OpenKKnD/openkknd2-am-coder/.am-meta/launch-20260722T052135Zcoder.log
2026-09-17 21:48:48 +02:00

24 lines
1.2 KiB
Text

AGENT_WORKDIR=/home/vx/src/openkknd2-am-coder
logs: /home/vx/src/openkknd2-am-coder/AGENT_LOG.md /home/vx/src/openkknd2-am-coder/STATUS.md /home/vx/src/openkknd2-am-coder/TASK.md
detached pid=1723577 log=/tmp/agent-coder-detach-20260722T052143Z.log
control: am-task list | am-task stop latest | am-task resume latest
### ACTIVE (/home/vx/.am-agent-tasks/active)
════════════════════════════════════════════════════════════
id: 20260722T052138Z-1723242
status: running [process alive]
kind: agent-coder
host: amanita
model: ollama/devstral:latest
session: ok2meta-r1-devstral
pid / pgid: 1722763 / 1722243
started: 2026-07-22T05:21:38Z
stopped: — (still running)
elapsed: 6s
title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).
Headless smoke is GREEN (map + units). You implement the next milestones yourself.
This turn must produce REAL file changes (not just plans):
1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
2. Add a simple faction AI tick (gather / build / train)