1.1 KiB
1.1 KiB
KKND2 Auftrag — openkknd-hermes (hermes3)
You own this tree: /home/vx/src/openkknd-hermes
Goal
Continue / improve openkknd — a Krush Kill 'n' Destroy–style 2D RTS in C11 + SDL2 (+ SDL2_ttf, zlib).
Reference (read-only if needed): /home/vx/openkknd — do not modify it. Work only here.
Required outcomes
- Project builds with
./build.sh(or fix Makefile/build.sh until it does). - Keep modular layout:
src/*.c,include/*.h,assets/as needed. - Game loop + map/units/buildings should remain coherent; fix compile errors first.
- Add a short
README.mddescribing how to build and run. git initif missing; commit meaningful steps when something works.- Prefer real shell tools (
exec) over inventing files without writing them.
Constraints
- Host: Linux (CachyOS), user
vx, packages: gcc, sdl2, SDL2_ttf. - No network installs that need root/sudo.
- Stay inside this directory.
First steps
cd /home/vx/src/openkknd-hermes && ls -la- Try
./build.shand fix failures. - Improve gameplay or structure only after a green build.