OpenKKnD/openkknd2-am-coder/AGENT_LOG.md
2026-09-17 21:48:48 +02:00

85 KiB

Agent Log

  • 2026-07-22T08:00:00Z · started task · RUNNING — initiating implementation of building placement and faction AI tick

  • 2026-07-22T06:45:00Z · initialized project structure · ok — created README, LICENSE, THIRD_PARTY.md- 2026-07-22T04:48:01Z · turn-1-end · ok — ec=0

  • 2026-07-22T04:48:01Z · turn-2-start · RUNNING — model=ollama/qwen3-coder:latest session=openkknd2-demo

  • 2026-07-22T04:48:03Z · turn-2-end · ok — ec=0

  • 2026-07-22T04:48:03Z · turn-3-start · RUNNING — model=ollama/qwen3-coder:latest session=openkknd2-demo

  • 2026-07-22T04:48:04Z · ci-headless · ok — ./build/openkknd2 --headless --smoke

  • 2026-07-22T04:48:12Z · turn-3-end · ok — ec=0

  • 2026-07-22T04:48:12Z · turn-4-start · RUNNING — model=ollama/qwen3-coder:latest session=openkknd2-demo

  • 2026-07-22T04:48:13Z · turn-4-end · ok — ec=0

  • 2026-07-22T04:48:13Z · STATUS→RUNNING · RUNNING — max-turns 4 reached

run 2026-07-22T04:49:25Z

  • title: CONTINUE openkknd2 in /home/vx/src/openkknd2-am-coder only. Headless smoke already GREEN (./scripts/ci-headless.sh). Next milestones: units/map stubs, improve ci, document build, keep AGENT_LOG. No proprietary assets. Emit AUTONOMOUS_STOP only when blocked.
  • host: amanita
  • event: START

run 2026-07-22T04:49:28Z

  • title: CONTINUE openkknd2 in /home/vx/src/openkknd2-am-coder only. Headless smoke already GREEN (./scripts/ci-headless.sh). Next milestones: units/map stubs, improve ci, document build, keep AGENT_LOG. No proprietary assets. Emit AUTONOMOUS_STOP only when blocked.

  • host: amanita

  • event: START

  • 2026-07-22T04:49:28Z · am-task-register · ok — id=20260722T044928Z-1206819

  • 2026-07-22T04:49:28Z · turn-1-start · RUNNING — model=ollama/qwen3-coder:latest session=openkknd2-w2

  • 2026-07-22T04:51:37Z · INTERRUPTED · stop — am-task stop 20260722T044928Z-1206819

  • 2026-07-22T04:53:08Z · INTERRUPTED · stop — am-task stop 20260722T044928Z-1206819

  • 2026-07-22T04:53:08Z · switch model · qwen3.6 — longer autonomy wave

run 2026-07-22T04:53:11Z

  • title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder. Headless smoke is GREEN with map/units. Next: building placement stub, simple faction AI tick, improve README/BUILD, keep logs. No proprietary KKnD assets. Work thoroughly each turn — do not end turns empty. Emit AUTONOMOUS_STOP only when truly blocked.
  • host: amanita
  • event: START

run 2026-07-22T04:53:14Z

  • title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder. Headless smoke is GREEN with map/units. Next: building placement stub, simple faction AI tick, improve README/BUILD, keep logs. No proprietary KKnD assets. Work thoroughly each turn — do not end turns empty. Emit AUTONOMOUS_STOP only when truly blocked.

  • host: amanita

  • event: START

  • 2026-07-22T04:53:14Z · am-task-register · ok — id=20260722T045314Z-1583025

  • 2026-07-22T04:53:14Z · turn-1-start · RUNNING — model=ollama/qwen3.6:latest session=openkknd2-q36

  • 2026-07-22T04:55:28Z · turn-1-end · ok — ec=0

  • 2026-07-22T04:55:28Z · turn-2-start · RUNNING — model=ollama/qwen3.6:latest session=openkknd2-q36

  • 2026-07-22T04:55:40Z · turn-2-end · ok — ec=0

  • 2026-07-22T04:55:40Z · turn-3-start · RUNNING — model=ollama/qwen3.6:latest session=openkknd2-q36

  • 2026-07-22T04:55:42Z · turn-3-end · ok — ec=0

  • 2026-07-22T04:55:42Z · turn-4-start · RUNNING — model=ollama/qwen3.6:latest session=openkknd2-q36

  • 2026-07-22T04:55:43Z · turn-4-end · ok — ec=0

  • 2026-07-22T04:55:43Z · turn-5-start · RUNNING — model=ollama/qwen3.6:latest session=openkknd2-q36

  • 2026-07-22T04:55:45Z · turn-5-end · ok — ec=0

  • 2026-07-22T04:55:45Z · turn-6-start · RUNNING — model=ollama/qwen3.6:latest session=openkknd2-q36

  • 2026-07-22T04:55:47Z · turn-6-end · ok — ec=0

  • 2026-07-22T04:55:47Z · turn-7-start · RUNNING — model=ollama/qwen3.6:latest session=openkknd2-q36

  • 2026-07-22T04:55:48Z · turn-7-end · ok — ec=0

  • 2026-07-22T04:55:48Z · turn-8-start · RUNNING — model=ollama/qwen3.6:latest session=openkknd2-q36

  • 2026-07-22T04:55:50Z · turn-8-end · ok — ec=0

  • 2026-07-22T04:55:50Z · turn-9-start · RUNNING — model=ollama/qwen3.6:latest session=openkknd2-q36

  • 2026-07-22T04:55:51Z · turn-9-end · ok — ec=0

  • 2026-07-22T04:55:51Z · turn-10-start · RUNNING — model=ollama/qwen3.6:latest session=openkknd2-q36

  • 2026-07-22T04:55:53Z · turn-10-end · ok — ec=0

  • 2026-07-22T04:55:53Z · turn-11-start · RUNNING — model=ollama/qwen3.6:latest session=openkknd2-q36

  • 2026-07-22T04:55:55Z · turn-11-end · ok — ec=0

  • 2026-07-22T04:55:55Z · turn-12-start · RUNNING — model=ollama/qwen3.6:latest session=openkknd2-q36

  • 2026-07-22T04:55:56Z · turn-12-end · ok — ec=0

  • 2026-07-22T04:55:56Z · STATUS→RUNNING · RUNNING — max-turns 12 reached

run 2026-07-22T05:08:33Z

  • title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder. Headless smoke already GREEN (map+units). Next milestones yourself:
  1. building placement (HQ/barracks) + resource cost
  2. simple faction AI tick
  3. keep ./scripts/ci-headless.sh GREEN
  4. append AGENT_LOG.md + STATUS.md each chunk Rules: MIT original only, no proprietary KKnD assets. Work thoroughly each turn — no empty turns. Emit AUTONOMOUS_STOP only when truly blocked or milestone done. Read existing src/include first, then implement.
  • host: amanita
  • event: START

run 2026-07-22T05:16:47Z

  • title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.

  • host: amanita
  • event: START

run 2026-07-22T05:16:49Z

  • title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.

  • host: amanita

  • event: START

  • 2026-07-22T05:16:49Z · am-task-register · ok — id=20260722T051649Z-1717777

  • 2026-07-22T05:16:49Z · turn-1-start · RUNNING — model=ollama/devstral:latest session=ok2-rot1-devstral

  • 2026-07-22T05:21:21Z · INTERRUPTED · stop — reason=hand off to am-meta hard=0 id=20260722T051649Z-1717777

run 2026-07-22T05:21:30Z

  • title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.

  • host: amanita
  • event: START

run 2026-07-22T05:21:38Z

  • title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.

  • host: amanita

  • event: START

  • 2026-07-22T05:21:38Z · am-task-register · ok — id=20260722T052138Z-1723242

  • 2026-07-22T05:21:38Z · turn-1-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

run 2026-07-22T05:21:43Z

  • title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.

  • host: amanita
  • event: START

run 2026-07-22T05:21:52Z

  • title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.

  • host: amanita

  • event: START

  • 2026-07-22T05:21:52Z · am-task-register · ok — id=20260722T052152Z-1724054

  • 2026-07-22T05:21:52Z · turn-1-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r2-coder

  • 2026-07-22T05:22:20Z · INTERRUPTED · stop — reason=redeploy race fix hard=0 id=20260722T052138Z-1723242

run 2026-07-22T05:22:30Z

  • title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.

  • host: amanita
  • event: START

run 2026-07-22T05:22:32Z

  • title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.

  • host: amanita

  • event: START

  • 2026-07-22T05:22:32Z · am-task-register · ok — id=20260722T052232Z-1725762

  • 2026-07-22T05:22:32Z · turn-1-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T05:27:35Z · turn-1-end · ok — ec=0

  • 2026-07-22T05:27:35Z · turn-2-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T05:28:36Z · turn-2-end · ok — ec=0

  • 2026-07-22T05:28:36Z · turn-3-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T05:28:38Z · turn-3-end · ok — ec=0

  • 2026-07-22T05:28:38Z · turn-4-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T05:28:40Z · turn-4-end · ok — ec=0

  • 2026-07-22T05:28:40Z · turn-5-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T05:28:42Z · turn-5-end · ok — ec=0

  • 2026-07-22T05:28:42Z · turn-6-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T05:28:43Z · turn-6-end · ok — ec=0

  • 2026-07-22T05:28:43Z · turn-7-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T05:28:45Z · turn-7-end · ok — ec=0

  • 2026-07-22T05:28:45Z · turn-8-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T05:28:47Z · turn-8-end · ok — ec=0

  • 2026-07-22T05:28:47Z · STATUS→RUNNING · RUNNING — max-turns 8 reached

run 2026-07-22T05:29:01Z

  • title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.

  • host: amanita
  • event: START

run 2026-07-22T05:29:04Z

  • title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.

  • host: amanita

  • event: START

  • 2026-07-22T05:29:04Z · am-task-register · ok — id=20260722T052904Z-1738030

  • 2026-07-22T05:29:04Z · turn-1-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r2-coder

  • 2026-07-22T05:34:17Z · turn-1-end · ok — ec=0

  • 2026-07-22T05:34:17Z · turn-2-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r2-coder

  • 2026-07-22T05:34:18Z · turn-2-end · ok — ec=0

  • 2026-07-22T05:34:18Z · turn-3-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r2-coder

  • 2026-07-22T05:34:27Z · turn-3-end · ok — ec=0

  • 2026-07-22T05:34:27Z · turn-4-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r2-coder

  • 2026-07-22T05:34:28Z · turn-4-end · ok — ec=0

  • 2026-07-22T05:34:28Z · turn-5-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r2-coder

  • 2026-07-22T05:34:30Z · turn-5-end · ok — ec=0

  • 2026-07-22T05:34:30Z · turn-6-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r2-coder

  • 2026-07-22T05:34:32Z · turn-6-end · ok — ec=0

  • 2026-07-22T05:34:32Z · turn-7-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r2-coder

  • 2026-07-22T05:34:33Z · turn-7-end · ok — ec=0

  • 2026-07-22T05:34:33Z · turn-8-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r2-coder

  • 2026-07-22T05:34:35Z · turn-8-end · ok — ec=0

  • 2026-07-22T05:34:35Z · STATUS→RUNNING · RUNNING — max-turns 8 reached

run 2026-07-22T05:34:53Z

  • title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.

  • host: amanita
  • event: START

run 2026-07-22T05:34:55Z

  • title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.

  • host: amanita

  • event: START

  • 2026-07-22T05:34:55Z · am-task-register · ok — id=20260722T053455Z-2574378

  • 2026-07-22T05:34:55Z · turn-1-start · RUNNING — model=ollama/qwen3:14b session=ok2meta-r3-qwen314

  • 2026-07-22T05:49:17Z · turn-1-end · ok — ec=0

  • 2026-07-22T05:49:17Z · turn-2-start · RUNNING — model=ollama/qwen3:14b session=ok2meta-r3-qwen314

  • 2026-07-22T05:49:39Z · turn-2-end · ok — ec=0

  • 2026-07-22T05:49:39Z · turn-3-start · RUNNING — model=ollama/qwen3:14b session=ok2meta-r3-qwen314

  • 2026-07-22T05:50:00Z · turn-3-end · ok — ec=0

  • 2026-07-22T05:50:00Z · turn-4-start · RUNNING — model=ollama/qwen3:14b session=ok2meta-r3-qwen314

  • 2026-07-22T05:50:02Z · turn-4-end · ok — ec=0

  • 2026-07-22T05:50:02Z · turn-5-start · RUNNING — model=ollama/qwen3:14b session=ok2meta-r3-qwen314

  • 2026-07-22T05:50:03Z · turn-5-end · ok — ec=0

  • 2026-07-22T05:50:03Z · turn-6-start · RUNNING — model=ollama/qwen3:14b session=ok2meta-r3-qwen314

  • 2026-07-22T05:50:05Z · turn-6-end · ok — ec=0

  • 2026-07-22T05:50:05Z · turn-7-start · RUNNING — model=ollama/qwen3:14b session=ok2meta-r3-qwen314

  • 2026-07-22T05:50:06Z · turn-7-end · ok — ec=0

  • 2026-07-22T05:50:06Z · turn-8-start · RUNNING — model=ollama/qwen3:14b session=ok2meta-r3-qwen314

  • 2026-07-22T05:50:08Z · turn-8-end · ok — ec=0

  • 2026-07-22T05:50:08Z · STATUS→RUNNING · RUNNING — max-turns 8 reached

run 2026-07-22T05:50:24Z

  • title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.

  • host: amanita
  • event: START

run 2026-07-22T05:50:27Z

  • title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.

  • host: amanita

  • event: START

  • 2026-07-22T05:50:27Z · am-task-register · ok — id=20260722T055027Z-3217726

  • 2026-07-22T05:50:27Z · turn-1-start · RUNNING — model=ollama/qwen3:14b session=ok2meta-r4-qwen314

  • 2026-07-22T05:53:43Z · turn-1-end · ok — ec=0

  • 2026-07-22T05:53:43Z · turn-2-start · RUNNING — model=ollama/qwen3:14b session=ok2meta-r4-qwen314

  • 2026-07-22T05:54:02Z · turn-2-end · ok — ec=0

  • 2026-07-22T05:54:02Z · turn-3-start · RUNNING — model=ollama/qwen3:14b session=ok2meta-r4-qwen314

  • 2026-07-22T05:54:22Z · turn-3-end · ok — ec=0

  • 2026-07-22T05:54:22Z · turn-4-start · RUNNING — model=ollama/qwen3:14b session=ok2meta-r4-qwen314

  • 2026-07-22T05:54:24Z · turn-4-end · ok — ec=0

  • 2026-07-22T05:54:24Z · turn-5-start · RUNNING — model=ollama/qwen3:14b session=ok2meta-r4-qwen314

  • 2026-07-22T05:54:26Z · turn-5-end · ok — ec=0

  • 2026-07-22T05:54:26Z · turn-6-start · RUNNING — model=ollama/qwen3:14b session=ok2meta-r4-qwen314

  • 2026-07-22T05:54:27Z · turn-6-end · ok — ec=0

  • 2026-07-22T05:54:27Z · turn-7-start · RUNNING — model=ollama/qwen3:14b session=ok2meta-r4-qwen314

  • 2026-07-22T05:54:29Z · turn-7-end · ok — ec=0

  • 2026-07-22T05:54:29Z · turn-8-start · RUNNING — model=ollama/qwen3:14b session=ok2meta-r4-qwen314

  • 2026-07-22T05:54:30Z · turn-8-end · ok — ec=0

  • 2026-07-22T05:54:30Z · STATUS→RUNNING · RUNNING — max-turns 8 reached

run 2026-07-22T05:54:35Z

  • title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.

  • host: amanita
  • event: START

run 2026-07-22T05:54:38Z

  • title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.

  • host: amanita

  • event: START

  • 2026-07-22T05:54:38Z · am-task-register · ok — id=20260722T055438Z-3338469

  • 2026-07-22T05:54:38Z · turn-1-start · RUNNING — model=ollama/qwen2.5-coder:14b session=ok2meta-r5-qwen14

  • 2026-07-22T05:56:49Z · turn-1-end · ok — ec=0

  • 2026-07-22T05:56:49Z · turn-2-start · RUNNING — model=ollama/qwen2.5-coder:14b session=ok2meta-r5-qwen14

  • 2026-07-22T05:57:27Z · turn-2-end · ok — ec=0

  • 2026-07-22T05:57:27Z · turn-3-start · RUNNING — model=ollama/qwen2.5-coder:14b session=ok2meta-r5-qwen14

  • 2026-07-22T05:58:02Z · turn-3-end · ok — ec=0

  • 2026-07-22T05:58:02Z · turn-4-start · RUNNING — model=ollama/qwen2.5-coder:14b session=ok2meta-r5-qwen14

  • 2026-07-22T05:58:39Z · turn-4-end · ok — ec=0

  • 2026-07-22T05:58:39Z · turn-5-start · RUNNING — model=ollama/qwen2.5-coder:14b session=ok2meta-r5-qwen14

  • 2026-07-22T05:58:41Z · turn-5-end · ok — ec=0

  • 2026-07-22T05:58:41Z · turn-6-start · RUNNING — model=ollama/qwen2.5-coder:14b session=ok2meta-r5-qwen14

  • 2026-07-22T05:58:42Z · turn-6-end · ok — ec=0

  • 2026-07-22T05:58:42Z · turn-7-start · RUNNING — model=ollama/qwen2.5-coder:14b session=ok2meta-r5-qwen14

  • 2026-07-22T05:58:44Z · turn-7-end · ok — ec=0

  • 2026-07-22T05:58:44Z · turn-8-start · RUNNING — model=ollama/qwen2.5-coder:14b session=ok2meta-r5-qwen14

  • 2026-07-22T05:58:46Z · turn-8-end · ok — ec=0

  • 2026-07-22T05:58:46Z · STATUS→RUNNING · RUNNING — max-turns 8 reached

run 2026-07-22T05:59:07Z

  • title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.

  • host: amanita
  • event: START

run 2026-07-22T05:59:09Z

  • title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.

  • host: amanita

  • event: START

  • 2026-07-22T05:59:09Z · am-task-register · ok — id=20260722T055909Z-3346665

  • 2026-07-22T05:59:09Z · turn-1-start · RUNNING — model=ollama/deepseek-coder:6.7b session=ok2meta-r6-deepseek

  • 2026-07-22T05:59:12Z · turn-1-end · ok — ec=0

  • 2026-07-22T05:59:12Z · turn-2-start · RUNNING — model=ollama/deepseek-coder:6.7b session=ok2meta-r6-deepseek

  • 2026-07-22T05:59:28Z · turn-2-end · ok — ec=0

  • 2026-07-22T05:59:28Z · turn-3-start · RUNNING — model=ollama/deepseek-coder:6.7b session=ok2meta-r6-deepseek

  • 2026-07-22T05:59:30Z · turn-3-end · ok — ec=0

  • 2026-07-22T05:59:30Z · turn-4-start · RUNNING — model=ollama/deepseek-coder:6.7b session=ok2meta-r6-deepseek

  • 2026-07-22T05:59:32Z · turn-4-end · ok — ec=0

  • 2026-07-22T05:59:32Z · turn-5-start · RUNNING — model=ollama/deepseek-coder:6.7b session=ok2meta-r6-deepseek

  • 2026-07-22T05:59:33Z · turn-5-end · ok — ec=0

  • 2026-07-22T05:59:33Z · turn-6-start · RUNNING — model=ollama/deepseek-coder:6.7b session=ok2meta-r6-deepseek

  • 2026-07-22T05:59:35Z · turn-6-end · ok — ec=0

  • 2026-07-22T05:59:35Z · turn-7-start · RUNNING — model=ollama/deepseek-coder:6.7b session=ok2meta-r6-deepseek

  • 2026-07-22T05:59:37Z · turn-7-end · ok — ec=0

  • 2026-07-22T05:59:37Z · turn-8-start · RUNNING — model=ollama/deepseek-coder:6.7b session=ok2meta-r6-deepseek

  • 2026-07-22T05:59:38Z · turn-8-end · ok — ec=0

  • 2026-07-22T05:59:38Z · STATUS→RUNNING · RUNNING — max-turns 8 reached

run 2026-07-22T05:59:58Z

  • title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.

  • host: amanita
  • event: START

run 2026-07-22T06:00:00Z

  • title: CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.

  • host: amanita

  • event: START

  • 2026-07-22T06:00:00Z · am-task-register · ok — id=20260722T060000Z-3348413

  • 2026-07-22T06:00:00Z · turn-1-start · RUNNING — model=ollama/qwen3:8b session=ok2meta-r7-qwen38

  • 2026-07-22T06:03:58Z · INTERRUPTED · stop — reason=user: beende alle aufgaben hard=0 id=20260722T060000Z-3348413

run 2026-07-22T06:05:06Z

  • title: # MISSION (immutable — do not renegotiate)

Mission (immutable) — openkknd2

Build and grow openkknd2: an original open-source post-apoc RTS scaffold (genre-inspired only; not commercial KKnD).

Fixed goals

  1. Work only under the designated workdir (openkknd2-am-coder / $OPENKKND2_ROOT).
  2. Keep ./scripts/ci-headless.sh GREEN after meaningful changes.
  3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics.
  4. Legal: MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files.
  5. Always append AGENT_LOG.md and keep STATUS.md current.

Non-goals (do not replace the mission with these)

  • Rewriting the project as a different game
  • Asking the user for permission to continue
  • Stopping after planning without code/test changes

This mission text is law for all models and all meta rounds.


This round

CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.


Protocol

  • Work thoroughly; no empty turns.
  • Emit ## AUTONOMOUS_STOP only when DONE or truly blocked.
  • If missing actionable rules would unlock autonomy (not a rewrite of the mission), append exactly one block:

NEED_INSTRUCTIONS

why: need:

Do not use NEED_INSTRUCTIONS to change the mission goal.

  • host: amanita
  • event: START

run 2026-07-22T06:05:09Z

  • title: # MISSION (immutable — do not renegotiate)

Mission (immutable) — openkknd2

Build and grow openkknd2: an original open-source post-apoc RTS scaffold (genre-inspired only; not commercial KKnD).

Fixed goals

  1. Work only under the designated workdir (openkknd2-am-coder / $OPENKKND2_ROOT).
  2. Keep ./scripts/ci-headless.sh GREEN after meaningful changes.
  3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics.
  4. Legal: MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files.
  5. Always append AGENT_LOG.md and keep STATUS.md current.

Non-goals (do not replace the mission with these)

  • Rewriting the project as a different game
  • Asking the user for permission to continue
  • Stopping after planning without code/test changes

This mission text is law for all models and all meta rounds.


This round

CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.


Protocol

  • Work thoroughly; no empty turns.
  • Emit ## AUTONOMOUS_STOP only when DONE or truly blocked.
  • If missing actionable rules would unlock autonomy (not a rewrite of the mission), append exactly one block:

NEED_INSTRUCTIONS

why: need:

Do not use NEED_INSTRUCTIONS to change the mission goal.

  • host: amanita

  • event: START

  • 2026-07-22T06:05:09Z · am-task-register · ok — id=20260722T060509Z-3575357

  • 2026-07-22T06:05:09Z · turn-1-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:05:11Z · turn-1-end · ok — ec=0

  • 2026-07-22T06:05:11Z · turn-2-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:05:13Z · turn-2-end · ok — ec=0

  • 2026-07-22T06:05:13Z · turn-3-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:05:14Z · turn-3-end · ok — ec=0

  • 2026-07-22T06:05:14Z · turn-4-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:05:16Z · turn-4-end · ok — ec=0

  • 2026-07-22T06:05:16Z · turn-5-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:05:18Z · turn-5-end · ok — ec=0

  • 2026-07-22T06:05:18Z · turn-6-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:05:19Z · turn-6-end · ok — ec=0

  • 2026-07-22T06:05:19Z · turn-7-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:05:21Z · turn-7-end · ok — ec=0

  • 2026-07-22T06:05:21Z · turn-8-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:05:22Z · turn-8-end · ok — ec=0

  • 2026-07-22T06:05:22Z · STATUS→RUNNING · RUNNING — max-turns 8 reached

run 2026-07-22T06:07:17Z

  • title: # MISSION (immutable — do not renegotiate)

Mission (immutable) — openkknd2

Build and grow openkknd2: an original open-source post-apoc RTS scaffold (genre-inspired only; not commercial KKnD).

Fixed goals

  1. Work only under the designated workdir (openkknd2-am-coder / $OPENKKND2_ROOT).
  2. Keep ./scripts/ci-headless.sh GREEN after meaningful changes.
  3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics.
  4. Legal: MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files.
  5. Always append AGENT_LOG.md and keep STATUS.md current.

Non-goals (do not replace the mission with these)

  • Rewriting the project as a different game
  • Asking the user for permission to continue
  • Stopping after planning without code/test changes

This mission text is law for all models and all meta rounds.


This round

CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.


Protocol

  • Work thoroughly; no empty turns.
  • Emit ## AUTONOMOUS_STOP only when DONE or truly blocked.
  • If missing actionable rules would unlock autonomy (not a rewrite of the mission), append exactly one block:

NEED_INSTRUCTIONS

why: need:

Do not use NEED_INSTRUCTIONS to change the mission goal.

  • host: amanita
  • event: START

run 2026-07-22T06:07:20Z

  • title: # MISSION (immutable — do not renegotiate)

Mission (immutable) — openkknd2

Build and grow openkknd2: an original open-source post-apoc RTS scaffold (genre-inspired only; not commercial KKnD).

Fixed goals

  1. Work only under the designated workdir (openkknd2-am-coder / $OPENKKND2_ROOT).
  2. Keep ./scripts/ci-headless.sh GREEN after meaningful changes.
  3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics.
  4. Legal: MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files.
  5. Always append AGENT_LOG.md and keep STATUS.md current.

Non-goals (do not replace the mission with these)

  • Rewriting the project as a different game
  • Asking the user for permission to continue
  • Stopping after planning without code/test changes

This mission text is law for all models and all meta rounds.


This round

CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.


Protocol

  • Work thoroughly; no empty turns.
  • Emit ## AUTONOMOUS_STOP only when DONE or truly blocked.
  • If missing actionable rules would unlock autonomy (not a rewrite of the mission), append exactly one block:

NEED_INSTRUCTIONS

why: need:

Do not use NEED_INSTRUCTIONS to change the mission goal.

  • host: amanita

  • event: START

  • 2026-07-22T06:07:20Z · am-task-register · ok — id=20260722T060720Z-3577414

  • 2026-07-22T06:07:20Z · turn-1-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:07:22Z · turn-1-end · ok — ec=0

  • 2026-07-22T06:07:22Z · turn-2-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:07:24Z · turn-2-end · ok — ec=0

  • 2026-07-22T06:07:24Z · turn-3-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:07:25Z · turn-3-end · ok — ec=0

  • 2026-07-22T06:07:25Z · turn-4-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:07:27Z · turn-4-end · ok — ec=0

  • 2026-07-22T06:07:27Z · turn-5-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:07:29Z · turn-5-end · ok — ec=0

  • 2026-07-22T06:07:29Z · turn-6-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:07:30Z · turn-6-end · ok — ec=0

  • 2026-07-22T06:07:30Z · turn-7-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:07:32Z · turn-7-end · ok — ec=0

  • 2026-07-22T06:07:32Z · turn-8-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:07:33Z · turn-8-end · ok — ec=0

  • 2026-07-22T06:07:33Z · STATUS→RUNNING · RUNNING — max-turns 8 reached

run 2026-07-22T06:07:48Z

  • title: # MISSION (immutable — do not renegotiate)

Mission (immutable) — openkknd2

Build and grow openkknd2: an original open-source post-apoc RTS scaffold (genre-inspired only; not commercial KKnD).

Fixed goals

  1. Work only under the designated workdir (openkknd2-am-coder / $OPENKKND2_ROOT).
  2. Keep ./scripts/ci-headless.sh GREEN after meaningful changes.
  3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics.
  4. Legal: MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files.
  5. Always append AGENT_LOG.md and keep STATUS.md current.

Non-goals (do not replace the mission with these)

  • Rewriting the project as a different game
  • Asking the user for permission to continue
  • Stopping after planning without code/test changes

This mission text is law for all models and all meta rounds.


This round

CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.


Protocol

  • Work thoroughly; no empty turns.
  • Emit ## AUTONOMOUS_STOP only when DONE or truly blocked.
  • If missing actionable rules would unlock autonomy (not a rewrite of the mission), append exactly one block:

NEED_INSTRUCTIONS

why: need:

Do not use NEED_INSTRUCTIONS to change the mission goal.

  • host: amanita
  • event: START

run 2026-07-22T06:07:50Z

  • title: # MISSION (immutable — do not renegotiate)

Mission (immutable) — openkknd2

Build and grow openkknd2: an original open-source post-apoc RTS scaffold (genre-inspired only; not commercial KKnD).

Fixed goals

  1. Work only under the designated workdir (openkknd2-am-coder / $OPENKKND2_ROOT).
  2. Keep ./scripts/ci-headless.sh GREEN after meaningful changes.
  3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics.
  4. Legal: MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files.
  5. Always append AGENT_LOG.md and keep STATUS.md current.

Non-goals (do not replace the mission with these)

  • Rewriting the project as a different game
  • Asking the user for permission to continue
  • Stopping after planning without code/test changes

This mission text is law for all models and all meta rounds.


This round

CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.


Protocol

  • Work thoroughly; no empty turns.
  • Emit ## AUTONOMOUS_STOP only when DONE or truly blocked.
  • If missing actionable rules would unlock autonomy (not a rewrite of the mission), append exactly one block:

NEED_INSTRUCTIONS

why: need:

Do not use NEED_INSTRUCTIONS to change the mission goal.

  • host: amanita

  • event: START

  • 2026-07-22T06:07:50Z · am-task-register · ok — id=20260722T060750Z-3578279

  • 2026-07-22T06:07:50Z · turn-1-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r2-devstral

  • 2026-07-22T06:09:11Z · INTERRUPTED · stop — reason=user: session end hard=0 id=20260722T060750Z-3578279

run 2026-07-22T06:09:25Z

  • title: # MISSION (immutable — do not renegotiate)

Mission (immutable) — openkknd2

Build and grow openkknd2: an original open-source post-apoc RTS scaffold (genre-inspired only; not commercial KKnD).

Fixed goals

  1. Work only under the designated workdir (openkknd2-am-coder / $OPENKKND2_ROOT).
  2. Keep ./scripts/ci-headless.sh GREEN after meaningful changes.
  3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics.
  4. Legal: MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files.
  5. Always append AGENT_LOG.md and keep STATUS.md current.

Non-goals (do not replace the mission with these)

  • Rewriting the project as a different game
  • Asking the user for permission to continue
  • Stopping after planning without code/test changes

This mission text is law for all models and all meta rounds.


This round

CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.


Protocol

  • Work thoroughly; no empty turns.
  • Emit ## AUTONOMOUS_STOP only when DONE or truly blocked.
  • If missing actionable rules would unlock autonomy (not a rewrite of the mission), append exactly one block:

NEED_INSTRUCTIONS

why: need:

Do not use NEED_INSTRUCTIONS to change the mission goal.

  • host: amanita
  • event: START

run 2026-07-22T06:09:28Z

  • title: # MISSION (immutable — do not renegotiate)

Mission (immutable) — openkknd2

Build and grow openkknd2: an original open-source post-apoc RTS scaffold (genre-inspired only; not commercial KKnD).

Fixed goals

  1. Work only under the designated workdir (openkknd2-am-coder / $OPENKKND2_ROOT).
  2. Keep ./scripts/ci-headless.sh GREEN after meaningful changes.
  3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics.
  4. Legal: MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files.
  5. Always append AGENT_LOG.md and keep STATUS.md current.

Non-goals (do not replace the mission with these)

  • Rewriting the project as a different game
  • Asking the user for permission to continue
  • Stopping after planning without code/test changes

This mission text is law for all models and all meta rounds.


This round

CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.


Protocol

  • Work thoroughly; no empty turns.
  • Emit ## AUTONOMOUS_STOP only when DONE or truly blocked.
  • If missing actionable rules would unlock autonomy (not a rewrite of the mission), append exactly one block:

NEED_INSTRUCTIONS

why: need:

Do not use NEED_INSTRUCTIONS to change the mission goal.

  • host: amanita

  • event: START

  • 2026-07-22T06:09:28Z · am-task-register · ok — id=20260722T060928Z-3579895

  • 2026-07-22T06:09:28Z · turn-1-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:09:30Z · turn-1-end · ok — ec=0

  • 2026-07-22T06:09:30Z · turn-2-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:09:32Z · turn-2-end · ok — ec=0

  • 2026-07-22T06:09:32Z · turn-3-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:09:33Z · turn-3-end · ok — ec=0

  • 2026-07-22T06:09:33Z · turn-4-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:09:35Z · turn-4-end · ok — ec=0

  • 2026-07-22T06:09:35Z · turn-5-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:09:37Z · INTERRUPTED · stop — reason=user: n — todos beenden hard=0 id=20260722T060928Z-3579895

run 2026-07-22T06:10:02Z

  • title: # MISSION (immutable — do not renegotiate)

Mission (immutable) — openkknd2

Build and grow openkknd2: an original open-source post-apoc RTS scaffold (genre-inspired only; not commercial KKnD).

Fixed goals

  1. Work only under the designated workdir (openkknd2-am-coder / $OPENKKND2_ROOT).
  2. Keep ./scripts/ci-headless.sh GREEN after meaningful changes.
  3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics.
  4. Legal: MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files.
  5. Always append AGENT_LOG.md and keep STATUS.md current.

Non-goals (do not replace the mission with these)

  • Rewriting the project as a different game
  • Asking the user for permission to continue
  • Stopping after planning without code/test changes

This mission text is law for all models and all meta rounds.


This round

CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.


Protocol

  • Work thoroughly; no empty turns.
  • Emit ## AUTONOMOUS_STOP only when DONE or truly blocked.
  • If missing actionable rules would unlock autonomy (not a rewrite of the mission), append exactly one block:

NEED_INSTRUCTIONS

why: need:

Do not use NEED_INSTRUCTIONS to change the mission goal.

  • host: amanita
  • event: START

run 2026-07-22T06:10:05Z

  • title: # MISSION (immutable — do not renegotiate)

Mission (immutable) — openkknd2

Build and grow openkknd2: an original open-source post-apoc RTS scaffold (genre-inspired only; not commercial KKnD).

Fixed goals

  1. Work only under the designated workdir (openkknd2-am-coder / $OPENKKND2_ROOT).
  2. Keep ./scripts/ci-headless.sh GREEN after meaningful changes.
  3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics.
  4. Legal: MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files.
  5. Always append AGENT_LOG.md and keep STATUS.md current.

Non-goals (do not replace the mission with these)

  • Rewriting the project as a different game
  • Asking the user for permission to continue
  • Stopping after planning without code/test changes

This mission text is law for all models and all meta rounds.


This round

CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.


Protocol

  • Work thoroughly; no empty turns.
  • Emit ## AUTONOMOUS_STOP only when DONE or truly blocked.
  • If missing actionable rules would unlock autonomy (not a rewrite of the mission), append exactly one block:

NEED_INSTRUCTIONS

why: need:

Do not use NEED_INSTRUCTIONS to change the mission goal.

  • host: amanita

  • event: START

  • 2026-07-22T06:10:05Z · am-task-register · ok — id=20260722T061005Z-3580802

  • 2026-07-22T06:10:05Z · turn-1-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:10:07Z · turn-1-end · ok — ec=0

  • 2026-07-22T06:10:07Z · turn-2-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:10:09Z · turn-2-end · ok — ec=0

  • 2026-07-22T06:10:09Z · turn-3-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:10:10Z · turn-3-end · ok — ec=0

  • 2026-07-22T06:10:10Z · turn-4-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:10:12Z · turn-4-end · ok — ec=0

  • 2026-07-22T06:10:12Z · turn-5-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:10:13Z · turn-5-end · ok — ec=0

  • 2026-07-22T06:10:13Z · turn-6-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:10:15Z · turn-6-end · ok — ec=0

  • 2026-07-22T06:10:15Z · turn-7-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:10:17Z · turn-7-end · ok — ec=0

  • 2026-07-22T06:10:17Z · turn-8-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r1-devstral

  • 2026-07-22T06:10:18Z · turn-8-end · ok — ec=0

  • 2026-07-22T06:10:18Z · STATUS→RUNNING · RUNNING — max-turns 8 reached

run 2026-07-22T06:10:32Z

  • title: # MISSION (immutable — do not renegotiate)

Mission (immutable) — openkknd2

Build and grow openkknd2: an original open-source post-apoc RTS scaffold (genre-inspired only; not commercial KKnD).

Fixed goals

  1. Work only under the designated workdir (openkknd2-am-coder / $OPENKKND2_ROOT).
  2. Keep ./scripts/ci-headless.sh GREEN after meaningful changes.
  3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics.
  4. Legal: MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files.
  5. Always append AGENT_LOG.md and keep STATUS.md current.

Non-goals (do not replace the mission with these)

  • Rewriting the project as a different game
  • Asking the user for permission to continue
  • Stopping after planning without code/test changes

This mission text is law for all models and all meta rounds.


This round

CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.


Protocol

  • Work thoroughly; no empty turns.
  • Emit ## AUTONOMOUS_STOP only when DONE or truly blocked.
  • If missing actionable rules would unlock autonomy (not a rewrite of the mission), append exactly one block:

NEED_INSTRUCTIONS

why: need:

Do not use NEED_INSTRUCTIONS to change the mission goal.

  • host: amanita
  • event: START

run 2026-07-22T06:10:35Z

  • title: # MISSION (immutable — do not renegotiate)

Mission (immutable) — openkknd2

Build and grow openkknd2: an original open-source post-apoc RTS scaffold (genre-inspired only; not commercial KKnD).

Fixed goals

  1. Work only under the designated workdir (openkknd2-am-coder / $OPENKKND2_ROOT).
  2. Keep ./scripts/ci-headless.sh GREEN after meaningful changes.
  3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics.
  4. Legal: MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files.
  5. Always append AGENT_LOG.md and keep STATUS.md current.

Non-goals (do not replace the mission with these)

  • Rewriting the project as a different game
  • Asking the user for permission to continue
  • Stopping after planning without code/test changes

This mission text is law for all models and all meta rounds.


This round

CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.


Protocol

  • Work thoroughly; no empty turns.
  • Emit ## AUTONOMOUS_STOP only when DONE or truly blocked.
  • If missing actionable rules would unlock autonomy (not a rewrite of the mission), append exactly one block:

NEED_INSTRUCTIONS

why: need:

Do not use NEED_INSTRUCTIONS to change the mission goal.

  • host: amanita

  • event: START

  • 2026-07-22T06:10:35Z · am-task-register · ok — id=20260722T061035Z-3581648

  • 2026-07-22T06:10:35Z · turn-1-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r2-devstral

  • 2026-07-22T06:13:46Z · turn-1-end · ok — ec=0

  • 2026-07-22T06:13:46Z · turn-2-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r2-devstral

  • 2026-07-22T06:15:35Z · turn-2-end · ok — ec=0

  • 2026-07-22T06:15:35Z · turn-3-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r2-devstral

  • 2026-07-22T06:15:37Z · turn-3-end · ok — ec=0

  • 2026-07-22T06:15:37Z · turn-4-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r2-devstral

  • 2026-07-22T06:15:38Z · turn-4-end · ok — ec=0

  • 2026-07-22T06:15:38Z · turn-5-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r2-devstral

  • 2026-07-22T06:15:40Z · turn-5-end · ok — ec=0

  • 2026-07-22T06:15:40Z · turn-6-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r2-devstral

  • 2026-07-22T06:15:42Z · turn-6-end · ok — ec=0

  • 2026-07-22T06:15:42Z · turn-7-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r2-devstral

  • 2026-07-22T06:15:43Z · turn-7-end · ok — ec=0

  • 2026-07-22T06:15:43Z · turn-8-start · RUNNING — model=ollama/devstral:latest session=ok2meta-r2-devstral

  • 2026-07-22T06:15:45Z · turn-8-end · ok — ec=0

  • 2026-07-22T06:15:45Z · STATUS→RUNNING · RUNNING — max-turns 8 reached

run 2026-07-22T06:16:03Z

  • title: # MISSION (immutable — do not renegotiate)

Mission (immutable) — openkknd2

Build and grow openkknd2: an original open-source post-apoc RTS scaffold (genre-inspired only; not commercial KKnD).

Fixed goals

  1. Work only under the designated workdir (openkknd2-am-coder / $OPENKKND2_ROOT).
  2. Keep ./scripts/ci-headless.sh GREEN after meaningful changes.
  3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics.
  4. Legal: MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files.
  5. Always append AGENT_LOG.md and keep STATUS.md current.

Non-goals (do not replace the mission with these)

  • Rewriting the project as a different game
  • Asking the user for permission to continue
  • Stopping after planning without code/test changes

This mission text is law for all models and all meta rounds.


This round

CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.


Protocol

  • Work thoroughly; no empty turns.
  • Emit ## AUTONOMOUS_STOP only when DONE or truly blocked.
  • If missing actionable rules would unlock autonomy (not a rewrite of the mission), append exactly one block:

NEED_INSTRUCTIONS

why: need:

Do not use NEED_INSTRUCTIONS to change the mission goal.

  • host: amanita
  • event: START

run 2026-07-22T06:16:05Z

  • title: # MISSION (immutable — do not renegotiate)

Mission (immutable) — openkknd2

Build and grow openkknd2: an original open-source post-apoc RTS scaffold (genre-inspired only; not commercial KKnD).

Fixed goals

  1. Work only under the designated workdir (openkknd2-am-coder / $OPENKKND2_ROOT).
  2. Keep ./scripts/ci-headless.sh GREEN after meaningful changes.
  3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics.
  4. Legal: MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files.
  5. Always append AGENT_LOG.md and keep STATUS.md current.

Non-goals (do not replace the mission with these)

  • Rewriting the project as a different game
  • Asking the user for permission to continue
  • Stopping after planning without code/test changes

This mission text is law for all models and all meta rounds.


This round

CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.


Protocol

  • Work thoroughly; no empty turns.
  • Emit ## AUTONOMOUS_STOP only when DONE or truly blocked.
  • If missing actionable rules would unlock autonomy (not a rewrite of the mission), append exactly one block:

NEED_INSTRUCTIONS

why: need:

Do not use NEED_INSTRUCTIONS to change the mission goal.

  • host: amanita

  • event: START

  • 2026-07-22T06:16:05Z · am-task-register · ok — id=20260722T061605Z-3590955

  • 2026-07-22T06:16:05Z · turn-1-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r3-coder

  • 2026-07-22T06:21:27Z · turn-1-end · ok — ec=0

  • 2026-07-22T06:21:27Z · turn-2-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r3-coder

  • 2026-07-22T06:21:28Z · turn-2-end · ok — ec=0

  • 2026-07-22T06:21:28Z · turn-3-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r3-coder

  • 2026-07-22T06:21:37Z · turn-3-end · ok — ec=0

  • 2026-07-22T06:21:37Z · turn-4-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r3-coder

  • 2026-07-22T06:21:38Z · turn-4-end · ok — ec=0

  • 2026-07-22T06:21:38Z · turn-5-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r3-coder

  • 2026-07-22T06:21:40Z · turn-5-end · ok — ec=0

  • 2026-07-22T06:21:40Z · turn-6-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r3-coder

  • 2026-07-22T06:21:41Z · turn-6-end · ok — ec=0

  • 2026-07-22T06:21:41Z · turn-7-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r3-coder

  • 2026-07-22T06:21:43Z · turn-7-end · ok — ec=0

  • 2026-07-22T06:21:43Z · turn-8-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r3-coder

  • 2026-07-22T06:21:45Z · turn-8-end · ok — ec=0

  • 2026-07-22T06:21:45Z · STATUS→RUNNING · RUNNING — max-turns 8 reached

run 2026-07-22T06:21:53Z

  • title: # MISSION (immutable — do not renegotiate)

Mission (immutable) — openkknd2

Build and grow openkknd2: an original open-source post-apoc RTS scaffold (genre-inspired only; not commercial KKnD).

Fixed goals

  1. Work only under the designated workdir (openkknd2-am-coder / $OPENKKND2_ROOT).
  2. Keep ./scripts/ci-headless.sh GREEN after meaningful changes.
  3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics.
  4. Legal: MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files.
  5. Always append AGENT_LOG.md and keep STATUS.md current.

Non-goals (do not replace the mission with these)

  • Rewriting the project as a different game
  • Asking the user for permission to continue
  • Stopping after planning without code/test changes

This mission text is law for all models and all meta rounds.


This round

CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.


Protocol

  • Work thoroughly; no empty turns.
  • Emit ## AUTONOMOUS_STOP only when DONE or truly blocked.
  • If missing actionable rules would unlock autonomy (not a rewrite of the mission), append exactly one block:

NEED_INSTRUCTIONS

why: need:

Do not use NEED_INSTRUCTIONS to change the mission goal.

  • host: amanita
  • event: START

run 2026-07-22T06:21:56Z

  • title: # MISSION (immutable — do not renegotiate)

Mission (immutable) — openkknd2

Build and grow openkknd2: an original open-source post-apoc RTS scaffold (genre-inspired only; not commercial KKnD).

Fixed goals

  1. Work only under the designated workdir (openkknd2-am-coder / $OPENKKND2_ROOT).
  2. Keep ./scripts/ci-headless.sh GREEN after meaningful changes.
  3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics.
  4. Legal: MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files.
  5. Always append AGENT_LOG.md and keep STATUS.md current.

Non-goals (do not replace the mission with these)

  • Rewriting the project as a different game
  • Asking the user for permission to continue
  • Stopping after planning without code/test changes

This mission text is law for all models and all meta rounds.


This round

CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.


Protocol

  • Work thoroughly; no empty turns.
  • Emit ## AUTONOMOUS_STOP only when DONE or truly blocked.
  • If missing actionable rules would unlock autonomy (not a rewrite of the mission), append exactly one block:

NEED_INSTRUCTIONS

why: need:

Do not use NEED_INSTRUCTIONS to change the mission goal.

  • host: amanita

  • event: START

  • 2026-07-22T06:21:56Z · am-task-register · ok — id=20260722T062156Z-424245

  • 2026-07-22T06:21:56Z · turn-1-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r4-coder

  • 2026-07-22T06:26:02Z · turn-1-end · ok — ec=0

  • 2026-07-22T06:26:02Z · turn-2-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r4-coder

  • 2026-07-22T06:26:14Z · turn-2-end · ok — ec=0

  • 2026-07-22T06:26:14Z · turn-3-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r4-coder

  • 2026-07-22T06:26:28Z · turn-3-end · ok — ec=0

  • 2026-07-22T06:26:28Z · turn-4-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r4-coder

  • 2026-07-22T06:26:29Z · turn-4-end · ok — ec=0

  • 2026-07-22T06:26:29Z · turn-5-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r4-coder

  • 2026-07-22T06:26:31Z · turn-5-end · ok — ec=0

  • 2026-07-22T06:26:31Z · turn-6-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r4-coder

  • 2026-07-22T06:26:32Z · turn-6-end · ok — ec=0

  • 2026-07-22T06:26:32Z · turn-7-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r4-coder

  • 2026-07-22T06:26:34Z · turn-7-end · ok — ec=0

  • 2026-07-22T06:26:34Z · turn-8-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r4-coder

  • 2026-07-22T06:26:36Z · turn-8-end · ok — ec=0

  • 2026-07-22T06:26:36Z · STATUS→RUNNING · RUNNING — max-turns 8 reached

run 2026-07-22T06:26:43Z

  • title: # MISSION (immutable — do not renegotiate)

Mission (immutable) — openkknd2

Build and grow openkknd2: an original open-source post-apoc RTS scaffold (genre-inspired only; not commercial KKnD).

Fixed goals

  1. Work only under the designated workdir (openkknd2-am-coder / $OPENKKND2_ROOT).
  2. Keep ./scripts/ci-headless.sh GREEN after meaningful changes.
  3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics.
  4. Legal: MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files.
  5. Always append AGENT_LOG.md and keep STATUS.md current.

Non-goals (do not replace the mission with these)

  • Rewriting the project as a different game
  • Asking the user for permission to continue
  • Stopping after planning without code/test changes

This mission text is law for all models and all meta rounds.


This round

CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.


Protocol

  • Work thoroughly; no empty turns.
  • Emit ## AUTONOMOUS_STOP only when DONE or truly blocked.
  • If missing actionable rules would unlock autonomy (not a rewrite of the mission), append exactly one block:

NEED_INSTRUCTIONS

why: need:

Do not use NEED_INSTRUCTIONS to change the mission goal.

  • host: amanita
  • event: START

run 2026-07-22T06:26:46Z

  • title: # MISSION (immutable — do not renegotiate)

Mission (immutable) — openkknd2

Build and grow openkknd2: an original open-source post-apoc RTS scaffold (genre-inspired only; not commercial KKnD).

Fixed goals

  1. Work only under the designated workdir (openkknd2-am-coder / $OPENKKND2_ROOT).
  2. Keep ./scripts/ci-headless.sh GREEN after meaningful changes.
  3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics.
  4. Legal: MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files.
  5. Always append AGENT_LOG.md and keep STATUS.md current.

Non-goals (do not replace the mission with these)

  • Rewriting the project as a different game
  • Asking the user for permission to continue
  • Stopping after planning without code/test changes

This mission text is law for all models and all meta rounds.


This round

CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.


Protocol

  • Work thoroughly; no empty turns.
  • Emit ## AUTONOMOUS_STOP only when DONE or truly blocked.
  • If missing actionable rules would unlock autonomy (not a rewrite of the mission), append exactly one block:

NEED_INSTRUCTIONS

why: need:

Do not use NEED_INSTRUCTIONS to change the mission goal.

  • host: amanita

  • event: START

  • 2026-07-22T06:26:46Z · am-task-register · ok — id=20260722T062646Z-1588248

  • 2026-07-22T06:26:46Z · turn-1-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r5-coder

  • 2026-07-22T06:30:15Z · turn-1-end · ok — ec=0

  • 2026-07-22T06:30:15Z · turn-2-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r5-coder

  • 2026-07-22T06:30:16Z · turn-2-end · ok — ec=0

  • 2026-07-22T06:30:16Z · turn-3-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r5-coder

  • 2026-07-22T06:30:28Z · turn-3-end · ok — ec=0

  • 2026-07-22T06:30:28Z · turn-4-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r5-coder

  • 2026-07-22T06:30:29Z · turn-4-end · ok — ec=0

  • 2026-07-22T06:30:29Z · turn-5-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r5-coder

  • 2026-07-22T06:30:31Z · turn-5-end · ok — ec=0

  • 2026-07-22T06:30:31Z · turn-6-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r5-coder

  • 2026-07-22T06:30:33Z · turn-6-end · ok — ec=0

  • 2026-07-22T06:30:33Z · turn-7-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r5-coder

  • 2026-07-22T06:30:34Z · turn-7-end · ok — ec=0

  • 2026-07-22T06:30:34Z · turn-8-start · RUNNING — model=ollama/qwen3-coder:latest session=ok2meta-r5-coder

  • 2026-07-22T06:30:36Z · turn-8-end · ok — ec=0

  • 2026-07-22T06:30:36Z · STATUS→RUNNING · RUNNING — max-turns 8 reached

run 2026-07-22T06:30:54Z

  • title: # MISSION (immutable — do not renegotiate)

Mission (immutable) — openkknd2

Build and grow openkknd2: an original open-source post-apoc RTS scaffold (genre-inspired only; not commercial KKnD).

Fixed goals

  1. Work only under the designated workdir (openkknd2-am-coder / $OPENKKND2_ROOT).
  2. Keep ./scripts/ci-headless.sh GREEN after meaningful changes.
  3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics.
  4. Legal: MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files.
  5. Always append AGENT_LOG.md and keep STATUS.md current.

Non-goals (do not replace the mission with these)

  • Rewriting the project as a different game
  • Asking the user for permission to continue
  • Stopping after planning without code/test changes

This mission text is law for all models and all meta rounds.


This round

CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.


Protocol

  • Work thoroughly; no empty turns.
  • Emit ## AUTONOMOUS_STOP only when DONE or truly blocked.
  • If missing actionable rules would unlock autonomy (not a rewrite of the mission), append exactly one block:

NEED_INSTRUCTIONS

why: need:

Do not use NEED_INSTRUCTIONS to change the mission goal.

  • host: amanita
  • event: START

run 2026-07-22T06:30:56Z

  • title: # MISSION (immutable — do not renegotiate)

Mission (immutable) — openkknd2

Build and grow openkknd2: an original open-source post-apoc RTS scaffold (genre-inspired only; not commercial KKnD).

Fixed goals

  1. Work only under the designated workdir (openkknd2-am-coder / $OPENKKND2_ROOT).
  2. Keep ./scripts/ci-headless.sh GREEN after meaningful changes.
  3. Advance the milestone ladder: map/units → buildings/economy → faction AI → playable skirmish loop → (later) cinematics.
  4. Legal: MIT/original only — never proprietary KKnD assets, rips, or reverse-engineered game files.
  5. Always append AGENT_LOG.md and keep STATUS.md current.

Non-goals (do not replace the mission with these)

  • Rewriting the project as a different game
  • Asking the user for permission to continue
  • Stopping after planning without code/test changes

This mission text is law for all models and all meta rounds.


This round

CONTINUE openkknd2 ONLY under /home/vx/src/openkknd2-am-coder (this workdir).

Headless smoke is GREEN (map + units). You implement the next milestones yourself.

This turn must produce REAL file changes (not just plans):

  1. Add building placement (HQ and/or barracks) with resource cost — new headers/sources if needed
  2. Add a simple faction AI tick (gather / build / train)
  3. Wire into ok_world_tick or main smoke
  4. Run ./scripts/ci-headless.sh and keep it GREEN
  5. Append AGENT_LOG.md + update STATUS.md

Rules: MIT/original only; no proprietary KKnD assets. No empty turns. AUTONOMOUS_STOP only if blocked or verified done. Read src/ and include/ first.


Protocol

  • Work thoroughly; no empty turns.
  • Emit ## AUTONOMOUS_STOP only when DONE or truly blocked.
  • If missing actionable rules would unlock autonomy (not a rewrite of the mission), append exactly one block:

NEED_INSTRUCTIONS

why: need:

Do not use NEED_INSTRUCTIONS to change the mission goal.

  • host: amanita

  • event: START

  • 2026-07-22T06:30:56Z · am-task-register · ok — id=20260722T063056Z-2474530

  • 2026-07-22T06:30:56Z · turn-1-start · RUNNING — model=ollama/qwen3:14b session=ok2meta-r6-qwen314