kitchen: README + MISSIONS/engine-c keep-drop notes
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openkknd2-am-coder/.am-meta/launch-20260722T052135Zcoder.log
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openkknd2-am-coder/.am-meta/launch-20260722T052135Zcoder.log
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AGENT_WORKDIR=/home/vx/src/openkknd2-am-coder
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logs: /home/vx/src/openkknd2-am-coder/AGENT_LOG.md /home/vx/src/openkknd2-am-coder/STATUS.md /home/vx/src/openkknd2-am-coder/TASK.md
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detached pid=1723577 log=/tmp/agent-coder-detach-20260722T052143Z.log
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control: am-task list | am-task stop latest | am-task resume latest
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### ACTIVE (/home/vx/.am-agent-tasks/active)
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════════════════════════════════════════════════════════════
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id: 20260722T052138Z-1723242
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status: running [process alive]
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kind: agent-coder
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host: amanita
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model: ollama/devstral:latest
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session: ok2meta-r1-devstral
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pid / pgid: 1722763 / 1722243
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started: 2026-07-22T05:21:38Z
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stopped: — (still running)
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elapsed: 6s
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title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).
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Headless smoke is GREEN (map + units). You implement the next milestones yourself.
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This turn must produce REAL file changes (not just plans):
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1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
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2. Add a simple faction AI tick (gather / build / train)
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