26 lines
1.1 KiB
Markdown
26 lines
1.1 KiB
Markdown
# KKND2 Auftrag — openkknd-qwen (qwen2.5-coder)
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You own this tree: `/home/vx/src/openkknd-qwen`
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## Goal
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Continue / improve **openkknd** — a Krush Kill 'n' Destroy–style **2D RTS** in **C11 + SDL2** (+ SDL2_ttf, zlib).
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Reference (read-only if needed): `/home/vx/openkknd` — do **not** modify it. Work only here.
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## Required outcomes
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1. Project builds with `./build.sh` (or fix Makefile/build.sh until it does).
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2. Keep modular layout: `src/*.c`, `include/*.h`, `assets/` as needed.
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3. Game loop + map/units/buildings should remain coherent; fix compile errors first.
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4. Add a short `README.md` describing how to build and run.
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5. `git init` if missing; commit meaningful steps when something works.
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6. Prefer real shell tools (`exec`) over inventing files without writing them.
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## Constraints
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- Host: Linux (CachyOS), user `vx`, packages: gcc, sdl2, SDL2_ttf.
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- No network installs that need root/sudo.
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- Stay inside this directory.
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## First steps
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1. `cd /home/vx/src/openkknd-qwen && ls -la`
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2. Try `./build.sh` and fix failures.
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3. Improve gameplay or structure only after a green build.
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