26:32Z** · turn-6-end · **ok** — ec=0 - **2026-07-22T06:26:32Z** · turn-7-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r4-coder - **2026-07-22T06:26:34Z** · turn-7-end · **ok** — ec=0 - **2026-07-22T06:26:34Z** · turn-8-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r4-coder - **2026-07-22T06:26:36Z** · turn-8-end · **ok** — ec=0 - **2026-07-22T06:26:36Z** · STATUS→RUNNING · **RUNNING** — max-turns 8 reached ### run 2026-07-22T06:26:43Z - **title:** # MISSION (immutable — do not renegotiate) # Mission (immutable) — openkknd2 Build and grow **openkknd2**: an original open-source post-apoc RTS scaffold (genre-inspired only; **not** commercial KKnD). ## Fixed goals 1. Work only under the designated workdir (`openkknd2-am-coder` / `$OPENKKND2_ROOT`). 2. Keep `./scripts/ci-headless.sh` **GREEN** after meaningful changes. 3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics. 4. **Legal:** MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files. 5. Always append `AGENT_LOG.md` and keep `STATUS.md` current. ## Non-goals (do not replace the mission with these) - Rewriting the project as a different game - Asking the user for permission to continue - Stopping after planning without code/test changes This mission text is **law** for all models and all meta rounds. --- # This round CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. --- ## Protocol - Work thoroughly; no empty turns. - Emit ## AUTONOMOUS_STOP only when DONE or truly blocked. - If missing *actionable* rules would unlock autonomy (not a rewrite of the mission), append exactly one block: ## NEED_INSTRUCTIONS why: need: - Do not use NEED_INSTRUCTIONS to change the mission goal. - **host:** amanita - **event:** START ### run 2026-07-22T06:26:46Z - **title:** # MISSION (immutable — do not renegotiate) # Mission (immutable) — openkknd2 Build and grow **openkknd2**: an original open-source post-apoc RTS scaffold (genre-inspired only; **not** commercial KKnD). ## Fixed goals 1. Work only under the designated workdir (`openkknd2-am-coder` / `$OPENKKND2_ROOT`). 2. Keep `./scripts/ci-headless.sh` **GREEN** after meaningful changes. 3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics. 4. **Legal:** MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files. 5. Always append `AGENT_LOG.md` and keep `STATUS.md` current. ## Non-goals (do not replace the mission with these) - Rewriting the project as a different game - Asking the user for permission to continue - Stopping after planning without code/test changes This mission text is **law** for all models and all meta rounds. --- # This round CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. --- ## Protocol - Work thoroughly; no empty turns. - Emit ## AUTONOMOUS_STOP only when DONE or truly blocked. - If missing *actionable* rules would unlock autonomy (not a rewrite of the mission), append exactly one block: ## NEED_INSTRUCTIONS why: need: - Do not use NEED_INSTRUCTIONS to change the mission goal. - **host:** amanita - **event:** START - **2026-07-22T06:26:46Z** · am-task-register · **ok** — id=20260722T062646Z-1588248 - **2026-07-22T06:26:46Z** · turn-1-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r5-coder - **2026-07-22T06:30:15Z** · turn-1-end · **ok** — ec=0 - **2026-07-22T06:30:15Z** · turn-2-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r5-coder - **2026-07-22T06:30:16Z** · turn-2-end · **ok** — ec=0 - **2026-07-22T06:30:16Z** · turn-3-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r5-coder - **2026-07-22T06:30:28Z** · turn-3-end · **ok** — ec=0 - **2026-07-22T06:30:28Z** · turn-4-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r5-coder - **2026-07-22T06:30:29Z** · turn-4-end · **ok** — ec=0 - **2026-07-22T06:30:29Z** · turn-5-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r5-coder - **2026-07-22T06:30:31Z** · turn-5-end · **ok** — ec=0 - **2026-07-22T06:30:31Z** · turn-6-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r5-coder - **2026-07-22T06:30:33Z** · turn-6-end · **ok** — ec=0 - **2026-07-22T06:30:33Z** · turn-7-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r5-coder - **2026-07-22T06:30:34Z** · turn-7-end · **ok** — ec=0 - **2026-07-22T06:30:34Z** · turn-8-start · **RUNNING** — model=ollama/qwen3-coder:latest session=ok2meta-r5-coder - **2026-07-22T06:30:36Z** · turn-8-end · **ok** — ec=0 - **2026-07-22T06:30:36Z** · STATUS→RUNNING · **RUNNING** — max-turns 8 reached ### run 2026-07-22T06:30:54Z - **title:** # MISSION (immutable — do not renegotiate) # Mission (immutable) — openkknd2 Build and grow **openkknd2**: an original open-source post-apoc RTS scaffold (genre-inspired only; **not** commercial KKnD). ## Fixed goals 1. Work only under the designated workdir (`openkknd2-am-coder` / `$OPENKKND2_ROOT`). 2. Keep `./scripts/ci-headless.sh` **GREEN** after meaningful changes. 3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics. 4. **Legal:** MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files. 5. Always append `AGENT_LOG.md` and keep `STATUS.md` current. ## Non-goals (do not replace the mission with these) - Rewriting the project as a different game - Asking the user for permission to continue - Stopping after planning without code/test changes This mission text is **law** for all models and all meta rounds. --- # This round CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. --- ## Protocol - Work thoroughly; no empty turns. - Emit ## AUTONOMOUS_STOP only when DONE or truly blocked. - If missing *actionable* rules would unlock autonomy (not a rewrite of the mission), append exactly one block: ## NEED_INSTRUCTIONS why: need: - Do not use NEED_INSTRUCTIONS to change the mission goal. - **host:** amanita - **event:** START ### run 2026-07-22T06:30:56Z - **title:** # MISSION (immutable — do not renegotiate) # Mission (immutable) — openkknd2 Build and grow **openkknd2**: an original open-source post-apoc RTS scaffold (genre-inspired only; **not** commercial KKnD). ## Fixed goals 1. Work only under the designated workdir (`openkknd2-am-coder` / `$OPENKKND2_ROOT`). 2. Keep `./scripts/ci-headless.sh` **GREEN** after meaningful changes. 3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics. 4. **Legal:** MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files. 5. Always append `AGENT_LOG.md` and keep `STATUS.md` current. ## Non-goals (do not replace the mission with these) - Rewriting the project as a different game - Asking the user for permission to continue - Stopping after planning without code/test changes This mission text is **law** for all models and all meta rounds. --- # This round CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir). Headless smoke is GREEN (map + units). You implement the next milestones yourself. This turn must produce REAL file changes (not just plans): 1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed 2. Add a simple faction AI tick (gather / build / train) 3. Wire into `ok_world_tick` or main smoke 4. Run `./scripts/ci-headless.sh` and keep it GREEN 5. Append AGENT_LOG.md + update STATUS.md Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first. --- ## Protocol - Work thoroughly; no empty turns. - Emit ## AUTONOMOUS_STOP only when DONE or truly blocked. - If missing *actionable* rules would unlock autonomy (not a rewrite of the mission), append exactly one block: ## NEED_INSTRUCTIONS why: need: - Do not use NEED_INSTRUCTIONS to change the mission goal. - **host:** amanita - **event:** START - **2026-07-22T06:30:56Z** · am-task-register · **ok** — id=20260722T063056Z-2474530 - **2026-07-22T06:30:56Z** · turn-1-start · **RUNNING** — model=ollama/qwen3:14b session=ok2meta-r6-qwen314