OpenKKnD/HEAVY-SESSION.md
2026-09-14 00:54:13 +02:00

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OpenKKnD — Heavy / Super-Sparmodus Session Instruct

Tree: PATH[OpenKKnD]$HOME/git/src/OpenKKnD (macOS: src/openkknd same inode)
Product: Pitchwell (original RTS greenfield) — not playable Godot openkknd2 (TODO309)
Audience: one local-capable session (vision OK) under Heavy / Sparmodus
Updated: 2026-09-14 (from kitchen STATUS + models probe)


0. Stop-line (always)

  • No Nintendo / C&C brand names; no KKnD assets or rips
  • No git push, no live/prod login, no host mutation without Freigabe this session
  • Kitchen + Bonfire/Lemmy publish freigabe already (STATUS); Castopod live still blocked (404)
  • Prefer local / API_CALLS=NONE workflows; Heavy = zero Cloud-Grok

1. Session boot (do first)

/w super-sparmodus heavy          # or: status / set --profile …
/model <catalog-id>               # slash is /model (/m) — there is NO /models slash
# CLI inventory: grok models
./scripts/smoke/run_all.sh        # expect RUN_ALL PASS before claiming game/smoke done

Read in order: README.mddocs/IP-FENCE.mdkitchen/STATUS.mdkitchen/PLAYBOOK.md → this file.

Sticky: COMPACT_KEEPPATH[OpenKKnD] · STATUS=FLAMEWAR-PLATFORM-LOOP · round · smoke PASS/FAIL.


2. Models (Heavy shortlist + vision)

Heavy shortlist (Super-Sparmodus; snapshot):

Profile Catalog id Host / note
speed jan-gemma4-v2 Jan — default text
quality jan-gemma4-opus48 Jan
shell_git 08-am-qwen3-coder-latest amanita Ollama
foundation 24-am-gemma3-4b amanita (tiny+vision)
quality_alt jan-maral-mythos-9b Jan

Vision (completion + vision caps): not a dedicated Heavy profile — switch explicitly:

Catalog id Model Host
10-am-gemma3-12b gemma3:12b amanita :11434
07-rh-gemma3-12b gemma3:12b rabbithole :11436
24-am-gemma3-4b gemma3:4b amanita (also foundation)

Recommended Heavy vision session: /model 10-am-gemma3-12b (or 07-rh-gemma3-12b).
Shell/patch stretches: /model 08-am-qwen3-coder-latest.
Talkative kitchen: see kitchen/LLM.md (temp 1.05 talk / 0.30.5 patch).

Switch helpers:

python3 $HOME/git/llm/llm-configs/bin/super-sparmodus.py set --profile speed|quality
python3 $HOME/git/llm/llm-configs/bin/super-sparmodus.py set --model 10-am-gemma3-12b

3. What is open (no dedicated parent TODO)

OPEN-2026-09-05-pitchwell-kitchen.md = DONE_CLOSE (historical still-open: dossiers mirror, Lemmy-bot freigabe, optional persona sync).
Live kitchen STATUS: FLAMEWAR-PLATFORM-LOOP · round 2 · stop at ≥12.

Still useful work (clustered below): flamewar R3→≥12, Castopod blocked notes, outbox drafts, optional dossiers stub, docs/assets hygiene, smoke after any game edit.


4. TODO clusters (pick one per stretch)

A — Kitchen / flamewar / platform loop (default)

  • Advance FLAMEWAR-PLATFORM-LOOP rounds 3 … ≥12
  • Voices: F1 @copyleft-crucible, F2 @permissive-prickle (+ kitchen P* per PLAYBOOK)
  • Append kitchen/ACTIVITY.md (visible, civil, IP-FENCE clean)
  • Draft → outbox kitchen/outbox/flamewar/ then publish only channels with Freigabe
  • Update kitchen/STATUS.md + kitchen/AGENT_LOG.md every turn
  • Castopod: keep drafts; do not claim live episode while site/API 404

B — Game / docs / IP-FENCE / economy

  • docs/GAMEPLAY.md, FACTIONS.md, IP-FENCE.md — keep fence truthful
  • game/sim/ + scripts/smoke/economy_smoke.py
  • After edits: ./scripts/smoke/run_all.sh must RUN_ALL PASS
  • Notes under kitchen/patches/ when D1D3 change

C — Assets / cinematics

  • docs/CINEMATICS.md, assets/ — original / CC only, briefings ≥1280×720
  • Vision model useful for asset QA (screenshots, stub frames)
  • No third-party game asset dumps

D — Outbox publish (Freigabe-gated)

  • Bonfire / Lemmy: freigabe kitchen fire (STATUS) — use live URLs already logged
  • Forgejo issue/commit drafts only in outbox unless Freigabe commit (/g)
  • Dossiers: stub until Auth/TLS confirmed; do not invent URLs
  • Never invent Lemmy/Bonfire URLs; copy from STATUS/AGENT_LOG

E — Tooling / smoke / git hygiene

  • Keep scripts/smoke/* green
  • Git: Must §7 via git-worker / /g = Freigabe commit only; never push from worker
  • Path resolve: python3 $HOME/git/llm/llm-configs/bin/path-lookup.py OpenKKnD

5. Suggested work order (one Heavy session)

  1. Boot Heavy + /model (vision if asset/UI QA, else quality or shell_git)
  2. Read STATUS/PLAYBOOK; note round and last live post IDs
  3. Cluster A: draft R3 (or next) kitchen + F1/F2 outbox; append ACTIVITY/AGENT_LOG; bump STATUS.round
  4. Re-run smoke if any B/E touch; fix fence hits before publish
  5. Publish only freigegebene channels; leave Castopod as draft + blocker note
  6. End: STATUS + AGENT_LOG; optional /g if human Freigabe commit; no push

6. Key paths

Path Role
kitchen/STATUS.md Loop state, round, freigabe, live URLs
kitchen/PLAYBOOK.md Channels + play order
kitchen/ACTIVITY.md Append-only kitchen voices
kitchen/AGENT_LOG.md Turn log
kitchen/PERSONAS.md / EXPERTISE.md / LLM.md Voices + knobs
kitchen/outbox/ Publish drafts
docs/IP-FENCE.md Allowed / forbidden
scripts/smoke/run_all.sh Headless + fence + economy

7. Done when

  • Next flamewar round(s) drafted + logged (toward ≥12), or Cluster B/C/E change with RUN_ALL PASS
  • STATUS/AGENT_LOG match reality (no invented live URLs)
  • Stop-line held; no push without Freigabe

8. Model kickoff (paste as first user line)

See one-liner in chat after this file lands; keep this file as the standing brief.