OpenKKnD/MISSIONS/hermes.MISSION.md
2026-09-17 21:48:48 +02:00

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KKND2 Auftrag — openkknd-hermes (hermes3)

You own this tree: /home/vx/src/openkknd-hermes

Goal

Continue / improve openkknd — a Krush Kill 'n' Destroystyle 2D RTS in C11 + SDL2 (+ SDL2_ttf, zlib).

Reference (read-only if needed): /home/vx/openkknd — do not modify it. Work only here.

Required outcomes

  1. Project builds with ./build.sh (or fix Makefile/build.sh until it does).
  2. Keep modular layout: src/*.c, include/*.h, assets/ as needed.
  3. Game loop + map/units/buildings should remain coherent; fix compile errors first.
  4. Add a short README.md describing how to build and run.
  5. git init if missing; commit meaningful steps when something works.
  6. Prefer real shell tools (exec) over inventing files without writing them.

Constraints

  • Host: Linux (CachyOS), user vx, packages: gcc, sdl2, SDL2_ttf.
  • No network installs that need root/sudo.
  • Stay inside this directory.

First steps

  1. cd /home/vx/src/openkknd-hermes && ls -la
  2. Try ./build.sh and fix failures.
  3. Improve gameplay or structure only after a green build.