5.9 KiB
OpenKKnD — Heavy / Super-Sparmodus Session Instruct
Tree: PATH[OpenKKnD] → $HOME/git/src/OpenKKnD (macOS: src/openkknd same inode)
Product: Pitchwell (original RTS greenfield) — not playable Godot openkknd2 (TODO309)
Audience: one local-capable session (vision OK) under Heavy / Sparmodus
Updated: 2026-09-14 (from kitchen STATUS + models probe)
0. Stop-line (always)
- No Nintendo / C&C brand names; no KKnD assets or rips
- No
git push, no live/prod login, no host mutation without Freigabe this session - Kitchen + Bonfire/Lemmy publish freigabe already (STATUS); Castopod live still blocked (404)
- Prefer local /
API_CALLS=NONEworkflows; Heavy = zero Cloud-Grok
1. Session boot (do first)
/w super-sparmodus heavy # or: status / set --profile …
/model <catalog-id> # slash is /model (/m) — there is NO /models slash
# CLI inventory: grok models
./scripts/smoke/run_all.sh # expect RUN_ALL PASS before claiming game/smoke done
Read in order: README.md → docs/IP-FENCE.md → kitchen/STATUS.md → kitchen/PLAYBOOK.md → this file.
Sticky: COMPACT_KEEP → PATH[OpenKKnD] · STATUS=FLAMEWAR-PLATFORM-LOOP · round · smoke PASS/FAIL.
2. Models (Heavy shortlist + vision)
Heavy shortlist (Super-Sparmodus; snapshot):
| Profile | Catalog id | Host / note |
|---|---|---|
| speed | jan-gemma4-v2 |
Jan — default text |
| quality | jan-gemma4-opus48 |
Jan |
| shell_git | 08-am-qwen3-coder-latest |
amanita Ollama |
| foundation | 24-am-gemma3-4b |
amanita (tiny+vision) |
| quality_alt | jan-maral-mythos-9b |
Jan |
Vision (completion + vision caps): not a dedicated Heavy profile — switch explicitly:
| Catalog id | Model | Host |
|---|---|---|
10-am-gemma3-12b |
gemma3:12b |
amanita :11434 |
07-rh-gemma3-12b |
gemma3:12b |
rabbithole :11436 |
24-am-gemma3-4b |
gemma3:4b |
amanita (also foundation) |
Recommended Heavy vision session: /model 10-am-gemma3-12b (or 07-rh-gemma3-12b).
Shell/patch stretches: /model 08-am-qwen3-coder-latest.
Talkative kitchen: see kitchen/LLM.md (temp 1.05 talk / 0.3–0.5 patch).
Switch helpers:
python3 $HOME/git/llm/llm-configs/bin/super-sparmodus.py set --profile speed|quality
python3 $HOME/git/llm/llm-configs/bin/super-sparmodus.py set --model 10-am-gemma3-12b
3. What is open (no dedicated parent TODO)
OPEN-2026-09-05-pitchwell-kitchen.md = DONE_CLOSE (historical still-open: dossiers mirror, Lemmy-bot freigabe, optional persona sync).
Live kitchen STATUS: FLAMEWAR-PLATFORM-LOOP · round 2 · stop at ≥12.
Still useful work (clustered below): flamewar R3→≥12, Castopod blocked notes, outbox drafts, optional dossiers stub, docs/assets hygiene, smoke after any game edit.
4. TODO clusters (pick one per stretch)
A — Kitchen / flamewar / platform loop (default)
- Advance
FLAMEWAR-PLATFORM-LOOProunds 3 … ≥12 - Voices: F1
@copyleft-crucible, F2@permissive-prickle(+ kitchen P* per PLAYBOOK) - Append
kitchen/ACTIVITY.md(visible, civil, IP-FENCE clean) - Draft → outbox
kitchen/outbox/flamewar/then publish only channels with Freigabe - Update
kitchen/STATUS.md+kitchen/AGENT_LOG.mdevery turn - Castopod: keep drafts; do not claim live episode while site/API 404
B — Game / docs / IP-FENCE / economy
docs/GAMEPLAY.md,FACTIONS.md,IP-FENCE.md— keep fence truthfulgame/sim/+scripts/smoke/economy_smoke.py- After edits:
./scripts/smoke/run_all.shmust RUN_ALL PASS - Notes under
kitchen/patches/when D1–D3 change
C — Assets / cinematics
docs/CINEMATICS.md,assets/— original / CC only, briefings ≥1280×720- Vision model useful for asset QA (screenshots, stub frames)
- No third-party game asset dumps
D — Outbox publish (Freigabe-gated)
- Bonfire / Lemmy: freigabe kitchen fire (STATUS) — use live URLs already logged
- Forgejo issue/commit drafts only in outbox unless Freigabe commit (
/g) - Dossiers: stub until Auth/TLS confirmed; do not invent URLs
- Never invent Lemmy/Bonfire URLs; copy from STATUS/AGENT_LOG
E — Tooling / smoke / git hygiene
- Keep
scripts/smoke/*green - Git: Must §7 via git-worker /
/g= Freigabe commit only; never push from worker - Path resolve:
python3 $HOME/git/llm/llm-configs/bin/path-lookup.py OpenKKnD
5. Suggested work order (one Heavy session)
- Boot Heavy +
/model(vision if asset/UI QA, else quality or shell_git) - Read STATUS/PLAYBOOK; note
roundand last live post IDs - Cluster A: draft R3 (or next) kitchen + F1/F2 outbox; append ACTIVITY/AGENT_LOG; bump STATUS.round
- Re-run smoke if any B/E touch; fix fence hits before publish
- Publish only freigegebene channels; leave Castopod as draft + blocker note
- End: STATUS + AGENT_LOG; optional
/gif human Freigabe commit; no push
6. Key paths
| Path | Role |
|---|---|
kitchen/STATUS.md |
Loop state, round, freigabe, live URLs |
kitchen/PLAYBOOK.md |
Channels + play order |
kitchen/ACTIVITY.md |
Append-only kitchen voices |
kitchen/AGENT_LOG.md |
Turn log |
kitchen/PERSONAS.md / EXPERTISE.md / LLM.md |
Voices + knobs |
kitchen/outbox/ |
Publish drafts |
docs/IP-FENCE.md |
Allowed / forbidden |
scripts/smoke/run_all.sh |
Headless + fence + economy |
7. Done when
- Next flamewar round(s) drafted + logged (toward ≥12), or Cluster B/C/E change with RUN_ALL PASS
- STATUS/AGENT_LOG match reality (no invented live URLs)
- Stop-line held; no push without Freigabe
8. Model kickoff (paste as first user line)
See one-liner in chat after this file lands; keep this file as the standing brief.