5.6 KiB
Pitchwell — factions
Two sides. No third. Names below are the roster — do not alias them to other games.
| Crooked Staff | Rust Host | |
|---|---|---|
| Color | Hood-violet #8C40D9 |
Slag-grey #73808C |
| HQ | Bent Keep | Scrap Spire |
| Worker | Well-Walker | Sump-Rig |
| Drop-off | Pitch Font | Sump Press |
| Feel | Fragile, splash, woods | Armored, shells, flats |
| Unique | Ley — regen + range on cracks | Salvage — wrecks → Pitch |
| Super | Eclipse Rite (map hex, 8 s) | Core Dump (EMP + fire, 6 s) |
Banned in all copy, VO, and filenames: Nintendo names (incl. mage-turtle staff-casters), KKnD / KKnD2 / Xtreme faction and unit names, OpenKrush packs.
Crooked Staff
Hooded wand-magi. Timber keeps, crooked at the joint. They do not wear crowns; the Bent Keep is a hall of staves.
Trait — Ley. Claimed ley cracks (map props) grant nearby Staff Hide/Ward +4 HP/s and +15% range. Host gets nothing. Hexer can paint a 4 s snare disk (no damage). Fonts and Keeps can be warded once (absorb one shell volley).
Buildings
| Id | Role | Pitch | Time | Tier |
|---|---|---|---|---|
bent_keep |
HQ, 5 rally, drop-off | — | — | 1 |
pitch_font |
Well drop-off, holds seep | 120 | 15 s | 1 |
coven_yard |
T1 / T2 infantry | 180 | 20 s | 1 |
cot_hall |
+8 pop | 80 | 12 s | 1 |
ward_post |
Turret, Ward armor, hex bolts | 150 | 18 s | 1 |
beast_pens |
Crookhound, Gutter Wyrm | 220 | 22 s | 2 |
hex_circle |
Unlocks T2, Hexer, Ley-Cart | 250 | 25 s | 2 |
rookery |
Air | 280 | 28 s | 3 |
eclipse_spire |
Super charge | 600 | 45 s | 3 |
Units
| Id | Role | Armor | vs | Pitch | Notes |
|---|---|---|---|---|---|
well_walker |
Gather + build | Hide | scout | 50 | Slow harvest, full speed in woods |
acolyte |
T1 bolt | Hide | Hide | 75 | Cheap swarm |
crookhound |
Scout / chase | Hide | workers | 100 | +20% fog sight |
hexer |
T2 splash + snare | Ward | Hide, clumps | 220 | Dies to shells |
warder |
AA / escort | Ward | Air | 200 | Weak vs Plate |
ley_cart |
Rolling artillery | Plate | Plate, buildings | 320 | Unpacks 2 s |
gutter_wyrm |
Siege beast | Hide | buildings | 500 | Melee, ground only |
kite_familiar |
Air scout | Air | — | 180 | Tiny HP |
storm_hood |
Air attack | Air | Hide, Air | 420 | Loses to Rotor-Can flak |
Closer: Eclipse Rite — 12 s visible sky-darken, then 8 s hex disk (heavy vs Hide, mild vs Plate). Walk out.
Open: 2 Fonts, Cot, Yard, 6 Acolytes, 2 Hounds, then Hex Circle. Do not mass Wyrms before AA is answered.
Rust Host
Scrap machines. Captains in cages. The Scrap Spire is a crane-stack that never quite stands straight.
Trait — Salvage. Dead vehicles and turrets leave a wreck pile (15 s). A Sump-Rig ordered onto it yields 25 Pitch and clears the pile. Track Barn repairs 8 HP/s in radius. Shield-Can deploys a cover disk (Plate buff, −30% speed).
Buildings
| Id | Role | Pitch | Time | Tier |
|---|---|---|---|---|
scrap_spire |
HQ, 5 rally, drop-off | — | — | 1 |
sump_press |
Well drop-off, holds seep | 120 | 15 s | 1 |
bolt_hall |
T1 / T2 infantry | 180 | 20 s | 1 |
frame_rack |
+8 pop | 80 | 12 s | 1 |
can_turret |
Turret, Plate, shells | 150 | 18 s | 1 |
track_barn |
Vehicles + repair aura | 240 | 24 s | 2 |
dynamo |
Unlocks T2, Howl, Breaker | 250 | 25 s | 2 |
rotor_deck |
Air | 280 | 28 s | 3 |
core_stack |
Super charge | 600 | 45 s | 3 |
Units
| Id | Role | Armor | vs | Pitch | Notes |
|---|---|---|---|---|---|
sump_rig |
Gather + build | Plate | scout | 50 | Fast harvest, slow in woods |
bolt_hand |
T1 small-arms | Plate | Hide | 80 | Tougher, slower than Acolyte |
rattle_scout |
Wheeled scout | Plate | workers | 110 | Bad in woods |
shield_can |
Armored inf, deploy | Plate | bolt | 210 | Cover disk |
rattle_track |
Medium tank | Plate | Plate | 280 | Front-line |
junk_howl |
Artillery | Plate | buildings, Ward | 340 | Min range 4 |
breaker |
Siege ram | Plate | HQ, turrets | 520 | Melee |
rotor_can |
Air flak + ground | Air | Air, Hide | 400 | Loses to mass Warders |
sky_hook |
Lift / drop | Air | — | 380 | Carries 1 vehicle; no attack |
Closer: Core Dump — 10 s siren, then 6 s EMP (vehicles/air stop) + fire on buildings. Staff Hexers still shoot.
Open: Press on well, Rack, Hall, 5 Bolt-Hands, 1 Scout, Dynamo, first Rattle-Track. Salvage every wreck.
Counter sheet
| If you see | Staff answers | Host answers |
|---|---|---|
| Mass T1 inf | Hexer splash | Shield-Can + Howl |
| Tanks | Ley-Cart + woods kite | More Tracks + salvage |
| Siege | Storm-Hood / Hound raid | Rotor-Can / Scout raid |
| Air | Warder | Rotor-Can |
| Super charge | Walk out; snipe Spire | Walk out; snipe Stack |
| Worker raid | Hounds + Font ward | Scouts + turret |
Visual / VO (original only)
| Staff | Host | |
|---|---|---|
| Silhouette | Hood, bent stave, violet cloth | Cage torso, rust plates, lamp eyes |
| VFX | Violet bolts, snare rings, eclipse disk | Tracers, weld sparks, EMP flash |
| VO | Dry, amused, short | Clipped radio, metal ticks |
| Build | Timber, crooked joints | Cranes, stacked cans |
Own meshes / CC0 / CC-BY / CC-BY-NC. No rips, no stock ARR, no “this is basically [other game unit]”. Promo stills ≥1280×720.
Id stability
scripts and net orders use the id column (snake_case). Display names may translate; ids do not. Adding a unit means a new id — never reuse a retired one.