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ai.c
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kitchen: README + MISSIONS/engine-c keep-drop notes
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2026-09-17 21:48:48 +02:00 |
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audio.c
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kitchen: README + MISSIONS/engine-c keep-drop notes
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2026-09-17 21:48:48 +02:00 |
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buildings.c
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engine-c: lasting death RUBBLE/SCRAP scars + denser scorch
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2026-09-19 11:50:41 +02:00 |
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config.c
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engine-c: SDL live arid+scale+tracers parity with KKND_SHOT
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2026-09-19 11:23:13 +02:00 |
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demo_unitcard.c
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kitchen: README + MISSIONS/engine-c keep-drop notes
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2026-09-17 21:48:48 +02:00 |
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engine.c
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engine-c: Survivor forward HQ + faction BT_BASE identity in SHOT
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2026-09-19 16:10:25 +02:00 |
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input.c
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kitchen: README + MISSIONS/engine-c keep-drop notes
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2026-09-17 21:48:48 +02:00 |
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main.c
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engine-c: denser mid-fight fire/smoke/muzzle/impact for KKND2 combat read
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2026-09-19 14:45:47 +02:00 |
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map.c
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engine-c: lasting death RUBBLE/SCRAP scars + denser scorch
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2026-09-19 11:50:41 +02:00 |
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png.c
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kitchen: README + MISSIONS/engine-c keep-drop notes
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2026-09-17 21:48:48 +02:00 |
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projectiles.c
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engine-c: denser mid-fight fire/smoke/muzzle/impact for KKND2 combat read
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2026-09-19 14:45:47 +02:00 |
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render.c
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engine-c: wreck draw + type variety + clash seed for KKND2 battlefield
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2026-09-19 16:05:13 +02:00 |
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rng.c
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kitchen: README + MISSIONS/engine-c keep-drop notes
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2026-09-17 21:48:48 +02:00 |
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save.c
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kitchen: README + MISSIONS/engine-c keep-drop notes
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2026-09-17 21:48:48 +02:00 |
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snapshot.c
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engine-c: Survivor forward HQ + faction BT_BASE identity in SHOT
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2026-09-19 16:10:25 +02:00 |
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sprites.c
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engine-c: Survivor forward HQ + faction BT_BASE identity in SHOT
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2026-09-19 16:10:25 +02:00 |
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unit_card.c
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engine-c: arid KKND2-like showcase shot + kitchen claim DONE
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2026-09-19 10:04:41 +02:00 |
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units.c
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engine-c: infantry/mutant walk bob via Unit.anim
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2026-09-19 13:03:33 +02:00 |