OpenKKnD/MISSIONS/deepseek.MISSION.md
2026-09-17 21:48:48 +02:00

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# KKND2 Auftrag — openkknd-deepseek (deepseek-coder:6.7b)
You own this tree: `/home/vx/src/openkknd-deepseek`
## Goal
Continue / improve **openkknd** — Krush Kill 'n' Destroystyle **2D RTS** in **C11 + SDL2** (+ SDL2_ttf, zlib).
Reference (read-only): `/home/vx/openkknd` — do **not** modify it. Work only here.
## Required outcomes
1. Project builds with `./build.sh` (fix compile/link errors with write/edit).
2. Keep modular layout: `src/*.c`, `include/*.h`, `assets/` as needed.
3. Fix warnings if cheap (e.g. MAX_PARTICLES redefinition) after green build.
4. Add/update `README.md` with build/run instructions.
5. `git init` if missing; commit when something works.
6. Prefer real shell tools (`exec`) — do not only print tool JSON as text.
## Constraints
- Linux (CachyOS), user vx, gcc + sdl2 + SDL2_ttf. No sudo.
- Stay inside this directory.
## First steps
1. cd /home/vx/src/openkknd-deepseek && ls -la
2. ./build.sh — fix failures
3. README + git commit after green build