OpenKKnD/docs/FACTIONS.md

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Pitchwell — factions

Two sides. No third. Names below are the roster — do not alias them to other games.

Crooked Staff Rust Host
Color Hood-violet #8C40D9 Slag-grey #73808C
HQ Bent Keep Scrap Spire
Worker Well-Walker Sump-Rig
Drop-off Pitch Font Sump Press
Feel Fragile, splash, woods Armored, shells, flats
Unique Ley — regen + range on cracks Salvage — wrecks → Pitch
Super Eclipse Rite (map hex, 8s) Core Dump (EMP + fire, 6s)

Banned in all copy, VO, and filenames: Nintendo names (incl. mage-turtle staff-casters), KKnD / KKnD2 / Xtreme faction and unit names, OpenKrush packs.

Crooked Staff

Hooded wand-magi. Timber keeps, crooked at the joint. They do not wear crowns; the Bent Keep is a hall of staves.

Trait — Ley. Claimed ley cracks (map props) grant nearby Staff Hide/Ward +4 HP/s and +15% range. Host gets nothing. Hexer can paint a 4s snare disk (no damage). Fonts and Keeps can be warded once (absorb one shell volley).

Buildings

Id Role Pitch Time Tier
bent_keep HQ, 5 rally, drop-off 1
pitch_font Well drop-off, holds seep 120 15s 1
coven_yard T1 / T2 infantry 180 20s 1
cot_hall +8 pop 80 12s 1
ward_post Turret, Ward armor, hex bolts 150 18s 1
beast_pens Crookhound, Gutter Wyrm 220 22s 2
hex_circle Unlocks T2, Hexer, Ley-Cart 250 25s 2
rookery Air 280 28s 3
eclipse_spire Super charge 600 45s 3

Units

Id Role Armor vs Pitch Notes
well_walker Gather + build Hide scout 50 Slow harvest, full speed in woods
acolyte T1 bolt Hide Hide 75 Cheap swarm
crookhound Scout / chase Hide workers 100 +20% fog sight
hexer T2 splash + snare Ward Hide, clumps 220 Dies to shells
warder AA / escort Ward Air 200 Weak vs Plate
ley_cart Rolling artillery Plate Plate, buildings 320 Unpacks 2s
gutter_wyrm Siege beast Hide buildings 500 Melee, ground only
kite_familiar Air scout Air 180 Tiny HP
storm_hood Air attack Air Hide, Air 420 Loses to Rotor-Can flak

Closer: Eclipse Rite — 12s visible sky-darken, then 8s hex disk (heavy vs Hide, mild vs Plate). Walk out.

Open: 2 Fonts, Cot, Yard, 6 Acolytes, 2 Hounds, then Hex Circle. Do not mass Wyrms before AA is answered.

Rust Host

Scrap machines. Captains in cages. The Scrap Spire is a crane-stack that never quite stands straight.

Trait — Salvage. Dead vehicles and turrets leave a wreck pile (15s). A Sump-Rig ordered onto it yields 25 Pitch and clears the pile. Track Barn repairs 8 HP/s in radius. Shield-Can deploys a cover disk (Plate buff, 30% speed).

Buildings

Id Role Pitch Time Tier
scrap_spire HQ, 5 rally, drop-off 1
sump_press Well drop-off, holds seep 120 15s 1
bolt_hall T1 / T2 infantry 180 20s 1
frame_rack +8 pop 80 12s 1
can_turret Turret, Plate, shells 150 18s 1
track_barn Vehicles + repair aura 240 24s 2
dynamo Unlocks T2, Howl, Breaker 250 25s 2
rotor_deck Air 280 28s 3
core_stack Super charge 600 45s 3

Units

Id Role Armor vs Pitch Notes
sump_rig Gather + build Plate scout 50 Fast harvest, slow in woods
bolt_hand T1 small-arms Plate Hide 80 Tougher, slower than Acolyte
rattle_scout Wheeled scout Plate workers 110 Bad in woods
shield_can Armored inf, deploy Plate bolt 210 Cover disk
rattle_track Medium tank Plate Plate 280 Front-line
junk_howl Artillery Plate buildings, Ward 340 Min range 4
breaker Siege ram Plate HQ, turrets 520 Melee
rotor_can Air flak + ground Air Air, Hide 400 Loses to mass Warders
sky_hook Lift / drop Air 380 Carries 1 vehicle; no attack

Closer: Core Dump — 10s siren, then 6s EMP (vehicles/air stop) + fire on buildings. Staff Hexers still shoot.

Open: Press on well, Rack, Hall, 5 Bolt-Hands, 1 Scout, Dynamo, first Rattle-Track. Salvage every wreck.

Counter sheet

If you see Staff answers Host answers
Mass T1 inf Hexer splash Shield-Can + Howl
Tanks Ley-Cart + woods kite More Tracks + salvage
Siege Storm-Hood / Hound raid Rotor-Can / Scout raid
Air Warder Rotor-Can
Super charge Walk out; snipe Spire Walk out; snipe Stack
Worker raid Hounds + Font ward Scouts + turret

Visual / VO (original only)

Staff Host
Silhouette Hood, bent stave, violet cloth Cage torso, rust plates, lamp eyes
VFX Violet bolts, snare rings, eclipse disk Tracers, weld sparks, EMP flash
VO Dry, amused, short Clipped radio, metal ticks
Build Timber, crooked joints Cranes, stacked cans

Own meshes / CC0 / CC-BY / CC-BY-NC. No rips, no stock ARR, no “this is basically [other game unit]”. Promo stills ≥1280×720.

Id stability

scripts and net orders use the id column (snake_case). Display names may translate; ids do not. Adding a unit means a new id — never reuse a retired one.